Arma Reforger has received its 1.4.0.38 update on Steam, PlayStation, and Xbox, offering a variety of improvements and fixes that affect lighting, helicopter controls, multiplayer features, and general gameplay stability. This update might not change the game’s core experience dramatically. Still, it smooths out several rough edges that players probably notice, especially if you enjoy flying helicopters or multiplayer battles.
The lighting adjustments stand out first. Searchlights now produce less intense hotspots at night, making night operations easier on the eyes. Helicopter lights received a wider angle, and the BRDM-2’s searchlight output was aligned with others to keep things consistent. These subtle changes can make a surprising difference in how the game feels at night or during tactical missions.
Helicopter controls got some love as well. New keybinds let you change the zeroing of helicopter sights, switch fire modes, toggle weapon groups, deploy sights, and adjust ripple quantities. These are defaulted to intuitive keys and controller buttons, which should help pilots respond faster without fumbling through menus. It’s a neat addition, especially if you like flying with precision.
Several bugs have been fixed across the board. For instance, grenades that sometimes got stuck in players’ hands have been sorted out, and camera issues during vaulting or vehicle entry have been resolved. There were also fixes for inventory problems, like ammo boxes missing setups and rank-locked items being transferable in unintended ways. Multiplayer saw improvements too, including changes to vote kick behavior and bans applying even if a player disconnects mid-vote.
Here’s a detailed rundown of the patch’s main points:
Assets
- Adjusted searchlights to reduce bright hotspots during night missions
- Increased helicopter light angles for better visibility
- Tweaked BRDM-2 searchlight output and turret angles on BTR-70 and BRDM-2 commanders
- Fixed various material and animation issues, including helmet remaps and destruction props collision
- Corrected vehicle fuel gauge readings and UI elements for helicopters
General
- MANW banner now visible on PS5
- Fixed grenade getting stuck in hand and camera issues related to vaulting and vehicle entry
- Corrected radio transmission toggling and group invite behaviors
- Fixed nametag icon sizes and explosion sounds above terrain
- Resolved issues with item quick slots and rank-locked item transfer
Controls
- Added keybinds for helicopter sight zeroing, fire mode, weapon group, sight deployment, and ripple quantity
- Fixed missing actions when switching between mouse/keyboard and controller
Playable Content
- Conflict mode now clearly indicates who is capturing a base
- Supply delivery rewards adjusted to recognize both loader and unloader
- Training stage now requires an ALICE backpack, fixing passenger ejection during driving course
- Fixed binocular duplication and underwater camera issues in Game Master mode
Stability and Performance
- Optimized signal and inventory quick slot processes
- Fixed crashes related to helicopter rotor collisions and turret door configurations
- Addressed script exceptions and chat command crashes
- Removed unnecessary replication components on door prefabs
Multiplayer
- Bans apply even if player disconnects during vote kick
- Vote kick no longer cancels if the player leaves; successful votes result in temporary bans
- Fixed boom barrier functionality and personal belongings display on dedicated servers
- Improved server browser sorting refresh
It’s always nice when a patch fixes those little annoyances that can break immersion or cause frustration. Have you noticed any of these issues in your play sessions? Or maybe you’re looking forward to the new helicopter keybinds? I’d love to hear your thoughts in the comments below.