Larian Studios has released a new Baldur’s Gate 3 update on April 10. This update is here to surprise the fans but also cut their struggles with a couple of issues and a crash that occurred in the Act 1 region. Another crash fix related to players hovering over enemies is also fixed.
Another crash when loading a savegame while trading has been fixed too. While the update notes do not provide much, below you can find what the developer said, including the fixes:
Baldur’s Gate April 10 Patch Notes, Hotfix #25
Hello everyone,
We’ve got a new hotfix for you today, taking care of a handful of bugs and glitches. It would appear that Us is causing everybody a few sleepless nights, and that troublesome fleshy blob has been continuing to block some players from taking a Short Rest. We’ve given him some lessons in decorum, and leaving a party at the appropriate time, rather than hanging around like a loathsome houseguest, eating all the cheese from the fridge.
As with previous updates, if you’re experiencing any issues after installing this latest hotfix, please check whether the issue persists with all mods uninstalled. If you continue to experience this issue after uninstalling mods, please contact our support team and submit a full report to help us solve your issue.
We continue to work on further fixes and patches, but in the meantime, thank you for playing Baldur’s Gate 3!
FIXES
- Fixed a rare code crash when loading the Act I region.
- Fixed a rare code crash when hovering over enemies.
- Fixed a potential crash when loading a savegame made while trading.
- Fixed Us not wanting to leave the party after the tutorial, causing some more cases where Short Rest could get blocked. Also made further fixes to Us being in the party when it shouldn’t be.
- Fixed item splitting not working in trade when moving items from your companions’ inventories.
- Fixed the context menu not showing trade actions on items that are in a companion’s inventory.