CPG - Console & PC Gaming
  • Home
  • News
  • PC
  • PS5
  • Xbox
  • Switch
  • Mobile
  • Reviews
  • Guides
    • Deadlock Hero GuidesNew
    • Gray Zone Warfare GuidesNew
      • Artisan
      • Banshee
      • Gunny
      • Handshake
      • Lab Rat
      • Turncoat
    • Escape From Tarkov GuidesNew
      • Jaeger
      • Mechanic
        • Gunsmith
      • Peacekeeper
      • Prapor
      • Ragman
      • Skier
      • Therapist
No Result
View All Result
CPG - Console & PC Gaming
  • Home
  • News
  • PC
  • PS5
  • Xbox
  • Switch
  • Mobile
  • Reviews
  • Guides
    • Deadlock Hero GuidesNew
    • Gray Zone Warfare GuidesNew
      • Artisan
      • Banshee
      • Gunny
      • Handshake
      • Lab Rat
      • Turncoat
    • Escape From Tarkov GuidesNew
      • Jaeger
      • Mechanic
        • Gunsmith
      • Peacekeeper
      • Prapor
      • Ragman
      • Skier
      • Therapist
No Result
View All Result
CPG - Console & PC Gaming
No Result
View All Result
Home News

Battlefield 1’s May Update Is Live Bringing Hit Registration and Operations Changes

Angel Kicevski by Angel Kicevski
May 30, 2017
in News, Patch Notes
0
Battlefield 1 May Update

Battlefield 1’s May Update full Changelog

MAP & MODES

  • Fixed a Spectator Mode bug where the first-person camera could become stuck during the Pigeon Carrier Artillery camera sequence on the Assault Tank.
  • Changed ticket count for Domination to 200 from 100.
  • Fixed missing game mode description for Operations.
  • Tweaked scoring values for capturing flags in Conquest. Capturing gives less score now, however more capture ticks have been added and the team controlling more than 3 flags than the other team will be awarded Conquest Control bonuses.
  • Decreased the percentage of contribution to flag capture/neutralize from 50% to 30%.
  • Added “Join Any Operation” button to main Operations screen. Will start a matchmaking session to join any available operation at any size (40 or 64).
  • Spectator camera no longer missing from the map on Frontlines, Verdun, and Soissons.

VEHICLES

  • Tweaked self-repair for A7V, FT17, St. Chamond, and Pierce Arrow.
  • Reduced health gained per self-repair cycle from 320 to 200.
  • Reduced time taken to complete a self-repair cycle from 8s to 5s.
  • This makes these vehicles’ self-repair equivalent to the self-repair of the MkV Landship.
  • Doubled the health of Field Gun and Stationary AA. Made Field Gun and Stationary AA repairable. Field Gun and Stationary AA will now enter a disabled state at 50% health where they become
  • unusable. To use the weapons again they must be repaired back to 100% with the repair tool.
  • Increased time that the shell camera is active on the MkV mortar landship from 3.5s to 4.5s. This better suits the increased flight time of the new heavy shell.
  • Changed how max range for AA is applied. Max range now varies depending on the pitch of the gun. Shells can travel a maximum horizontal distance of 300m, and a maximum vertical distance of
  • 450m. This applies to both the stationary AA and the AA truck. Previously AA shells timed out at the same max distance from the gun regardless of direction, resulting in a roughly spherical volume covered by the gun. This means horizontal range was as large as the max height the shells could reach, and that at very high altitudes the AA could cover very little area, even if its range was technically large. The new AA shells will have slightly less horizontal range than before at low altitudes, but they will retain that range all the way to the flight ceiling. This will make AA much more effective against high altitude aircraft without making it able to reach distant, low flying ones as well.
  • Extended Fighter and Attack Plane elevator flap scaling curves to better cover the entire speed range.
  • Reduced cooldown of speed boost ability from 30s to 15s for both the Dogfighter and Airship Buster Attack Plane.
  • Set up rear view on all planes: Albatros, Fokker, Spad, Sopwith, Rumpler, Halberstadt, Salmson, Bristol, Gotha, Caproni. To activate: Hold freelook while in third person to use rear view.

Attack Plane Changes:

  • Returned attack plane elevator flap scaling curve. Attack Plane turning will now be much closer to that of Fighters, but still slightly worse.

Improved Underused Attack Plane Variants:

  • Increased damage of the Airship Buster variant’s primary MG from 32 to 40. This puts its AA DPS on par with Fighter MGs.
  • With its speed boost active, the new flap scaling curves will allow this variant to achieve a higher turn rate than the Fighter for a short time. The reduced cooldown on speed boost will allow this advantage to be used more often.
  • Together these changes should make the Airship Buster more competitive with Fighters in its air to air role.
  • Increased velocity of tank hunter 37mm from 222m/s to 267m/s and reduced drag from 0.005 to 0.003. These changes should make the 37mm slightly easier to land hits with, especially against moving or distant targets.

CHANGES TO FIGHTER PLANE VARIANTS:

Dogfighter

  • Added new secondary weapon, Incendiary Ammo. Incendiary Ammo does greatly increased damage to plane parts, allowing the dogfighter to quickly cripple an enemy plane by breaking a wing.
  • Changed active ability from emergency repair to speed boost.

Bomber Killer

  • Changed active ability from speed boost to emergency repair.
  • Swapping speed boost and emergency repair on the Dogfighter and Bomber Killer should help both variants in their respective roles. Speed boost gives the Dogfighter a maneuverability edge over the other Fighter variants, and emergency repair gives the Bomber Killer a better chance of surviving tail gun fire from Bombers and Attack Planes.
  • Increased field gun damage against light vehicles. Armored cars will no longer take less damage than light tanks from field gun hits.

CHANGES TO FT PACKAGES

Close Support Tank:

  • Increased 37mm HE ammo from 4 to 5.
  • Replaced Secondary Case shell with Coaxial LMG. These changes should help this tank better fulfill its general purpose role.

Flanker Tank:

  • Increased reload time on the autocannon from 2.5s to 3.75s.
  • Increased HE autocannon direct damage from 15-10.5 to 17.5-12.5.
  • This results in a 20% reduction in cannon uptime. The direct damage increase will offset the lower uptime against vehicles when targeting vehicles. These changes should make the Flanker slightly less effective against infantry.

Howitzer Tank:

  • Corrected primary weapon to HMG as shown in customization, this was actually LMG. The more powerful HMG should help offset its limited firing arc when compared to the Coaxial LMG of the Close Support Variant.
  • Changed driver secondary weapon from case shell to flamethrower on the A7V Flame Tank Variant. This change will reinforce this variant’s role as a close range tank.
  • Added third person freelook to the FT Howitzer Variant. Missed this one with the other tanks because the normal version has a turret that can rotate 360 anyway.

Added rear firing Tankgewehr as driver secondary weapon for the Tank Hunter Landship Variant.

Enabled driving and third person camera while using driver rear guns in the Squad Support and Tank Hunter Landships.

Improved MkV Mortar Landship Variant Changed secondary mortar shell from airburst mortar to heavy mortar. Heavy mortar does much more damage and is effective against both infantry and vehicles, but has a much longer reload.

Replaced alternate smoke and gas mortar shells with track repair and vehicle smoke equipment. These changes should make the mortar Landship more viable as a combat vehicle, rather than sitting in mortar stance in the backline.

Fixed a bug with third person aiming on vehicles that caused a bullet to not fire in the correct direction when aiming at a soldiers head while they are on a horse.

WEAPONS & GADGETS

Changes to bayonet charge:

  • Activated aiming speed modifier during prepare state as well as charge state. This means a player can rotate a maximum of 50 degrees during the prepare state. Also added an input modifier disabling strafe while charging.
  • Adding subtle boost to third person footsteps when bayonet charging to increase threat awareness. Boosted volume of Enemy VO for Bayonet Charge when close to player.
  • Slightly reduced maximum turn rate while charging.
  • Removed damage reduction while in charge. Weapons will now hit charging players for normal damage.
  • Fixed bug where Bipod Audio could persist when switching to secondary weapon.
  • Tweaked criteria for cross-class medal to require single shot rifles.
  • Added UI for grenade resupply.
  • Reduced the occluder size for the scope glint from 0.25m to 0.15m to hide it behind walls better.

GAMEPLAY

  • Added a camera shake advanced gameplay option to adjust the amount of camera shake caused by explosions, etc.
  • Added missing spotting animation when spotting a downed allied soldier as a medic with the Medical Syringe.
  • Automatically show low on ammo icons on friendly soldiers.

CONTROLS

  • Players using controllers can now do custom button/stick mappings.
  • Fixed “Select Operation” button not properly appearing when using the joypad or on console.

UI

  • Moved ping widget to be below the kill log.
  • Fixed an issue in the squad select screen where no squad would be automatically selected for player not part of a squad. The first squad in the list will now be selected by default. Also added support on PC for pressing the space bar to join/leave a squad.
  • Fixed issue with the flag icons and world icons ghosting when going in and out of the customize screen from the deploy screen.
  • Added ability to disable UGC

NETCODE

  • Implemented per region threshold settings for server side hit detection: 160ms for US + Europe, 200ms elsewhere.
  • Fixed server-side hit registration interpolation.
  • Leading shot only necessary by the margin above the threshold, e.g. For US @ 180ms ping, you have to lead by 20ms.
  • Fixed latency display for server which is also responsible for decision if to perform client or server side hit registration.
  • Fixed input offsets for server side hit registration to match client side.
  • Fixed wrong hit indicator display when dying.

Page 2 of 2
Prev12
Tags: battlefield 1EA DiceElectronic Arts
ShareTweet
Previous Post

Rainbow Six Siege: Operation Health, Get Involved By Giving your Precious Feedback

Next Post

Blitzkrieg 3: Global Wipe To Everyone’s Progress As The Game Leaves The Early Access Phase

Angel Kicevski

Angel Kicevski

I've spent half of my life playing video games, ever since the competitive 1.6 era. Now I am happily married to Margarita Kicevski, and have two beautiful children. My goal is to deliver fresh news and updates, but most of the time I want to work on guides. Since I have rebooted this website, I am planning on making it huge. Just you wait!

RELATEDPOSTS

News

EA Confirms Next Battlefield Will Launch Before April 2026

May 6, 2025
News

GTA 6 Delay Could Benefit Battlefield Fans with Less Competition

May 2, 2025
Electronic Arts Official Logo
News

EA Shuts Down Two Respawn Projects, Hundreds of Jobs Cut Across Company

April 29, 2025
News

15 Minutes of Fresh Battlefield 6 Gameplay Leaked Ahead of Official Reveal

April 28, 2025
News

EA FC 25 Introduces Premium Battle Pass Ahead of Major Event

April 24, 2025
News

Battlefield 6 Reveals Destructive Gameplay that Feels Very Similar to Its Predecessors

April 18, 2025

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

  • Trending
  • Comments
  • Latest

Battlestate Games shares results from the in-game Survey about the Flea Market

January 30, 2025

Escape From Tarkov 2025 Roadmap Revealed, Full Release Finally Confirmed

April 18, 2025
Tarkov patch 0.15

Escape From Tarkov reveals the 0.15 trailer before wipe

August 14, 2024

Minecraft Update 1.21.21 Patch Notes for August 14/15

August 14, 2024

Escape From Tarkov Best Graphics Settings – Updated With Patch 0.15.5

41

Escape From Tarkov: How to Snipe Flea Market Items Easily?

32

CoD: Warzone Season 2 Update Fixes Plenty of Bugs

28

MW2 and Warzone 2.0 Season 3 is full of Bugs and Issues, Upcoming Fixes and more

19
Twitch Logo

Twitch Tests Picture-in-Picture Ads to Keep Streams Front and Center

May 14, 2025

Summoners War v8.7.2 Update Brings New Monsters and World Arena Changes

May 14, 2025

F1 25 Reveals Official PC Specs for 8K and Path Tracing Gameplay

May 13, 2025

Scheduled Server Maintenance for Stalcraft: X on May 14, 2025

May 13, 2025

CPGPATCH NOTES

Patch Notes

Summoners War v8.7.2 Update Brings New Monsters and World Arena Changes

by Margarita Kicevski
May 14, 2025
Patch Notes

Unrailed 2 Experimental Update Brings New Biome, Boss Tweaks, and More

by Angel Kicevski
May 13, 2025
Patch Notes

Enshrouded Hotfix #24 Addresses AMD RX7XXX GPU Crash Issue

by Margarita Kicevski
May 13, 2025

About Us

We are CPG - Console & PC Gaming, an independent, family-run website providing fresh news, updates, reviews, interviews, guides, and other bits and pieces from the gaming industry.

Read more

  • About
  • Privacy Policy
  • Contact

© 2024 CPG - Console & PC Gaming

Welcome Back!

Login to your account below

Forgotten Password?

Retrieve your password

Please enter your username or email address to reset your password.

Log In
No Result
View All Result
  • Home
  • News
  • PC
  • PS5
  • Xbox
  • Switch
  • Mobile
  • Reviews
  • Guides
    • Deadlock Hero Guides
    • Gray Zone Warfare Guides
      • Artisan
      • Banshee
      • Gunny
      • Handshake
      • Lab Rat
      • Turncoat
    • Escape From Tarkov Guides
      • Jaeger
      • Mechanic
      • Peacekeeper
      • Prapor
      • Ragman
      • Skier
      • Therapist

© 2024 CPG - Console & PC Gaming