BattleBit Remastered will run a four-hour technical playtest of the upcoming Operation Overhaul on November 29 for PC owners who can opt into the special beta branch on Steam. The developer says the test is intended to surface bugs and let players try a large suite of changes before the wider rollout.
When
- 10:00 am PST (UTC -8)
- 11:00 am MST (UTC -7)
- 12:00 pm CST (UTC -6)
- 1:00 pm EST (UTC -5)
- 3:00 pm BRT (UTC -3)
- 6:00 pm GMT (UTC 0)
- 7:00 pm CET (UTC +1)
- 9:00 pm MSK (UTC +3)
- 11:00 pm YEKT (UTC +5)
- 2:00 am on November 30 CST (UTC +8)
- 3:00 am on November 30 JST (UTC +9)
- 5:00 am on November 30 AEDT (UTC +11)
Test overview
- The test will be four hours
- Maps will be Kodiak, Mesa and Valley, switching via map voting
- Players will be able to vote for day or night time
- All weapons and gadgets will be unlocked, and every weapon will have roughly half attachments unlocked to start, the equivalent of 100 regular kills per weapon
- Quick Match and the Shooting Range will be inaccessible during the test
- Live stats will not be affected by participating in this playtest
- Playtest progression will not be retained if a player leaves and rejoins a server
- In-game buttons will let players submit feedback and report bugs
How to join
Anyone who owns BattleBit Remastered can join by switching the game version to the “beta – Operation Overhaul test” branch on Steam. That will download the playtest build and launch the game normally. After the test ends players must switch back and redownload the live version to play on public servers. The developer will publish a guide on switching branches on the day of the test and notes that the playtest build will be available to download right when the test begins, so slow connections should start their download immediately.
The playtest packages a large set of changes including time to kill tweaks, graphic reworks, UI updates, quality of life improvements, and new sounds. The developer thanks players for sticking with the project and adds quote “something something soon™” as a closing aside before the test.
Passionate testers should be prepared for rough edges. The goal is to gather feedback and bug reports rather than to lock down progression or stats.
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