Battlefield 6 is out with nine maps at launch, and how those battlegrounds play matters as much as the guns and vehicles you bring. This piece ranks the maps players currently have, explaining what each map does well and where it can feel thin. Which maps are best for different kinds of matches, and why you might prefer one over another. The ranking reflects many hours of play in the available modes. Each map was tested across modes where matchmaking was allowed, and its performance was evaluated based on how it handles infantry and vehicles, as well as its suitability for different match types.
9. Empire State
Another infantry-only offering, Empire State is a pleasing exercise in squad-based pushes and vertical play. It strips away vehicles and lets coordinated team movement shine. If you prefer ladders, stairwells, and close flanks, this map works well for that.
8. Saints Quarter
Saints Quarter is an infantry-first map built for relentless firefights. It’s compact, destruction-heavy, and gives little room to breathe. That makes it a good match for players who enjoy fast, close engagements; it reads a lot like the playstyle familiar to Call of Duty fans moving into Battlefield 6. Sensitivity and field of view matter more here than on bigger maps.
7. New Sobek City
New Sobek City leans into vehicle play with enough open space for helicopters and jets, while still offering building interiors for infantry to contest. It looks great and is fun to pilot through, though a bit more cover against guided weapons would improve the balance for ground troops.
6. Iberian Offensive
Iberian Offensive sits in the middle, offering both tight street fighting and open side lanes for vehicles. It rewards flexibility: snipers can hold the open south-west, while tanks and mounted jeeps contest the flanks.
5. Liberation Peak
True to its name, Liberation Peak forces confrontations rather than offering many escape routes. It is pretty linear for a larger map, making it excellent for sustained firefights and Domination. It also looks striking, even if it can feel exposed for players trying to be sneaky.
4. Siege of Cairo
Siege of Cairo feels busier and denser than some other maps. It rewards teams that move objectives carefully and favors routes through buildings and outside lanes. In Breakthrough, the attempts to sneak to M-COMs can feel thrilling when they work, and crushing when they do not.
3. Operation Firestorm
The return of Operation Firestorm is welcome. It is roomy enough for aircraft and tanks in Conquest, and Breakthrough delivers that pleasing rhythm of arming and destroying M-COMs. Nostalgia aside, it stands on its own as a solid all-mode map.
2. Mirak Valley
Mirak Valley is the biggest map in the set and shows what Battlefield looks like when given space. It has vast areas and central buildings that invite big vehicle plays. That said, its paths can feel a little linear; a touch more lateral variety at Conquest points would unlock even more satisfying large-scale matches. As it stands, it’s the map with the most potential.
1. Manhattan Bridge
Manhattan Bridge takes the top spot here because it adapts well to different modes and playstyles. It works for competitive Conquest or for tight infantry matches. The map manages that balance without feeling like it’s trying too hard. The launch selection gives a mix of tight, infantry-focused maps and larger spaces for vehicles and aircraft. Manhattan Bridge earns the highest ranking for flexibility, while Mirak Valley offers the most room to grow with future adjustments.
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