Battlefield 2042 has received three updates since its launch. Previously, the developer announced that the game will receive another update throughout the month of December, being the fourth one during its entire lifetime. On Wednesday, the developer announced that the fourth update for BF2042 will arrive on Thursday, December 9, and will fix a couple of known issues. The update is titled #3.1 and provides further fixes and balance changes, and believe it or not, it gets rid of the lingering hit registration issue.
Bullet dispersion and recoil will also be addressed and balanced, so we assume the Assault Rifles will receive further tweaks to make them slightly better. There has been a rare bug where a player could appear invisible to enemies, also being addressed.
Update #3.1 is the fourth and the last update for December and before the start of the holidays. EA Dice has announced a break towards the end of the month and will return in the new year with more quality of life additions coming to the game, such as the legacy Leaderboard and more. Considering it’s titled 3.1, it’s considered to be a minor update.
Battlefield 2042 0.3.1 Patch Notes
Update 0.3.1
Fixes, Changes, and Improvements
General
- Players that are not the Party Leader can now cancel while waiting in a queue
- Xbox – Cross-Play can now be enabled/disabled in the Options menu on Xbox
- Your Sort settings will now be correctly remembered when refreshing the Battlefield: Portal Server Browser
- Fixed an issue where loadouts would sometimes be empty on the spawn screen after joining a server, preventing weapon selection
- Made improvements to ensure Aim Assist is more consistent during console gameplay
- Ranger’s effective combat range and overall health has been decreased
Audio
- Made various tweaks to the overall audio experience to improve clarity, distance, and directional perception
- Fixed an issue where soldiers would not always play indoor specific footsteps
Weapons
- Removed bounce from Underbarrel Grenades when firing at short distances
- 40mm AP Grenades now properly damage vehicles
- Fixed some weapons displaying wrong ammo counts for specific magazines
- DXR-1 and NTW-50 Bolt Action rifles reload animation increased by 0.2 seconds
- Adjusted dispersion values for most weapons, which results in a faster dispersion decrease when tap firing or doing short bursts
- Adjusted dispersion increases for most weapons. It now takes slightly longer for weapons to become overly inaccurate in sustained fire
- Adjusted the recoil values to prevent over aggressive recoil jumps for the AK24, LCMG, PKP-BP, SFAR-M GL, and PP-29
- Improved hip fire accuracy for all SMGs to make them better stand-out from other automatic weapon archetypes
- LMG dispersion and recoil lowered to improve performance in sustained fire
- Additional improvements to recoil control for all weapons, more specifically automatic weapons.
- Increased close range damage and consistency of the MCS-880 when using Buckshot Shell or Flechette Shells
- Fixed a bug that caused bullets to be fired below the player’s aims for the SFAR-M GL and the K30
Vehicles
- Fixed a bug where vehicle weapons sometimes did not deal blast damage on a direct hit
- We’re reducing the Ground Vehicle 30mm Cannon effectiveness versus infantry. It now overheats faster, has a slightly reduced rate of fire and blast damage, and increased fall off damage at distance
- Rate of Fire 350 -> 330
- Heat Per Bullet 0.13 -> 0.14
- Heat Drop Per Second 0.5 -> 0.475
- Blast Damage 20 -> 18
- LCAA Hovercraft – 40mm GPL Grenade Launcher
- Blast Damage lowered from 55 -> 35
- The 40mm Utility Pod upwards firing angle is now easier to use
- EBAA Wildcat – 57mm Cannon
- Removed dispersion
- Ammo 12 -> 8
- Impact Damage 85 -> 75
- Blast Damage 70 -> 35
Gadgets
Frag Grenade
- Increased the time to detonate a Frag Grenade from 1.1s -> 1.4s after first bounce on a hard collision
- Increased damage of Frag Grenades across game modes to deal 120 damage and guarantee a kill on armored players too
- Reduced Frag & Incendiary Grenade max ammo account from 2 -> 1
Prox Sensor
- Lowered spotting radius from 30m -> 20m
- Lowered uptime from 30s -> 14s
- Lowered amount of Prox Sensor a player can carry and deploy from 2 -> 1
Battlefield Hazard Zone
- Fixed an issue that caused the roaming Occupying Forces LATV4 Recon to spawn at the wrong times or not at all
Breakthrough
- Kaleidoscope – Rooftop Capture Objective has been removed. There are now two Capture Objective at the bottom in BT large and one at the bottom in BT small
- Orbital – Rooftop Capture Objective has been removed. There is now a single Capture Objective at the bottom in BT large and BT small
- Hourglass – Rooftop Capture Objective has been removed. There is now a single Capture Objective at the bottom in BT large and BT small. Also fixed an issue where players were spawning out of bounds
Soldier
- Improvements on back pedaling into objects when being in prone position
- Fixed a rare issue where players could turn invisible when spawning on a full/destroyed vehicle