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Apex Legends received two separate updates today

Margarita Kicevski by Margarita Kicevski
May 11, 2021
in News, Patch Notes
0

Respawn Entertainment, the developer of Apex Legends has announced that two separate updates are scheduled for deployment. The code tweak will consist of Server + Client assets that will fix the game and introduce a smoother performance.

One of the updates went through, and focuses on Server + Client patches, while the second one is Playlist Update, with a couple of gameplay changes. Furthermore, the update also introduces some quality changes such as the fixed player models while in the lobby.

For a more detailed overview of the patch notes, make sure you read below:

Respawn is pushing two separate updates to Apex today, as follows:

10:00 AM PT Server + Client Patch:
  • Fixed an error that was preventing players from logging in (“Array index 1 is out of range”)
  • Arenas matches will now end if there are no players left on the enemy team
  • Arenas should now track “time survived” more consistently
  • Arenas should no longer display the “Apex Legends” screen transition with incorrect textures sometimes
  • Fixed low detail player models in the lobby. Goodbye derby blob Legends, you will be missed.
  • Valkyrie’s passive no longer highlights players that are not alive and/or in spectator mode
  • Bloodhound will no longer be able to see tracking markers for Valkyrie while she’s using her jet pack. This is a temporary measure done to improve stability – we’ll look to restore this in a future patch
  • Addressed an error with the Stats page which was triggered by switching back and forth between Arenas stats and Battle Royale stats
  • Valkyrie bundle promo image now properly directs players to the in-game store
  • General stability improvements
Late Afternoon PT Playlist Update:
  • Fixed a rock on Phase Runner that lacked collision detection (no more hiding inside ghost rocks)
  • Spitfire adjustments:
  • Per bullet damage decreased from 19 > 18
  • Purple/Gold mag size reduced from 55 > 50
  • Bocek adjustments:
    • Max charge body shot damage decreased from 70 > 60
    • Charge up time increased from 0.54 > 0.56
    • Deadeye’s Tempo charge up time increased from 0.32 > 0.36
    • Stack size decreased from 16 > 14, inventory slot count decreased from 48 > 28
Tags: Apex LegendsRespawn Entertainment
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Margarita Kicevski

Margarita Kicevski

My job is similar to Angel's, focus on news and updates, even though most of my work is taking care of two little devils. I am here to cover when most needed, and try to deliver the best I can. It's my fault pushing Angel to reboot ConsolePCGaming.com Wish me luck <3.

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