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Battlefield 6 Changes Deploy Beacon from Recon to Assault, Changing Team Dynamics

Deploy Beacons move to Assault class to promote team flanking, Recon gets new spotting tools.

Angel Kicevski by Angel Kicevski
August 5, 2025
in News, PC
0

Ever found yourself stuck watching some sniper turn a hard-to-reach spot into a never-ending spawn point in a Battlefield game? Yikes, that clown car vibe is getting a serious makeover in Battlefield 6. The developers are switching things up by moving the deploy beacon from the Recon class to the Assault class, preparing to nudge players toward more active team roles rather than selfish camping.

An official post from Battlefield Comms explained this ahead of the upcoming open beta. They said, “We’ve renamed the Spawn Beacon to Deploy Beacon, and it’s now part of the Assault class gadget pool, instead of Recon.” The goal is to stop solo snipers from endlessly dropping beacons in unreachable spots and instead use them as a tactical tool for frontline flanking and squad coordination.

https://t.co/PUmQAp9C2T

— Battlefield Comms (@BattlefieldComm) August 4, 2025

Deploy Beacons won’t be infinite either. They’ll have limited uses per squad and will self-destruct if the Assault player respawns on them, which is supposed to prevent the Assault class from turning into a solo-play focused role, which honestly sounds like a breath of fresh air. Imagine a mobile, short-lived beacon that encourages moving with your team, not camping alone. Interesting, right?

Meanwhile, Recon players aren’t left out in the cold. They’re getting a fresh training path replacing Pathfinder. At Spec Ops 0, Recons gain quieter takedowns and improved crouch and prone movement. At Spec Ops 1, they’ll spot nearby enemy gadgets, except while sprinting, which might finally let them get some sweet revenge on those pesky Assault players hogging the spawn beacons. At Spec Ops 3, going prone helps them exit combat faster and removes the spot on themselves. Plus, at Level 3, Recon players unlock an active ability to call in a UAV for passive spotting, boosting squad awareness.

So, Recon can focus more on sniping and spotting, rather than dragging teammates through endless runbacks because some sniper refuses to move. Wow, that should improve the flow of matches quite a bit. And hey, if you’re still craving that solo sniper beacon experience, open weapon rulesets will let you relive those glory days of doing your own thing. Guess they’re hoping it works out for everyone.

These changes might disrupt how squads operate on the frontline, pushing for more coordinated flanking moves rather than static sniper nests. I’m curious if players will use the Deploy Beacon as intended or find new ways to game the system. Either way, it’s a fresh take on class roles that could make Battlefield 6 matches feel less like a campfest and more like actual combat.

Tags: Battlefield 6EA Dice
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Angel Kicevski

Angel Kicevski

I've spent half of my life playing video games, ever since the competitive 1.6 era. Now I am happily married to Margarita Kicevski, and have two beautiful children. My goal is to deliver fresh news and updates, but most of the time I want to work on guides. Since I have rebooted this website, I am planning on making it huge. Just you wait!

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