Respawn has published the official patch notes for Apex Legends Season 27 – Amped on Steam, and it is stuffed with changes that push play toward faster, close-range fights while also touching movement, vehicles, loot systems and Ranked scoring.
If nothing else, this update makes getting around feel different. The update adds a universal Mantle Boost that gives players a timed burst of velocity after a mantle, ships Tridents 2.0 that can be damaged and destroyed, and revamps Olympus with new POIs and more cover in open areas. There are also major Legend tune-ups – Valkyrie gets a reworked jetpack and missile tactical changes, Rampart receives a wall-focused refresh and survivability buffs, and Horizon gets several quality and power improvements.
NEW FEATURE: WISHLIST
We want to give players some additional options for certain packs. Wishlist is a feature that will be enabled on select packs and will influence cosmetic drops for the Legends and loadouts you designate.
Here’s how it works:
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Pick 5 Legends and 2 Weapons to add to your Wishlist
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Depending on the pack Wishlist may only impact items of a certain rarity (specific rarity tier will be noted)
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If the pack drops a Wishlist-enabled item you are guaranteed at least one item from your chosen Legends
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All selections must be valid for Wishlist to be Active. A selection is valid as long as you don’t own 100% of the items for that Legend or Weapon Class from the Apex Pack Pool
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If a Wishlist is Inactive or Unavailable at the time of opening a Wishlist-enabled pack, the items will instead draw from the generic Apex Pack pool.
 
You get 5 Wishlist edits per season (refreshed each new season). After that, you can keep editing anytime for 500 Legend Tokens per edit.
See here for more specific details on how Wishlist functions and how our packs function.
NEW: AMPED SEASONAL PACK
This season, we’re introducing the Amped Seasonal Pack, available all season long. This special pack is Wishlist-enabled and gives you a chance at unlocking:
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The new ‘Bird of Prey’ Mythic R-99 Weapon
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New Legendary cosmetics to change up your look
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Wishlist activation for Epic-tier drop, relevant to your chosen Legends or Weapons
 
The Amped Seasonal Pack brings a new and more focused way to earn cosmetics all season long. You can earn up to 5 Amped Seasonal Packs throughout the season via challenges and the free Battle Pass Tracks.
For full details and Amped Seasonal Pack probabilities, please view our Additional Pack Disclosures page (updates November 4, 2025).
PATCH NOTES
BALANCE UPDATES
Care Package Rotation
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Triple Take return to the floor (details below)
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C.A.R. SMG enters the Care Package (details below)
 
Gold Weapon Rotation
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Alternator SMG, G7 Scout, Havoc, Bocek Compound Bow, Akimbo Mozambique
 
GAME UPDATES
Extended Supply Bins & Weapon Supply Bins
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Added icons back to the minimap and full-map
 
Arsenals
- 
Increased ammo bricks to give full stacks of the applicable ammo type
 
Replicators
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New craftable item: Arrow Bundle
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Only obtainable when crafting Ammo when Bocek Compound Bow is in your loadout
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On pick-up, fully replenishes your arrow reserves on one Bocek weapon
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Can only be picked up if you are holding a Bocek and it is not full on arrows
 
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Mantle Boost
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Added Mantle Boost ability to all Legends, granting velocity on a timed input after a mantle
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Added options for customizing Mantle Boost input key or button
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Added option to remap character movement ability
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Added options for reducing the UI footprint on the HUD for Mantle Boost
 
Dev Note: We were inspired to add Mantle Boost by our players’ exploration of the unique momentum-based movement of Apex Legends. This new official Mantle Boost will enable all players to perform an advanced movement technique. It will be accessible, but it still requires skill to learn to use it and to know when it’s the right time to Boost.
Heat Shields Update
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Heat Shields removed from Core BR Modes (including Trios and Duos).
 
Dev Note: We rolled out the removal of Heat Shields in Ranked with Season 26, focusing decision making for players around strong strategic plays and rotations. We have seen positive outcomes with that change so we’re expanding the change to all Core BR modes. Playing outside the Ring should be a risky endeavor that is only a last resort. Don’t wanna get burned? Get a move on, Legend.
Tridents 2.0
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Foundational Improvements:
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Updated model and textures
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Collision tightened for a smoother ride and to allow occupants to be hit
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Trident can now be damaged and destroyed – starts at 800 health
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Trident occupants and the vehicle can be damaged independently
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Tridents can now damage enemies if hitting them at high speeds
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Camera and controls tuned for more responsiveness and precision
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Boost Meter has replaced the single use Boost
 
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New Movement Features:
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Jump: Press Jump to jump from the ground
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Glide: Hold Jump to Glide when off the ground. While gliding:
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Trident will very slowly lose altitude
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Trident can be steered in any direction
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Trident can boost forward
 
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New Healing and Spawning Features
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Auto-Healing: If a Trident avoids damage for a period of time, it will slowly regenerate health and regress its damage state
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Auto-Respawn: A destroyed Trident will be replaced by a new one at its original spawning location after an indicated delay
 
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Improved UI to better indicate to driver and passengers Trident health and damage information
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Control mappings adjusted to account for new features
 
Dev Note: The Tridents are receiving a tune-up this season with a number of redesigns to offer players a more interesting, responsive, and satisfying driving experience as well as provide exciting counter play options. Tridents no longer split damage between occupants which should make them feel like a safer tool to use when making large rotations. However, they’ll no longer provide movable indestructible cover when being used more tactically during a firefight.
LEGEND CHANGES
VALKYRIE
Dev note: Valkyrie’s pick rate has been up and down all year, and we feel she’s currently in a place where she’s not living up to her potential. This set of buffs should help to modernize this fan-favorite.
VTOL Jets
Jetpack cooldown and fly speed reworked
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Cooldown
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Recharge delay significantly reduced (8 → 2.5 sec)
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Recharge time significantly reduced (~10.9 → 3 sec)
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Fuel doesn’t start recharging until you touch ground
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EMP effects drain jetpack fuel
 
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Speed
- 
Horizontal fly speed and strafe amount significantly increased
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Vertical fly speed increased. Additional vertical speed when flying straight up
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Reduced initial speed boost for first 0.5 sec (~25% faster → ~5% slower)
 
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Total fuel reduced (8 → 6 sec)
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Initial fuel consumption slightly increased
 
Dev note: Valkyrie’s Jetpack broke new ground when it was introduced to Apex, but over time we started to feel it wasn’t living up to the high-flying promise of a Jetpack character. This new change rewards longer burns of the jetpack, allowing you to cover distance faster. Learning to use the (largely forgotten) flight mode is one of the keys to success with the updated jetpack!
Missile Swarm
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Removed self damage and stun effect
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Added short (1.5 sec) full body scan on hit
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Tac damage now puts movement passives on cooldown (like other EMP effects)
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Removed 5 seconds of cooldown (30 sec → 25 sec)
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Removed vertical clearance firing restriction
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Improved missile pathing to work better in some situations such as low clearance situations (firing indoors or at targets under a bridge)
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Increased max range (~100m → 125m)
 
Dev note: Valkyrie’s tactical was one of her biggest pain points, with many situations where it was either was more likely to stun her than to hit the target (or just wasn’t allowed). We improved the reliability of her tactical, and also took the opportunity to lean a bit more into Valkyrie’s identity as a recon by adding a short scan to the missiles.
Skyward Dive
- 
Increased launch height 15% (integrated Afterburners upgrade)
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Reduced cooldown by 30 seconds (3 min → 2.5 min)
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Reduced delay before takeoff (2 sec → 1.5 sec)
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Slightly reduced time slowly rising before takeoff (1.83 sec → 1.33 sec)
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Removed self cancel cooldown penalty
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Reduced damage cooldown penalty (54 sec → 30 sec)
 
Skydive Improvements
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Allow tactical to be fired when skydiving (except from drop ship)
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Land faster when skydiving (spend less time slow falling near ground)
 
Dev note: The skies belong to Valkyrie.
Upgrades
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Level 2
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Afterburners: Removed (included by default)
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Eyes in the Sky: Moved to Level 2
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Full Coverage: Changes missile swarm pattern to 4×5 (was 3×5)
 
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Level 3
- 
Full Tank: Removed (jetpack reworked)
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NEW Supersonic: Ultimate launch time reduced ~50%
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REWORKED: Ariel Expert: Improves jetpack horizontal speed, significantly improves handling, decreases initial fuel consumption, slightly reduces total fuel.
 
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Dev note: To top off Valk’s update, we added a few new premier upgrades, allowing you to push either her Ultimate or Passive to their final forms.
RAMPART
Dev note: Rampart’s effectiveness and pick rate have slipped to extremely low levels in recent months. We hope this refresh to her kit will enhance her survivability and make her more of a viable Controller pick.
Battle Modder
- 
Adds additional effect to old passive (Modded Loader). Cover walls permanently gain health as Rampart gains Evo Levels.
 
Amped Cover
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Adds amped shield roof to wall
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Walls can now be charged by doing damage through the amped shield or by having the wall be damaged by enemies. Wall charge is converted to a speed boost by going over the wall
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Wall can store up to 300 damage, which results in a 15 second speed boost at full charge. Speed boost time scales linearly with stored charge.
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Wall charge is only usable by teammates, and each teammate can use stored charge individually. Speed boost is automatically given to nearby teammates when the wall is destroyed.
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Damage to wall is stored at 25%, while damage through amped shield is stored at 100%
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Speed boost only applies when sprinting
 
 - 
 - 
Battle Modder health increases:
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Wall health increase by 200 per Evo level (400 → 800 at max level)
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Shield health increased by 25 per Evo level (175 → 225 at max level)
 
 - 
 - 
Health while wall building reduced (120 → 100 )
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Amped shield arc star damage multiplier removed (1.5x → 1.0x)
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Wall frag grenade damage multiplier increased (1.0x → 2.0x)
 
Dev note: Rampart’s walls are core to her identity and playstyle, but felt like they’d been left behind. With her new passive giving the walls more health and roof, the walls should keep you safer in more situations while the speed boost should help your team capitalize on the impact from the wall. We’ve also increased the damage walls take from grenades, and reduced their health while building to preserve counterplay.
Upgrades
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Level 2
- 
Ultimate Cooldown: Removed
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Bandolier: Removed (replaced with Combat reserve)
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NEW: Combat reserve: Bigger ammo stacks, extra grenades slots, access red weapon supply bins
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NEW: Locked and Loaded: gain faster reloads and infinite ammo when behind amped cover and shield is in tact
 
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Level 3
- 
Ramped up: Unchanged
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Amped Reloads: Removed (replaced with Locked and Loaded)
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NEW: Rebuild Module. Amped cover will regen health and rebuild shield section after not being damaged for a period of time
 
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Dev note: Rampart’s upgrades allow you to lean either into a more aggressive Assault playstyle or doubling down on her walls to hold space and apply constant pressure to opposing squads.
HORIZON
Dev note: Horizon has been in an interesting place in the meta. She is at her lowest pick rate ever, but maintaining a strong encounter win rate. We’re giving her back some of the power that’s been nerfed previously to make her a more attractive pick, and we are adding a few new fun upgrades to play with. We’ll continue monitoring to see how she performs in live.
Gravity Lift
- 
Increased lift speed (300 → 375)
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Increased hover time at top of lift (0.5 sec → 1.5 sec)
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Cooldown reductions:
- 
Reduced cooldown by 5 seconds (25 sec → 20 sec)
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Reduced delay before cooldown starts 8 sec (10 sec → 2 sec)
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Effectively reduced cooldown from 35 sec → 22 sec
 
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Black Hole
- 
Reduced cooldown by 30 seconds (3.5 min → 3 min)
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Increased health (175 → 225)
 
Upgrades
- 
Level 2
- 
Ultimate Cooldown: Removed (included by default)
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Tactical Cooldown: Removed (included by default)
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NEW: Gravity Boots: Press crouch while in the air to fall much more quickly
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NEW: Newt Scoot: Press jump after exiting gravity lift to glide
 
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Level 3
- 
Conservation of Energy: Unchanged
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Combat Reserve: Removed
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NEW: Knock Expert: gain tactical charge on knocks.
 
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REVENANT
Dev Note: We are seeing Revenant pull away from the rest of the roster in very high tier lobbies, and believe it’s in part due to his ability to drop on enemies suddenly from very far away. Given how fast his ‘weapons up’ time is now, we felt reducing the maximum amount of distance he can travel in Shadow Pounce will reduce the frustration on the receiving end. We think this combined with the Valkyrie and Horizon changes will create a more even split between our most mobile characters.
- 
Reduced the maximum possible velocity of Revenants Shadow Pounce
 
LOOT & ATTACHMENTS
AMPS
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Reduced healing rate of Overflow Healer
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Added Infinite Ammo and Over Armor to early game floor loot
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Added Over Armor potential Assault Bin amps
 
ATTACHMENTS
Gold Laser Sight
- 
New laser tier added: usable with all SMG and Pistol weapons
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Greatly improves ground and aerial hipfire spread
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Adds reverse hipfire – Continuous firing tightens hipfire spread
 
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LOCKED HOP-UPS
Double Tap Trigger
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375 Locked Hop-Up Points to unlock
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Compatible with Alternator
 
Accelerator
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Accelerator removed from all compatible weapons
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G7 Scout, Flatline, and CAR
 
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Skull Piercer
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Skull Piercer removed from all compatible weapons
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30-30, Wingman, and Longbow
 
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Graffiti Mod
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Removed from: Spitfire and EVA-8
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Added to: Mozambique and Wingman
 
Gun Shield Generator
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Removed from: Rampage
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Added to: Triple Take
 
Selectfire Receiver
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Increased points to unlock to 450 on the Charge Rifle (Previous Hotfix)
 
WEAPONS
LMG
All LMGs (Except L-STAR EMG)
- 
Removed Reverse Hipfire mechanic from LMGs
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Hipfire spread decreased to compensate
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Updated reticles to original plus design
 
Dev Note: Reverse hipfire provides a lot of power in close quarters combat. This season, we want to give some room for our true close quarters weapons to shine, so we have removed this mechanic from LMGs.
MARKSMAN
All Marksmans
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Reduced projectile size and scaling
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Decreased projectile launch speed
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Reduced headshot damage multiplier
 
Dev Note: The Marksman meta has been reigning strong for a few seasons now and the time has come for us to hit them with some more potent adjustments. We are hoping that these changes will hit their long range consistency, as well as remove the spikiness that can come with landing one or two headshots.
30-30 Repeater
- 
Headshot multiplier reduced (Previous Hotfix)
 
Bocek Compound Bow
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Added 2x-4x AOG Scope as a compatible attachment
 
Dev Note: We did it.
Triple Take [Floor Loot]
- 
Damage reduced to 22 per bullet (was 23)
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Increased choke charge time
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Increased fire rate while hipfiring
 
PISTOL
P2020 [Care Package]
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Increased fire rate
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Increased magazine size to 26 (was 22)
 
RE-45 Burst
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Horizontal and vertical recoil improvements (Previous hotfix)
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Purple mag size increased by 3 (Previous hotfix)
 
SHOTGUN
Peacekeeper
- 
Full burst damage reduced to 99 (was 108)
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Increased choke charge time
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Rechamber time decreased to 1.1 (Reverting a previous hotfix)
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Clip size reduced to 5 (was 6) (Previous Hotfix)
 
Dev Note: The PK has been super dominant since coming out of the care package. While we have seen some good downward movement since our most recent set of hotfixes, we hear you, damage and range are the pain points here. We are giving back some of the handling we took away in a previous hotfix and hitting it accordingly.
SMG
Alternator SMG
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Damage increased to 19 (was 18)
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Magazine size adjustments:
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Blue magazine decreased to 26 (was 27)
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Purple and gold magazines increased to 30 (was 29)
 
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While using Double Tap Trigger:
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Shoots bullets out of each barrel, simultaneously
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Reduced fire rate
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Damage per bullet reduced to 15
 
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C.A.R. SMG [Care Package]
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Added Hop-Up: Galvanic Gavel
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Allows the magazine to be swapped between Disruptor and Hammerpoint Rounds
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Upon first pick-up, begins on Disruptor Rounds
 
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Magazine size increased to 30 (was 28)
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Improved reload speed of the mag swap
 
Prowler PDW
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While in burst fire mode, holding down the trigger now releases subsequent bursts
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Slightly increased burst delay
 
Volt SMG
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Increased projectile size in close quarters
 
SNIPER
All Snipers
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Reduced projectile size
 
Charge Rifle
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Maximum damage reduced to 99 (was 110)
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Damage reduced by 40% while using Select Fire mode (was 25%) (Previous Hotfix)
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Damage scaling minimum distance increased to 75 meters (was 50m) (Previous Hotfix)
 
MAPS
Olympus:
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Added Somers University POI (replacing Orbital Cannon) and moved Elysium nearby.
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Added Gravity Engine POI (replacing Energy Depot)
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Added Stabilizer POI (replacing Docks)
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Added Dockyard POI
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Added large amounts of additional cover in open rotation spaces around the following POIs:
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Phase Driver
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Oasis
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Clinic
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Hammond Labs
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Estates
 
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Hammond Labs: Transformed terrain and added tunnels to protect players and provide additional options to attack the waterfall high ground.
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Hammond Labs: Moved additional cover from Control mode into the base map, including the home base structures.
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Hammond Labs: Added jump tower behind Hammond Labs.
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Rift: Added new camp in the center of Rift to reduce open space. Added additional cover to open spaces in Rift.
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Rift: Replaced vacuum behavior of the Rift teleporter with a Horizon Lift to prevent players from entering accidentally.
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Rift: Added a large camp between Rift and Gardens to resolve the previously large open space and help players contest the high ground.
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Grow Towers: Replaced the third Grow Tower with buildings and tunnels to help players safely rotate through the POI when teams are holding the towers. Added jump tower.
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Turbine: Added a new camp underneath the highway between Turbine and Estates to prevent players from being gatekept at the ramp.
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Turbine: Added a new rotation from the east tunnel that connects directly to Gravity Engine (previously Energy Depot).
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Carrier: Added two additional doors at the central chokepoint to prevent the fight from stalling.
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Phase Driver: Increased Phase Driver loot cooldown from 45 seconds to 90 seconds.
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Added a camp in the circular pit between Hammond Labs and Somers University (previously Orbital Cannon).
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Bonsai Plaza: Added additional ziplines to access high walls around the POI.
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Removed a large amount of Trident barriers across the map.
 
Dev Note: While Olympus has been a fan favorite for a while, we want to action on player feedback related to how to improve its competitive integrity. Keeping in mind both high-level matches and overall balance, we made some significant revisions to POIs like Energy Depot and Orbital Cannon to address anything from lopsided rotations to a distinct lack of cover in some of the more desolate areas.  It was important to maintain the map’s identity during this process, so we wanted to only add to what makes Olympus so special while being very surgical and precise about anything that was removed or replaced.
Pubs & Ranked Rotation
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Olympus
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Broken Moon
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World’s Edge
 
Mixtape
- 
11/04/25 – 1/5/26 Map Rotation
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TDM
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Skull Town, Thunderdome, Fragment, Estates
 
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CONTROL
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Barometer, Labs, Production Yard, Lava Siphon
 
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GUN RUN
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Estates, Skull Town, Zeus, Thunderdome
 
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WILDCARD
Wildcard
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11/04/25 – 11/18/25
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Wildcard: Kings Canyon
 
Wild Cards
- 
We’ve seen meaningful positive player sentiment surrounding Wild Cards in Wildcard, so: Wild Cards are now activated and here to stay, even when we don’t have an active event! Every match now features a range of Wild Cards, bringing extra chaos and surprises for more unpredictable and exciting gameplay.
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Wild Cards
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Extra Ordnance
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Drone Support
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Smoke Out
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High Velocity
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Status Report
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Speedy Charge
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Recharger
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Fast Draw
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Monstrous Strength
 
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Wildcard Gameplay Updates
- 
Highlight on Enemy Elimination balance tweaks
- 
Enemy highlights will no longer trigger on a team unless there is only one enemy still alive.
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Enemy highlights will no longer trigger if players choose to manually bleed out.
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Enemy highlight duration reduced 5 seconds -> 2.5 seconds.
 
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Dev Note: Currently in Wildcard, when you eliminate any enemy, their teammates are highlighted for a period of time. We are updating the rules of this system to reduce the benefits of thirsting as well as have more natural encounters without having enemy locations constantly revealed.
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Shield Cells
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Increased carrying capacity of shield cells from 12 -> 15
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More shield cells spawn in loot, reduced ammo spawns to compensate.
 
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Dev Note: We’ve heard feedback that players were running low on healing items throughout a wildcard match, so we have increased carrying capacity and increased their loot spawns to make this pain point a little smaller.
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Gold 1x Digital Threat sight returns to loot as a rare spawn.
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Equippable on SMGs, Shotguns, and Pistols.
 
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Dev Note: Similar to the 1x Holo, The Gold Digital Threat scope has been vaulted for some time, and we know it is a fan favorite for some. We are re-introducing it to the Wildcard loot pool for this season as a fun item to find and make your SMGs, Shotguns, and Pistols even more deadly!
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Wild Cards balance
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Reduced shield recharge rate on Recharger wildcard when sprinting.
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Reduced initial speed gain when using the Wallruning wildcard.
 
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Dev Note: In Season 26, these wildcards were some of the strongest bunch in the pool and in some cases were becoming frustrating to play against. We are tuning them down a touch to bring them in line with some of the other wildcards coming in this season.
- 
New Mythic Weapon rotation.
- 
WEAPONS LEAVING
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L-STAR
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Devotion LMG
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Hemlok
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R-99
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Peacekeeper
 
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WEAPONS RETURNING
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Kraber
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Triple Take
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Wingman
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Prowler
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P2020 Akimbo
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Rampage LMG
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Automatically Revved up when first being picked up.
 
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G7 Scout
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Double Tap and Sniper Scopes can be attached.
 
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NEW WEAPONS
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C.A.R.
 
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RANKED
As part of our ongoing efforts to improve the Ranked experience, we conducted a matchmaking test at the end of Season 26 (more on that here). We will return with the results of this test once the data has been compiled, so keep an eye out!
Scoring Tuning
- 
Kill Points changes
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1st: 22 RP (was 20 RP)
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2nd: 20 RP (was 18 RP)
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3rd: 18 RP (was 16 RP)
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4th: 16 RP (was 14 RP)
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5th: 16 RP (was 12 RP)
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6th: 14 RP (was 10 RP)
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7th: 14 RP (was 10 RP)
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8th: 14 RP (was 10 RP)
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9th: 12 RP (was 8 RP)
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10th: 12 RP (was 8 RP)
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11th-15th: 8 RP (was 6 RP)
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16th-20th: 6 RP (was 4 RP)
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Challenger Bonus changes
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If the killer’s rank is 1 tier lower than the victim: KP +20% bonus, was 15%
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If the gap is 2 tiers: +30% bonus, was 25%
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If the gap is 3 tiers: +40% bonus, was 35%
 
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Dev Note: Throughout Season 26, we consistently heard feedback that eliminations often felt undervalued compared to placement. Many players expressed that strong combat performance didn’t always translate into meaningful progression, especially in mid-to high-tier lobbies.
In Season 27, we’ve adjusted Kill Point values to make eliminations more rewarding across all placements. This tuning increases the RP value earned from fights while keeping placement as a significant factor in final score calculation. Our goal is to better recognize player impact in every match — rewarding those who take risks and perform well in combat, without overshadowing strategic play and survival.
Drop Zones Loot Overhaul
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Made the loot that spawns across all Drop Zone POIs more fair.
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There is still variance between POIs, but it is much less than previously.
 
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Maintains the same number of spawns across the map for each loot item, but changes where they are more likely to spawn, in order to avoid inflation/deflation.
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These loot changes are for Ranked only, not Unranked.
 
Dev Note updated: Drop Zone has been a contentious topic within the community; while some praised how it improved the competitiveness of Ranked, others expressed concerns – primarily, the negative impact unbalanced POI loot levels have on the fairness of the mode. Our focus is to listen to those concerns to try to bring the feature to a satisfactory spot. As such, we did this loot overhaul to bring POIs in line with each other as far as we could without changing the maps or causing loot inflation/deflation. We’ll continue to monitor your feedback as the season progresses.
Ranked Ladders (coming later this split)
| 
 Ranked Ladder  | 
 Start Date  | 
 End Date  | 
|---|---|---|
| 
 Ranked Ladder 1  | 
 11/13/2025  | 
 11/16/2025  | 
| 
 Ranked Ladder 2  | 
 11/20/2025  | 
 11/23/2025  | 
| 
 Ranked Ladder 3  | 
 11/27/2025  | 
 11/30/2025  | 
| 
 Ranked Ladder 4  | 
 12/4/2025  | 
 12/7/2025  | 
| 
 Ranked Ladder 5  | 
 12/11/2025  | 
 12/14/2025  | 
| 
 Ranked Ladder 6  | 
 12/25/2025  | 
 12/28/2025  | 
| 
 Ranked Ladder 7  | 
 1/1/2026  | 
 1/4/2026  | 
| 
 Ranked Ladder 8  | 
 1/8/2026  | 
 1/11/2026  | 
| 
 Ranked Ladder 9  | 
 1/15/2026  | 
 1/18/2026  | 
| 
 Ranked Ladder 10  | 
 1/22/2026  | 
 1/25/2026  | 
| 
 Ranked Ladder 11  | 
 1/29/2026  | 
 2/1/2026  | 
| 
 Ranked Ladder 12  | 
 2/5/2026  | 
 2/8/2026  | 
Ranked Challenges
- 
The requirement to earn the Ranked Ladder Champion Dive Trail has been reduced from 3 completions to 2.
 
Dev Note: This change simplifies seasonal goals, reduces grind, and makes the Dive Trail more attainable while keeping it a mark of consistent top performance.
BUG FIXES
- 
Wildcard
- 
Fixed players being able to revive each other to stay alive in the ring longer than intended
 
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Locked Hop-Ups
- 
Fixed Locked Hop-Ups not working properly in the Firing Range
 - 
Fixed some issues with Ballistic’s sling and Locked Hop-Up weapons
 - 
Fixed some issues with the Locked Hop-Up UI
 
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 - 
Ranked
- 
Fixed issue where you could not remove map pings in the prematch preview
 
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Misc
- 
Fixed the infinite ammo amp sometimes causing the player to respawn with locked inventory slots
 - 
Fixed retro packs in the store not updating the amount of packs already opened
 - 
Fixed skydive emotes leaving a breadcrumb on the legend tab but not the specific legend which had the new unlock
 - 
Fixed health bars sometimes not displaying properly when firing through windows
 - 
Fixed a wall that could be seen through around Artillery
 
 - 
 
LEGENDS
- 
Valkyrie
- 
Fixed green color correction when skydiving being oversaturated.
 
 - 
 - 
Rampart
- 
Fixed issue where camera could jump around when walking into Amped Cover.
 
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Catalyst
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Enemies near her Piercing Spikes should no longer see two threat indicators for a single spike
 
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Gibraltar:
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Fixed incorrect damage flyout UI when shooting his passive arm shield
 
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Newcastle
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Fixed Castle Wall sometimes hitting enemies through floors and walls
 
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QUALITY OF LIFE CHANGES
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Requeue, with Squad
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Requeue has been expanded to allow players outside of a party to opt-in to continuing to play together.
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Each Party Leader (including parties of 1, ie. solo queuers) has the option to either ‘play again’ and merge their party together with other parties that also want to play again, or they can requeue with only their existing party.
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This does not create any kind of Friends relationship – it only forms a new Party that can continue to play together without having to return to the Lobby.
 
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Designer’s Note: We want to remove as many barriers as possible to keeping a fun time going. When you do find that magical unicorn of a random player and everyone wants to keep playing into the next match, this is the solution.
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UX/UI
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Added a button prompt in the Legend Locker screen for Legend skins, Weapon skins, and Melee skins to show/hide the UI to get a better view of the cosmetic
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Standardized a number of square button widgets, mostly in the lobby menu, to achieve a more consistent interactivity and aesthetic across the game
 
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Misc.
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Added a new voice chat option to toggle your microphone.
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Ranked – Added announcer VO saying which Drop Zone your team is landing at. Note: The Core on Broken Moon and Trident on Storm Point do not currently have VO.
 
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LEGENDS
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Valkyrie
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Fixed green color correction when skydiving being oversaturated.
 
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Rampart
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Allow interactions such as looting while holding Sheila
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Added additional placement mode for walls. By pressing Aim Down Sights, you can place a single wall and then pull out your weapons (matching the launch behavior). Placing a wall with the Attack button is unchanged from the current behavior.
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Reduced size of ‘amped’ bullet tracers when shooting though amped cover
 
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Rampart
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Added voice lines when being summoned to the Void Nexus when knocked
 
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ENGINE
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PC:
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Improved the performance of loading models and textures on systems with integrated graphics, especially Intel Iris XE laptops. This improves map loading times and reduces issues with missing models in-game.
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Added PC support for Handheld/Compact UI which makes it easier to play Apex on PC Handheld devices. Players can toggle between Full, Compact or Auto UI in game Settings.
 
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Given how broad these notes are, players who want the full, verbatim breakdown should read the official post on Steam for every bullet point and table. For focused looks at parts of the update, the site previously covered how Season 27 buffs Horizon, Valkyrie and Rampart and how a care package changes the C.A.R.; both pieces may help understand how those systems fit into the meta.
We want to hear how these changes land for you – drop thoughts and match anecdotes and follow us on X, Bluesky, and YouTube.
			



















