Battlefield 6 includes skill-based matchmaking, but the studio says it will not rely on skill alone when building lobbies. Right now, the game’s matchmaking prioritizes faster, more consistent games over strictly matching players by ability. Skill-based matchmaking, or SBMM, is an algorithm that uses a player’s performance data to try to pair them with similarly skilled opponents. That usually produces closer matches instead of one-sided blowouts. Many players dislike SBMM for that very reason, and the conversation around it has been especially loud in the wake of competing shooters changing course.
Activision recently announced that Black Ops 7 will remove skill-based matchmaking in favor of more random lobbies. That choice highlights how different developers are approaching matchmaking this generation. Battlefield 6 is confirmed to include SBMM, but the studio describes its system as flexible rather than strictly skill-based. The matchmaking will weigh multiple considerations so players get matches quickly and with reasonable connection quality.
In practice, this means skill matters, but it can be deprioritized if the connection or server population would otherwise suffer. You may often face opponents of similar calibre, yet the system is built to avoid long wait times or poor ping by widening the pool when necessary. Battlefield 6’s approach aims to strike a balance. That may lead to matches that feel even, and matches that feel lopsided depending on which prioritization the system applies at the time.
Please leave your thoughts in the comments below and follow us on X, Bluesky, and YouTube.