The time has come, and this is the first of many guides for Deadlock. We will start with Abrams, the real tank, which can ruin anyone’s game. But enough talking, we have made these shortcodes to help you learn more about the builds and the game in general.
Early Game / Laning Stage Items
If Abrams is struggling somewhere, that’s finding it very hard to survive through the landing stage. With that said, you need to be focusing strongly on securing or denying creeps. For example, shoot creeps low enough to melee them, because they are insta-secured and won’t release a soul upon death. As for the items, you should always start with Restorative Shot. If you’re having trouble, then you should buy some Extra Regen. Once you get your ultimate, you can plan a kill or maybe help your friends and surprise some of the other lanes.
+7% Bullet Resist +8% Weapon Damage Your next bullet will heal you based on what target you hit. +35 Healing From Heroes +10 Healing From NPCs 6s Duration Restorative Shot +15% Melee Damage +75 Bonus Health Your Melee attacks heal you for 20% of the Melee Damage dealt plus 90. This heal is 40% effective vs non-heroes. Is component of: Lifestrike Melee Lifesteal +100 Spirit Shield Health +1 Health Regen +15% Melee Damage When you perform a Light or Heavy Melee attack against a hero, deal extra Spirit Damage with the attack and reduce the target's Spirit Resist. 52 Spirit Damage -12% Spirit Resist (Conditional) 13s Duration Spirit Strike +1 Stamina +10% Stamina Recovery +7% Fire Rate Is component of: Superior Stamina Extra Stamina +15% Weapon Damage +100 Bonus Health +1 HP Regen Increases your Heavy Melee charge distance. When you perform a Heavy Melee attack against an enemy, your weapon reloads instantly. Melee Charge +85 Bullet Shield Health +90 Bullet Shield Health Deal additional Weapon Damage when in close range to your target. +25% Weapon Damage (Conditional) 15m Close Range Close Quarters +2m/s Sprint Speed +1 Health Regen +4% Weapon Damage Is component of: Enduring Speed Sprint BootsRestorative Shot
§ 500
Melee Lifesteal
§ 500
Spirit Strike
§ 500
Extra Stamina
§ 500
Melee Charge
§ 1,250
Close Quarters
§ 500
Sprint Boots
§ 500
Depends if you’re having troubles:
+2.8 Health Regen +8% Ammo +25 Bonus Health Extra Regen +45 Bonus Health Active: Grant Regen and Sprint Speed to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast. +370 Total HP Regen +2m/s Sprint Speed (Conditional) 17s Regen Duration 30m Cast Range Is component of: Rescue Beam Healing Rite +15% Ammo +75 Bonus Health +2 Health Regen Automatically deploy temporary Bullet and Spirit Shields when you are movement locked, Stunned, Chained, Immobilized, or Slept. +400 Bullet Shield Health (Conditional) +200 Spirit Shield Health (Conditional) 9s Duration Reactive BarrierExtra Regen
§ 500
Healing Rite
§ 500
Reactive Barrier
§ 1,250
Core Items
You should always prioritize Torment Pulse first. After you get it, you can see how strong their lineup is and how to act. When it comes to selling, make sure you sell Restorative Shot or Extra Regen if more space is needed:
Once you dominate your lane (if you manage to do it of course), that means you made yourself space. Then you should farm the neutrals close to their tower, and get the farm that’s on your side of the map too. Buying Melee Charge will allow you to farm them easier. One of the combos you need to focus on is your Ultimate into Charged Melee, into Shoulder Charge, into another Charged Melee, which is pretty much devastating. As for the items:
+125 Bonus Health +6 Spirit Power Periodically deals Spirit Damage to the closest two enemies nearby. 44 Pulse Damage 9m Pulse Radius 1.5s Pulse Interval Spirit Damage Scaling 0.24 Torment Pulse +16% Ability Duration +100 Bonus Health +1.75 Health Regen Is component of: Superior Duration Duration Extender +1.4 m/s Move Speed +2m/s Sprint Speed +75 Bonus Health +1.5 Health Regen Reduces the effect of enemy Movement Slow. +40% Movement Slow Resist Enduring Speed +4 Ammo +8% Bullet Resist Your Weapon Damage increases as you take sustained damage. +5% Weapon Damage per Stack 110 Damage taken to Stack 10 Max Stacks 10s Duration Berserker +100 Bonus Health +5% Bullet Resist Reduces Bullet Resist on enemies when you deal Spirit Damage. -12% Bullet Resist (Conditional) 8s Duration Bullet Resist Shredder +20% Bullet Resist +6% Weapon Damage Is component of: Improved Bullet Armor Bullet Armor +20% Spirit Resist +5 Spirit Power Is component of: Improved Spirit Armor Spirit Armor +40% Melee Damage +125 Bonus Health +8% Bullet Resist Your Melee Attack applies Movement Slow and heals you for 55% of the Melee Damage dealt plus 110. This heal is 40% effective vs non-heroes. +60% Movement Slow (Conditional) 2.5s Slow Duration Lifestrike +150 Bonus Health Reduces nearby enemies’ Bullet Resist and Fire Rate. If there is only one enemy hero nearby, this effect is tripled. -10% Bullet Resist (Conditional) -10% Fire Rate Slow (Conditional) 15m Radius Hunter's Aura +15% Bullet Resist +1 Stamina When in close range to your target, gain Weapon Damage and your bullets apply a Movement Slow. +45% Weapon Damage (Conditional) +25% Movement Slow (Conditional) 2s Slow Duration 15m Close Range Point Blank +45% Spirit Resist +8 Spirit Power Components: Spirit Armor Improved Spirit Armor +45% Bullet Resist +10% Weapon Damage Components: Bullet Armor Improved Bullet Armor +3 Stamina +20% Stamina Recovery +30% Air Jump/Dash Distance +7% Fire Rate +8 Spirit Power Passive: Increases the number of Air Dashes and Air Jumps that can be performed before landing from 1 to 2. Components: Extra Stamina Superior StaminaTorment Pulse
§ 3,000
Duration Extender
§ 1,250
Enduring Speed
§ 1,750
Berserker
§ 1,250
Bullet Resist Shredder
§ 1,250
Bullet Armor
§ 1,250
Spirit Armor
§ 1,250
Lifestrike
§ 3,500
Hunter's Aura
§ 3,000
Point Blank
§ 3,500
Improved Spirit Armor
§ 4,250
Improved Bullet Armor
§ 4,250
Superior Stamina
§ 3,500
Situational:
+20% Weapon Damage +8 Spirit Power Active: Curses an enemy - interrupting, Silencing, Disarming, and preventing item usage. Silenced Status Effect 3.25s Duration 20m Cast Range Curse +1m/s Sprint Speed +5 Spirit Power Active: Deals Spirit Damage and Slows targets movement and dashes. Also Silences their movement-based items and abilities. Does not affect target's stamina usage. 78 Damage +30% Movement Slow (Conditional) 3s Duration 25m Cast Range 30% Projectile Speed Increase Slowing Hex +1 Stamina +200 Spirit Shield Health +6 Spirit Power Active: Target is knocked down and Stunned after a 2s delay, interrupting and temporarily preventing them from taking any action. Stun Status Effect 0.9s Stun Duration 45m Cast Range Knockdown +8% Fire Rate +4 Spirit Power +50 Bonus Health Active: Target an enemy to apply Fire Rate Slow and reduce their Bullet Resist. 4.5s Duration +30% Fire Rate Slow (Conditional) -14% Bullet Resist (Conditional) 24m Cast Range 25s Cooldown Withering Whip Active: You enter a void state and become untargetable and invincible for a short duration, during which you cannot move or perform any actions. Afterwards you instantly reload and gain bonus Spirit Power. Press [SPACE] to cancel early. 3.5s Duration +14 Spirit Power 10s Bonus Spirit Duration Ethereal Shift +7 Spirit Power Active: Reduces healing received of targeted enemy and inflicts damage over time of their current health. Decay's damage is non-lethal. -50% Healing Reduction (Conditional) 3.1%/sec Bleed Damage 18m Cast Range 10s Duration Decay +200 Spirit Shield Health +1m/s Sprint Speed Active: Fires a projectile which silences and damages the target. Silence does not interrupt channeling abilities. Silenced Status Effect 112 Damage 25m Cast Range 3s Duration Silence Glyph +75 Bonus Health +6% Weapon Damage Reduces the duration of all negative effects applied to you. 30% Debuff Resist Is component of: Debuff Remover Debuff Reducer +125 Bonus Health +20% Weapon Damage Reduces the duration of all negative effects applied to you. 35% Debuff Resist Active: Purge all negative effects currently applied to you. If any effects were removed, gain a movement speed bonus. Cannot be used while Stunned or Slept. +3m/s Movement Speed (Conditional) 3s Duration Debuff RemoverCurse
§ 6,300
Slowing Hex
§ 1,250
Knockdown
§ 3,000
Withering Whip
§ 1,250
Ethereal Shift
§ 3,000
Decay
§ 1,250
Silence Glyph
§ 3,000
Debuff Reducer
§ 1,250
Debuff Remover
§ 4,250
Late Game Items
If you’re have a lot of net worth and you’re full of core items, then you should go for the luxury items. These items are very expensive, and once you get into this, you will realize.
+15% Bullet Resist +30% Weapon Damage Active: Teleport to an enemy target, applying Disarm, Slow, and dealing damage. 3s Disarm & Slow Duration +50% Movement Slow (Conditional) 150 Spirit Damage 25m Cast Range Phantom Strike +2 m/s Move Speed +25% Weapon Damage +150 Bonus Health Grants Lifesteal, Fire Rate, and Ammo. This added Ammo is not limited by your max magazine size. 100% Bullet Lifesteal 40% Fire Rate +50% Ammo 4.5s Duration Vampiric Burst +20% Spirit Lifesteal +12% Cooldown Reduction Upon casting an ultimate ability gain temporary Bullet Shield, Spirit Shield, and Spirit Power. +700 Bullet Shield (Conditional) +700 Spirit Shield (Conditional) +40 Spirit Power (Conditional) 15s Duration Diviner's Kevlar +32% Imbued Ability Cooldown Reduction +26% Non-Imbued Ability Cooldown Reduction +4 Health Regen Components: Improved Cooldown Superior Cooldown +20% Weapon Damage +8 Spirit Power Teleport straight ahead, gaining Bullet Resist. +30% Bullet Resist (Conditional) 13m Teleport Range 5s Buff Duration Warp Stone +600 Bonus Health +20% Melee Damage +20% Weapon Damage Active: Gain Bullet and Spirit Resist, and slow the movement and dash speed of enemies nearby. Your model size grows by 20%. +40% Bullet Resist (Conditional) +40% Spirit Resist (Conditional) +35% Movement Slow (Conditional) 10m Radius 7s Duration Colossus +150 Bonus Health +15% Spirit Resist +1 m/s Move Speed +12 Spirit Power Active: Suppress negative status effects and become Immune to Stun, Silence, Sleep, Root, and Disarm. Can be cast while channeling. 6s Duration 60s Cooldown Unstoppable +50 Bonus Health +2.5 Health Regen +4 Spirit Power When you deal Spirit Damage to enemies, you also apply Fire Rate Slow. +25% Fire Rate Slow (Conditional) 2s Duration Is component of: Mystic Slow Suppressor +100 Bonus Health +3 Health Regen +6 Spirit Power When the target takes Spirit Damage, they have their Movement Speed and Fire Rate reduced. +30% Movement Slow (Conditional) +40% Fire Rate Slow (Conditional) 2s Duration Components: Suppressor Mystic Slow +32% Imbued Ability Duration +26% Non-Imbued Ability Duration +175 Bonus Health +15% Weapon Damage +4 Health Regen Components: Duration Extender Superior Duration +20% Weapon Damage +10% Bullet Lifesteal +10% Spirit Lifesteal Headshots reduce target's Bullet and Spirit Resist. -24% Bullet Resist Reduction -24% Spirit Resist Reduction 5s Debuff Duration Crippling Headshot +35% Spirit Lifesteal +35% Bullet Lifesteal +175 Bonus Health +12 Spirit Power +15% Weapon Damage Leech +25% Weapon Damage +175 Bonus Health Your bullets apply Movement Slow and reduce the target's outgoing damage on hit. +25% Movement Slow (Conditional) -35% Damage Penalty (Conditional) 2.5s Debuff Duration Inhibitor +18% Cooldown Reduction +20% Weapon Damage +12 Spirit Power Passive: If you die, after 4s you will respawn at your death location with partial health. +50% Rebirth Health Soul Rebirth +12% Fire Rate +1 m/s Sprint Speed -50 Max Health Rapid RoundsPhantom Strike
§ 6,300
Vampiric Burst
§ 6,300
Diviner's Kevlar
§ 6,300
Superior Cooldown
§ 4,250
Warp Stone
§ 3,000
Colossus
§ 6,300
Unstoppable
§ 6,300
Suppressor
§ 1,250
Mystic Slow
§ 4,250
Superior Duration
§ 4,250
Crippling Headshot
§ 6,300
Leech
§ 6,300
Inhibitor
§ 6,300
Soul Rebirth
§ 6,300
Rapid Rounds
§ 500