Alleged GTA VI Clips Hint at Gas Pumps, Longer Days, and Car Loadouts
The unconfirmed footage appears to show a redesigned radio menu, interactive car thefts, vehicle repairs at gas stations, and a possible karma system.

Alleged Grand Theft Auto VI gameplay clips appear to reveal several systems that could make Rockstar Games’ next open-world crime game feel very different from Grand Theft Auto V. The footage reportedly points to gas stations that handle both fuel and repairs, a longer day-night cycle, interactive car thefts, and equipment stored in vehicle-based loadouts.
None of these details has been confirmed as part of the final game, so they should be treated as observations from unverified leaked footage rather than an official feature list. The material arrives three days before Rockstar Games’ scheduled August 27, 2026 presentation, following earlier GTA VI leak coverage involving more alleged gameplay clips.
GTA VI may replace the familiar radio wheel
Grand Theft Auto V has used a radial interface for its radio stations since launch, but an alleged GTA VI clip shows a different approach. The stations appear in a horizontal menu along the top of the screen, allowing the player to move across the choices from side to side.
The change seems limited to the radio selection shown in the footage. It does not confirm that every menu in the game will use the same layout, although a broader move away from radial menus would give the interface a noticeably different feel.
Gas stations can refuel cars
Fuel stops may become part of ordinary driving in GTA VI. One alleged sequence shows the player pulling up beside a gas pump, pressing a button, and refilling the vehicle without leaving the driver’s seat.
The service also appears to cost money. That keeps the interaction simple while still giving gas stations a practical role beyond decoration. The footage does not establish whether fuel prices vary between vehicles or locations.
Repairs may happen at the pump too
Gas stations reportedly offer a second vehicle prompt for repairs. Instead of taking a damaged car to a customization shop, the player can appear to restore it at the same location used for refueling.

If this system remains in the finished game, it could reduce the role of dedicated mechanic locations. The clip does not show whether repairs are limited by the damage level or whether customization shops will still offer other services.
One in-game day could last 144 minutes
The passage of time may be slower in GTA VI than it was in its predecessor. A full day and night in GTA V takes roughly 48 minutes, while timing from the leaked clips was calculated at six real-world seconds for each in-game minute.
Using that timing, one complete in-game day would last about 144 minutes, or a little more than two hours. That would make the cycle nearly three times longer than the one in GTA V, giving daytime and nighttime activities more room to unfold before the world changes around the player.
Stealing a car may require a struggle
Car theft has always been central to the series, but the alleged footage shows a more hands-on version of the familiar interaction. When the player tries to take a vehicle, the driver appears to resist instead of simply being pulled from the seat.
The sequence reportedly asks the player to mash buttons to overpower the driver before taking control. It is a small change, but it could make each theft feel less automatic, especially when an attempted getaway starts with a fight at the driver’s door.
A possible karma system tracks criminal behavior
A devil-like face with a minus sign reportedly appears during one crime in the leaked footage. The symbol may represent a loss of karma or honor, though the clips do not explain what the meter controls.
Red Dead Redemption 2 used its Honor System to affect NPC reactions, shop prices, and parts of the ending. A similar system in GTA VI could give repeated criminal behavior consequences beyond police attention, but there is not enough information to say whether the icon belongs to a full morality system or a more limited mechanic.
Weapons may be managed through car loadouts
The biggest inventory change may involve how weapons are carried. One alleged clip shows Jason interacting with a car and receiving separate options for storage and loadouts.
The storage option appears to place weapons in the trunk, while the loadout option may let players prepare equipment sets and change them from the vehicle. That would be closer to the equipment limits seen in Red Dead Redemption 2 than the nearly limitless weapon access of GTA V.
Keeping extra weapons in a trunk could make vehicle choice and preparation more important before a mission. It could also prevent Jason from carrying every weapon at once, although the leaked footage does not show the final limits or how many loadouts the player can create.
These systems would give GTA VI a more detailed rhythm during everyday travel, from paying for fuel to managing the weapons stored in a car. Rockstar Games’ August 27 presentation may provide a clearer answer about which of these reported mechanics will remain in the finished release. Which possible change stands out most to you? Share your thoughts in the comments, and follow ongoing coverage on X, Bluesky, YouTube, Instagram, Steam, Telegram.
Grand Theft Auto VI
Developed by Rockstar Games






