Apex Legends developer Respawn Entertainment and publisher EA published an anti-cheat update as Showdown begins, outlining Prodigy metrics, new detection tooling, and enforcement changes across platforms. The post explains why console bans increased with higher telemetry and how those numbers better reflect recent actions.
Last season’s figures showed an overall rise in total bans, while Match Infection Rate and Reports Per User shifted by platform. The update notes that increased data flow from consoles enabled more targeted enforcement, so current numbers offer a clearer picture than earlier reports. The Prodigy dataset compares early- and mid-season windows: total bans are counted over the whole half-season, while match and report metrics use shorter windows. Definitions in the post clarify that a “cheater match” counts a user reported three or more times and suspended within 14 days, and “reports per user” uses a 28-day window.
A new tooling system introduced in Season 23 is being used to detect teaming, third-party macro devices, and bot farms. Since February the team reports a 33% decrease in teaming reports, a sign the model picked up gameplay indicators useful for enforcement. Work continues on models for target bots, anti-knock systems, input manipulation and anti-recoil detection, with automated bot detection still under development. Full details are available in the official Steam announcement: official Steam announcement.
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