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Assassin’s Creed: Valhalla Will Have Different Progression System Than Predecessors

Angel Kicevski by Angel Kicevski
May 25, 2020 - Updated on November 28, 2025
in News
0

Have you been fatigued by the progression system the Odyssey newest series of Assassin’s Creed? The progression of those games was leaning more towards the RPG elements instead of the action-adventure players searched for. Something that early Assassin’s Creed titles had, a direct and straightforward narrative, with exciting combat mechanics.

Well, for the sake of everyone, it seems that Ubisoft is planning to revamp the progression system in Valhalla and make it more acceptable than before. Easier to navigate and stick to the main story without going astray, Valhalla’s progression system may keep players put to the account without the necessity of grinding for levels.

In a recent interview with Kotaku Australia, Ashraf Ismail, the game’s creative director has unveiled secrets on the new progression system.

“So we’ve reflected a lot since Origins on progression and what that means for players, and we have a new take on progression in this game. We have more the concept of power, the power that is gained through, let’s say, the player gaining skills.”

This is with a reason to avoid any big progression walls that players stumble upon during their gameplay, and will allow them to focus purely on the main story and progress, aside from anything else. Something that reminds us of the old days of Assassin’s Creed, back when no mandatories were related to the progress.

Furthermore, The Odyssey XP Booster created a huge fan backlash, and Ubisoft is probably thinking of feature absence. However, time will tell if the new Assassin’s Creed: Valhalla will be worth the money.

Tags: Assassin's Creed: ValhallaUbisoft
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Angel Kicevski

Angel Kicevski

I've spent half of my life playing video games, ever since the competitive 1.6 era. Now I am happily married to Margarita Kicevski, and have two beautiful children. My goal is to deliver fresh news and updates, but most of the time I want to work on guides. Since I have rebooted this website, I am planning on making it huge. Just you wait!

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