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Assassin’s Creed Shadows Lighting Would Take 2 Years and 2TB of Data to Bake

Assassin’s Creed: Shadows stands out visually on PC, largely thanks to its use of real-time ray tracing global illumination (RTGI). Ubisoft recently shared some great details about why they moved away from traditional pre-baked lighting techniques for this game.

During a GDC 2025 talk, Ubisoft’s Nicolas Lopez revealed that baking the lighting for Assassin’s Creed: Shadows would have taken two full years and required a staggering 2TB of data—that’s just for the lighting alone. This explains why many games don’t match the lighting quality of titles like AC: Unity or Uncharted 4 and why RTGI is becoming more common.

To put things in perspective, AC: Unity’s baked lighting was top-notch but limited by a more miniature world and a fixed time of day. Later entries like AC: Syndicate introduced dynamic times of day but sacrificed some lighting quality. By the time AC: Origins rolled around, baking lighting would have needed 450GB of data and three months of processing, so Ubisoft opted for a more efficient but less detailed solution, shrinking the data to just 9 GB.

While pre-baked lighting can produce great results, it comes with huge time, storage, and flexibility costs. For open-world games with dynamic environments, it’s just not practical anymore. Real-time ray tracing offers a way to deliver impressive visuals without those massive overheads.

Ubisoft’s experience shows that RTGI can save developers time and reduce game sizes, which is a big deal when players grumble about 100GB installs. It’s clear that pre-baked lighting is becoming a relic of the past for large, dynamic worlds.

What do you think about this shift toward real-time lighting? Does the trade-off between visual fidelity and practicality make sense to you? Drop your thoughts in the comments below.

Angel Kicevski

I've spent half of my life playing video games, ever since the competitive 1.6 era. Now I am happily married to Margarita Kicevski, and have two beautiful children. My goal is to deliver fresh news and updates, but most of the time I want to work on guides. Since I have rebooted this website, I am planning on making it huge. Just you wait!

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