Bohemia Interactive has just updated Arma Reforger for Steam and Xbox versions. Patch 0.9.8.64 introduces new features, tweaks, and bug fixes to improve your gaming experience.
The latest update has targeted and rectified a plethora of in-game issues. From teamkill bans to fixing mine placement on characters (kinematic bodies) to other numerous fixes related to weapon handling, player presence in turrets, vehicle behavior, and material errors.
A critical fix targets the annoying settings freeze issue, ensuring a smoother user interface experience. Campaign-related bugs like incorrect AI spawns according to building faction allegiance and pre-spawned vehicle maintenance service supply consumption have also been fixed.
Arma Reforger 0.9.8.64 May 18 Patch Notes
Attention soldiers,
we updated the Steam and Xbox versions of the game. Look below for the changelog.
0.9.8.64 Changelog
Game
- Added: InventoryItemComponent::PlaceOnGround method to be able to place on-ground items from a script
- Added: New spawner logic to non-slot vehicle depots in Conflict
- Added: EntitySlotInfo::GetSourceName Script API
- Added: SlotManagerComponent::GetSlotByName Script API
- Added: CharacterIdentityComponent::SetIdentity is now multiplayer-compatible and can be used to change head and body models during gameplay
- Added: TurretComponent::GetOwner script API
- Added: AimingComponent::GetInitAiming script API
- Added: OnAttachedEntity/OnDetachedEntity events on EntitySlotInfo
- Changed: General art vegetation, clutter, and surfaces cleanup and polishing
- Tweaked: MPD of WoodenFence_02
- Tweaked: MPD of BridgeRailingConcrete_01 prefabs
- Fixed: Teamkill bans
- Fixed: Mine can be placed on characters (kinematic bodies)
- Fixed: Data errors in Brick Gate 01
- Fixed: Settings freeze fix
- Fixed: Small refactor of item changing replication should fix situations where mine arming animations wouldn’t start or interrupt correctly
- Fixed: It was possible to equip a mine with a gadget if the mine was equipped from the ground
- Fixed: The player would exit the vehicle through the roof at low server FPS
- Fixed: 2D sights adjustment didn’t match PIP properly
- Fixed: Bug with forbidden gadget equipping if a weapon isn’t unequipped
- Fixed: Updating playerInfo first, and only then registering player, used to cause missing playerInfo on client
- Fixed: Trying to pull out a gadget while hiding a gadget after pressing F to get in a turret/vehicle causes the character to hold the new gadget even if it’s not allowed, possibly allowing them to walk around and then teleport to the turret
- Fixed: dying with scoped binos doesn’t clear the ADS state
- Fixed: missing file after reverting
- Fixed: remove weapon deployment from key-binding menu
- Fixed: Clearing under barrel grenade launchers via BaseMuzzleComponent::ClearChamber wasn’t working
- Fixed: Player presence isn’t registered when switching seats in the turret
- Fixed: Infinite loop during deleting of EntitySlotInfo
- Fixed: Weapon script invokers not being called when a character enters a ladder or vehicle or starts swimming
- Fixed: MPD of WoodenFence_02
- Fixed: MPD of BenchStreet_01
- Fixed: wrong GUIDs in destruction prefabs
- Fixed: Material errors of WoodenFence_02
- Fixed: MPD issues of SurveyMarker_E_01
- Fixed: MPD of some prefabsSurveyMarker_E_01
- Fixed: colliders layer preset
- Fixed: Campaign – Pre-built living quarters will spawn AIs according to faction allegiance of the building
- Fixed: Prebuild services not having set correct faction in Conflict
- Fixed: Fix for the character getting desynced on teleporting out of a flipped vehicle.
- Fixed: Character doesn’t reequip the weapon after bandaging (whether completed or interrupted or performed on other humans)
- Fixed: Campaign/Freebuilding – Vehicle deployment preview can get stuck if the vehicle depot is deleted when the preview is on the player’s screen
- Fixed: Campaign: Vehicle previews don’t show properly
- Fixed: ScenarioFramework – Tutorial world improperly inherited navmesh
- Fixed: Pre-spawned vehicle maintenance services not consuming supplies
- Removed: ReconnectComponent turned off again. It’s still unfinished and may cause several issues
- Removed: PlayerMailboxComponent from PlayerAIAgent, which is part of AICommanding
Stability
- Fixed: GPU crash in clutter instance processing
- Fixed: Linux DS crash on bleeding particle FX
- Fixed: Crash with infinite OnUnused on entity
- Fixed: Crash when closing the game and an AI was using a ladder with a hatch on top
- Fixed: Crash due to recursive call of Flush requests in cases of connection loss during a shutdown sequence
Server Hosting
- Added: Param #/operating/aiLimit to server config