Bohemia Interactive has released a small technical patch for ARMA Reforger across all platforms on August 28. It primarily addresses backend issues and will be released on consoles too. Experimental Steam builds contain additional tweaks that may be included in future retail releases.
This is a small, technical role designed to address some annoying workshop and server quirks. Workshop addon corruption that forced deletion and redownloads got fixed, and server admins will notice the list cap has been nudged up.
Official changelog
ARMA Reforger’s Update for Aug. 28 Brings Workshop Fixes
Workshop
- Fixed: Attempt to update corrupted addon would always result in failure, and had to be deleted and redownloaded.
Server Config
- Changed: Increased admin list limit from 20 to 30 entries
For the past two weeks, Bohemia has also released Experimental updates on Steam, which we should see rolled out to the retail version in the future.
The most recent Experimental patch was released the other day on PC, and included the following changes:
Assets
- Added: New collective mode for Helicopters, Manual, has been added to game settings
- Changed: Switched AP mines to be assigned to the grenade slot rather than primary weapon slots
- Tweaked: M14 AP mine disarm animations
- Fixed: Various issues leading to some compositions not having a disassembly action
- Fixed: RSP-30 wobbled when dropped on the ground
- Fixed: Freelook not working in ADS turret
- Fixed: Third-person lens flare not working in vehicle
General
- Added: Added sounds informing about the failed item transfer from the arsenal
- Changed: Raised deployable items validated space by about 5cm to give a bit more room for uneven surface
- Changed: Disabled select action when there is nothing to select
- Changed: Disabled quick transfer action while player is moving an item
- Changed: Disabled swap action when player was targeting the arsenal
- Fixed: Not being able to bandage yourself after another player previously bandaged this body part
- Fixed: Mortar would become unusable when the loader got killed while loading the shell
- Fixed: 3D scopes not respecting the server’s max render distance settings
- Fixed: Garbage system supply rule only worked on certain vehicles
- Fixed: Placed preview variant would switch even when player had the same item in the inventory
- Fixed: Deconstruction of small sandbag wall would spawn 1 less sandbag than it took to build it
Playable Content
- Added: XP reward for completing the Hold objective
- Added: Added specific dismantle action names for services
- Fixed: Missing Commander name in map HUD
- Fixed: HQC UI – Commander killed while in Commander’s submenus respawns into UI lacking screens
- Fixed: UI tooltip will be updated when hovered
- Changed: The “Establish Base” task is now relevant for the Transport group
- Tweaked: Supply costs of some compositions.
Stability and Performance
- Fixed: Optimization of action highlighting in vehicles
Workbench
- Changed: Power line generators do not regenerate the whole connected grid anymore
- Fixed: Power line generators do not throw DestructibleEntity’s initial/final phase errors on generation anymore
Barring any unforeseen circumstances, Bohemia should roll out these changes to the live version in the coming weeks/months. Once that’s out, expect a follow-up here.
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