Patch Notes

Arma Reforger Experimental Update 1.3.0.84 Patch Notes

Bohemia Interactive has released a new update for Arma Reforger, the mil-sim game that is pretty much exciting to play nowadays. What’s supposed to be the gateway to Arma 4, Arma Reforger, is doing a great job of keeping players in the trenches, with a huge thanks to the modders who have stepped out and created something incredible. Judging by that, I can only say that Arma 4 is about to be a beast, but until then, we’ll have to wait before we rush it further.

1.3.0.84 Changelog

Assets

Added: Vehicle light probes for selected vehicles
Added: Shadows are regenerated after trees are destroyed
Added: Driver seat up/down sound events
Changed: Reordered Mi-8 rocket pods user actions to be in the same order as those available in UH-1H
Changed: Soviet HE rockets were improperly called HEDP
Changed: LAV-25 antenna behavior adjusted
Changed: LAV-25 turret changed so the procedural animation rotates it around its origin
Changed: Added turret to BTR-70 wreck
Fixed: UH-1H missile controls are now accessible only for pilot and co-pilot
Fixed: Character clipping when switching the seat
Fixed: Some inaccessible ladders on Everon
Fixed: Attach point and interaction radius for optic on PKMN
Fixed: Head clipping with different helmets in LAV-25 driver position
Fixed: First person camera when operating mortar was too much to the right
Fixed: Rotated get-in/out point on the UAZ-452
Tweaked: BRDM-2 physics
Tweaked: Context for switching from Driver to Gunner in BRDM-2

Playable Content

Fixed: Conflict: Occasional invisible radio connection lines
Fixed: Game Master: New Game save button was too small for most languages and would bleed through
Fixed: Combat Ops: Quick Reaction Force could sometimes spawn visibly in front of player

General

Changed: Added missing vehicle light events and made them all interruptible if player pressed L again
Changed: Moved azimuth display to the bottom of the mortar optic to prevent it from being obstructed by conflict UI
Fixed: Spawning at the same time as another player could make a player invincible permanently
Fixed: Characters were ejected from vehicles too easily by explosions
Fixed: AI turret aiming wouldn’t work correctly for all turrets
Fixed: 3rd person camera going through the ground on BTR at steep angles
Fixed: Character got stuck in the gunner seat when switching seats from the passenger in the Mi-8 Armed variant
Fixed: Small weapon roll in prone position on slopes
Fixed: Wrong weapon movement when aiming on slope without having character pitch.
Fixed: Broken left hand in weapon deployment with UK59
Fixed: Deactivated AIs causing AI drivers to stop and honk
Fixed: It was possible to put a vehicle into a crate
Fixed: UI not being updated in M2HB turret on client
Fixed: Nametag not following players head after changing screen resolution
Fixed: Nametag visibility not being restored properly

Workshop

Fixed: Error when uploading addon to workshop
Fixed: Workshop: Removing mod from favorites
Fixed: Disabled mods couldn’t be deleted

Stability and Performance

Fixed: Script error when using BRDM commander optic
Fixed: Freeze detection was sometimes not able to force crash on Linux servers
Fixed: Improved performance of bloody clothes logic
Fixed: Crash when getin vehicle action was interrupted when teleporting to the seat
Fixed: Crash when a lot of vehicles were colliding in the water
Fixed: Assert about doors missing ActionsManager on Castle_01_Tower doors

Angel Kicevski

I've spent half of my life playing video games, ever since the competitive 1.6 era. Now I am happily married to Margarita Kicevski, and have two beautiful children. My goal is to deliver fresh news and updates, but most of the time I want to work on guides. Since I have rebooted this website, I am planning on making it huge. Just you wait!

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