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Arc Raiders hits 700,000 peak concurrent players across all platforms

Embark says Arc Raiders reached 700,000 peak concurrent players across platforms over the weekend, with roughly 460,000 on Steam and about 240,000 on consoles.

Mihaela Kicevski by Mihaela Kicevski
November 10, 2025
in News, PC, PS5, Xbox
0

Arc Raiders reached a major audience milestone over the weekend, with the developer reporting a peak concurrent player count of 700,000 across all platforms. The surge underlines that console players have been a big part of the game’s early success, not just PC users.

Hey Raiders!
It's been a little over one week since we opened up the tunnels for you to head Topside, and this past weekend we reached over 700,000 concurrent Raiders on the surface! 🥳
We're so happy to have you all here!
The many different ways you play and participate in ARC… pic.twitter.com/Do6bAhWf4o

— ARC Raiders (@ARCRaidersGame) November 10, 2025

  • All platforms peak – 700,000 concurrent players.
  • Steam peak – about 460,000 concurrent players.
  • Consoles – roughly 240,000 concurrent players, based on the all-platform and Steam totals.

CPG previously covered an earlier Steam peak at 441,174 concurrent users after the launch week, showing rapid growth on Valve’s storefront as the launch momentum continued.

On Steam alone, Arc Raiders narrowly passed Helldivers 2’s recorded peak of 458,709, putting it among the biggest multiplayer openings this year for third-person shooters. Without verified console numbers for Helldivers 2, a full cross-platform comparison is still incomplete, but Arc Raiders’ all-platform total is notable for a new IP from a relatively small studio.

Extraction shooters have often felt like a PC-first genre because of tight skill ceilings and long-tail communities. The console slice of Arc Raiders’ audience shows there is appetite for this style of game across controllers as well as mouse and keyboard. For Embark, that means balancing future updates, UI adjustments, and matchmaking to serve a mix of input methods.

Higher concurrent numbers stress matchmaking, server capacity, and moderation tools. Embark will need to watch queue health and cross-play balance while patching obvious issues. The studio has already been fielding bug reports and other post-launch support threads, and restoring player trust will be an ongoing priority as the live service settles into a regular update cadence.

Arc Raiders’ early spike also matters for the competitive and streaming ecosystem. Big peaks attract creators, which in turn draws new players into the loop. If Embark keeps the momentum with content and fixes, these numbers could translate into a sustainable playerbase rather than a single weekend rush.

Comments and reactions are welcome, and readers can follow and discuss the story with the team on X, Bluesky, or YouTube.

Tags: ARC RaidersEmbark Studios
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Mihaela Kicevski

Mihaela Kicevski

I am Angel's and Margarita's daughter, and I am happy to be starting this work together with my parents! I can't wait to see where this takes us!

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