Arma Reforger receives update 1.6.0.68 for PlayStation and Xbox with a substantial list of fixes and tweaks. The patch targets asset issues, vehicle and passenger problems, controller and audio quirks, and several rank progression adjustments for Kolguyev campaigns.

Patch Notes – 1.6.0.68
Assets
- Changed. Ruins for some houses
- Changed. Destruction configuration for 30+ objects
- Changed. MPL-50 entrenching tool added to a USSR Commander loadout
- Tweaked. Autumn leaves environment particle for Kolguyev
- Tweaked. Barbed wire damage applied to training course crawling obstacle
- Fixed. Multiple smaller assets didn’t respect hierarchy and stayed afloat after building destruction
- Fixed. Mortar shells were stopped by camo netting when fired from underneath them
- Fixed. Ural-4320 roof marker lights were not working as hazard lights
- Fixed. Simulation of smoke grenades on delivery
- Fixed. Passengers in the back of the rka 1203 could get stuck when getting into the vehicle with open doors
- Fixed. Passengers’ transforms were broken in UH-1H
- Fixed. Redeploying radios or detonators could cause them to be deployed inside an object on top of which they were placed
- Fixed. Weapon HUD was hidden when entering a LAV-25 turret through the commander’s seat
- Fixed. Some binocular glass could glow at night
- Removed. Weapon Rack object and its references; it could cause replication issues and was not used in vanilla content
General
- Added. Flying leaves to meadows on Kolguyev
- Changed. Communication hint gets triggered after the deployment menu
- Changed. Capped max camera shake so that large building destruction shakes are not reaching high and vision-breaking values
- Tweaked. Transport unit help task notification – limited to receiving notifications only every 1 minute
- Fixed. Nametags were not visible through 2D scopes at long distances
- Fixed. Map could sometimes close when entrenching tool was equipped
- Fixed. The rear gunner of Mi-8 gunships couldn’t fire or aim the weapon
- Fixed. Birds were not being deleted after their flock was deleted
- Fixed. AI group no longer spawns inside the building
- Fixed. Character collision resolution doesn’t aggressively push character out of collision if it would deepen another collision in opposite direction
- Fixed. Selecting supplies would instantly drop them back to the same storage, as focus was happening within same frame
- Fixed. It was possible to open both the task list and the journal when clicking on the map task icon
- Fixed. Titles of hints were overflowing in multiple languages
- Fixed. Loading a persistency save might not destroy destructibles
- Fixed. Placing items could cause issues when character got killed during the action
- Fixed. Face animations in Tutorial
- Fixed. Supplies on vehicles were getting destroyed upon destruction of any hit zone, for example destroying lights would disable all supplies
- Fixed. Player was unable to move the weapon from first to the second slot
- Fixed. Trying to assign a weapon to quickslots 5-9 would fail to deselect the weapon
- Fixed. A lot of the cases where focus was lost after doing actions in the inventory
- Fixed. Volunteer for Group Leader button was not visible after opening of Group Menu
- Removed. Extra supply cashes from higher tier harbors
Playable Content
- Added. Limit multiple HQ Tent hologram placements
- Added. Reinforce request – Added reward cooldown
- Added. Indicator if the speaker has a radio connection to HQ
- Changed. Reduced the rank reward for BASE_SEIZED event, not the objective, to 25 down from 50 for FOBs and to 50 down from 100 for source bases. Control point reward remains unchanged 150
- Changed. Reduced rank progression required to reach Corporal (2) to 150 down from 250
- Changed. Increased rank progression required to reach Captain (5) to 2100 up from 1900. Lieutenant remains unchanged at 1200
- Changed. Increased rank progression required to reach Major (6) to 3300 up from 2750
- Changed. Increased rank progression reward for ESTABLISH_BASE_COMPLETED base objective to 150 up from 100
- Changed. Reduced rank progression required to reach Sergeant (3) to 600 down from 650
- Tweaked. Notification of creation or cancelation of Seize task only shows within a 2 km radius of the task
- Tweaked. Transport unit Assist task notification is now limited to one every 60 seconds
- Tweaked. Combat Ops Kolguyev – patrol bases
- Tweaked. Completed tasks are now visible on map if task visibility is set to all or map only
- Fixed. Combat Ops Kolguyev – Raid Area task sometimes could not be completed
- Fixed. Combat ops Kolguyev – Raid the air base task was completed after destruction of single helicopter
- Fixed. Lost rank progression upon reconnection
- Fixed. Loading saves did not work on dedicated servers
- Fixed. Group invitation bypassed the rank requirement
- Fixed. Opening the map while holding Tab was blocking zoom functionality
- Fixed. Predefined groups did not retain order in group menu after save and load
- Fixed. It was possible to sell supply storage and supply crates at the arsenal
- Fixed. Weapons with UGL had lower supply cost than their refund supply cost
- Fixed. Missing Objectives in debrief screen
- Fixed. Removed forgotten supply depot interfering with a Harbor and a wrong supply depot composition in Airfield
- Fixed. MOB could have been captured by enemy faction on loaded session
- Removed. Reward cooldown functionality from Conflict tasks
Stability and Performance
- Fixed. Crash when throwing something without GrenadeComponent as a grenade
- Fixed. Crash when saving character linked to deleted entity
- Fixed. Instability related to character linking when dead
- Fixed. Crash when checking if an entity can be an explosion member
- Fixed. Crash when loading save with changed map data
- Fixed. Crash when deleting weapon with attachment without InventoryItemComponent
- Fixed. Additional memory optimizations
- Fixed. Damage suffering system would continue to tick the damage effect even after character’s death
- Fixed. Rare crash in inventory UI
Controls
- Fixed. When using a controller, moving items within inventory could result in arsenal being closed
- Fixed. When using a controller, entering an arsenal which wasn’t on the first page could result in it being closed
- Fixed. In certain situations, inventory UI slots were not properly deselected, making them impossible to select with a controller
- Fixed. When using a controller inventory would fail to clear the focused state from weapon slot, resulting in them being refocused after quick weapon transfer from the arsenal
Audio
- Fixed. PS5 surround sound issue if Linear PCM is not selected in PS5 settings
- Changed. Reimplementation of task notifications and HQ VO over radio
Modding
- Added. Configurable rank progression reward cooldown into CampaignXPRewards.conf
- Fixed. Crashes related to mod calling CharacterCommandClimb::DoClimbTest
Those wanting to report problems should consult the Dev Hub known issues and add entries on the Feedback Tracker so the team can triage them.
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