Arma Reforger just rolled out its 1.4.0.45 update across Steam, PlayStation, and Xbox platforms. This patch tackles several stability issues, fixes quirky bugs, and tweaks gameplay elements like barbed wire collisions. For anyone who’s been frustrated by sudden crashes or odd AI behavior, this update might bring some relief.
The dev team also fixed some user interface annoyances, such as missing highlights in the respawn menu and smoke effects lingering longer than they should. It’s the kind of patch that quietly smooths out rough edges without making a big fuss.
Here’s a quick rundown of the key fixes and adjustments:
1.4.0.45 Changelog
Assets
- Tweaked barbed tape and wire models so characters now properly collide with stakes.
- Fixed an issue where heads, teeth, and eyes were still visible when exiting turret or mortar eager down sights.
Editor
- Fixed missing focused highlight on the respawn menu button in GameMaster, ArmaVision, and BuildMode.
- Fixed smoke effect modules not being removed after expiration.
Stability and Performance
- Fixed a crash in BspWorldSubscene caused by explicit stack overflow during light gather traversal.
- Fixed crash occurring when a character was deleted while entangled in barbed or razor wire.
- Addressed potential issues from registering to the leaning system during multithreaded simulation.
- Fixed crash when attaching attachments to weapons.
AI
- Fixed so deleting a composition now triggers a navmesh rebuild.
Controls
- Added missing input curve data for adjustable stance, movement speed, and leaning.
- Fixed continuous voice chat getting stuck when switching to short-range radio.
Workshop
- Fixed infinite loading of pages when switching tabs too fast after loading.
- Fixed infinite load of the first page when switching tabs quickly.
Not bad for a patch that mostly slips under the radar, right? The fixes should help keep matches from crashing unexpectedly and polish some of the less obvious quirks. Ever get stuck in barbed wire and the game just dies on you? Yikes.
What do you think about these fixes? Have you noticed improvements or new issues after updating? Drop your thoughts below — I’m curious how this patch is landing with the community.