Patch Notes

Arma Reforger Gets a New Update on July 31, Improves Stability, AI, Modding and more

Bohemia Interactive released a new update for Arma Reforger on July 31. This update tweaks the camera recoil while ADS on turret-mounted weapons, which should in-general provide improved gameplay. The update also touches on the vehicle door opening and also fixes the auto-join for groups.

Aside from these cruel issues, the update also provide some stability and AI improvements. Without further ado, you can find the patch notes below:

Arma Reforger Changelog 1.2.0.102

General

  • Fixed: Incorrect recoil translation was applied to camera while aiming down sights of turret-mounted weapons
  • Fixed: Max LOD prevention for opening door in vehicle
  • Fixed: Automatic group join upon reconnect not respecting private groups
  • Fixed: Cursor couldn’t be moved on the map with a controller
  • Fixed: Throwables sometimes drop on the ground at the thrower’s feet, but are seen by clients as correctly thrown
  • Fixed: Position of right M23 gun mount on armed UH-1
  • Fixed: Drag and dropping an item onto another in vicinity results in the item being picked up
  • Tweaked: HDR mask for using optics through windows

Stability

  • Fixed: Possible crash when sending analytics events
  • Fixed: Crash due to access violation when calling unbound command
  • Fixed: Crash in bird manager when a sound map had improper data
  • Fixed: Crashed caused by inventory containers
  • Fixed: Possible crash when vehicle gets destroyed
  • Fixed: Crash when weapon slot was not properly removed from the list of simulated entities
  • Fixed: Memory leaks in audio-related objects

AI

  • Fixed: Look At command role check
  • Fixed: Pathfinding was wrong in some of tight spaces
  • Fixed: AI was doing suppressive fire of last known position of helicopters
  • Fixed: AIs could get stuck in grenade-throwing animation

Modding

  • Added: PerceivableComponent.IsInCompartmentPerceivableComponent.GetCompartmentAccessComponent
  • Fixed: Scenario Framework – Wrong attribute setup for ActionChangeTriggerActivationPresence
  • Fixed: Scenario Framework – Change Trigger Activation Presence action VME for task clear

Angel Kicevski

I've spent half of my life playing video games, ever since the competitive 1.6 era. Now I am happily married to Margarita Kicevski, and have two beautiful children. My goal is to deliver fresh news and updates, but most of the time I want to work on guides. Since I have rebooted this website, I am planning on making it huge. Just you wait!

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