A new Battlefield 6 update reduces the number of starting tickets for Conquest on every map that supports the mode, after developers said too many rounds were ending on the timer instead of when one side ran out of tickets. The change was announced alongside a short explanation from the Battlefield 6 Comms account and affects all Conquest-enabled maps.
Conquest has become the franchise’s mainstay mode and a big reason many players call Battlefield one of the best multiplayer games this year, so fiddling with match length is going to sting a lot of folks. The developer says it will “keep monitoring feedback and data to make sure the flow of each match feels right.” That will probably cause more games to finish due to ticket sales rather than the clock. Kicevski argues that the change moves things in the wrong direction; extending or removing the existing time limit would preserve longer, larger fights and give players more time to earn XP in each match.
New Conquest starting ticket counts:
- Siege of Cairo: 1,000 → 900
- Empire State: 1,000 → 900
- Iberian Offensive: 1,000 → 900
- Liberation Peak: 1,000 → 800
- Manhattan Bridge: 1,000 → 800
- Operation Firestorm: 1,000 → 700
- New Sobek City: 1,000 → 900
- Mirak Valley: 1,000 → 700
Players who miss extended Conquest fights will likely grumble. YouTuber MoiDawg wrote that close matches and comebacks suffer when an artificial timer cuts a game short: “Close games are incredible, and this artificial time limit ruins comebacks. Just let us play Conquest. I’m not joining a Conquest game thinking it’ll be over in 20 minutes. Huge L.”
The easier solution would just be to remove the time limits.
Close games are incredible and this artifical time limit ruins comebacks.
Just let us play Conquest. I'm not joining a Conquest game thinking it'll be over in 20 minutes.
Huge L.
— MoiDawg (@MoiDawg) October 15, 2025
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