Embark Studios’ Arc Raiders sits on a staggering sales estimate and a fresh surge in player activity. Alinea Analytics’ post on Jan. 5, 2026, estimates roughly 12 million copies sold across Steam, PlayStation, and Xbox, with about 53.5% of those sales on Steam, and reports a daily active user count near 3.2 million. The same data points to revenue near $350 million.
The game also hit a Steam peak of 466,372 players in the last 24 hours, a hair below its all-time high of about 481,000 from November 2025. Those platform-level spikes arrive while Arc Raiders continues to hold strong on the charts and keep players logging in consistently – see our earlier coverage of how it has topped Steam’s paid charts every week since launch for context here. Steam itself set a new concurrent-user record on Jan. 5, 2026, which helps explain the overall lift in platform activity, more on that is available here.
The Alinea post (shared by Rhys Elliot) pins the surge partly on holiday discounts and a steady drip of in-game content: the Cold Snap update, the Flickering Flames event, a new Raider Deck, and the launch of the first Expedition Project all brought players back in waves. Embark’s promise to support the game for years and a packed roadmap clearly matter when the audience is this large and active.
So ARC Raiders passed 12M copies sold over the weekend (Alinea estimates). Yesterday was its biggest day ever by DAUs (3.2M).Daily copies sold started to stabilise by early Dec, but a well-timed 20% discount across all platforms – and the holiday boost – reversed that.What a ride.
— Rhys Elliott (@superhys.bsky.social) 2026-01-05T11:15:30.810Z
These numbers, if close to accurate, underline how an extraction-style title can find mainstream traction when its systems and presentation click. Arc Raiders’ combination of accessibility and ongoing events appears to have broadened the genre’s audience beyond the usual extraction-core crowd.
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ARC Raiders
Developed by Embark Studios




















