The clip is wild and very on brand for Arc Raiders. A player equipped with the Looting MK3 Survivor augment crawls across the Buried City while downed, regenerating health over time and reaching an extraction after roughly 15 minutes. The Looting MK3 Survivor is an epic-level augment that restores up to 75 percent of max downed health while the player is downed and stationary. That healing window is long enough that some players are using very slow movement or short taps of the movement key to crawl toward extraction points instead of waiting for a teammate revive.
Arc Raiders already lets players call an extract and leave while downed. That design choice produces clutch moments. Combine it with an augment that heals while you don’t move, and the result is a long, tense escape like the one shown by Reddit user bior12.
Another player, Eclipse98Xx, described a similar run in which tapping the movement appeared to slow the rate of health drain and let the squad push far enough to extract while downed. Those anecdotes line up with how the Looting MK3 Survivor perk works and why it stands out among other MK3 augments. Other epic MK3 augments include Tactical MK3 Healing, which deploys a healing smoke cloud on revival, and Combat MK3 Aggressive, which restores two health every five seconds but pauses for 30 seconds after taking damage. Players wanting to push solo survival or clutch plays are prioritizing the Looting MK3 Survivor for obvious reasons.
The longer view is that extraction mechanics and odd emergent plays like this are part of why Arc Raiders is getting attention right now. For background on the genre and how extraction design is affecting player behavior see the article about extraction shooters and Arc Raiders’ recent momentum on our extraction shooters boom coverage. Players who want to try this should get their gearbench to level 3 to craft or find MK3 augments, and test movement inputs while downed so they know how crawl timing affects the perk. If this clip teaches anything, it is that developers keep giving players tools and players will invent new ways to win.
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