Online multiplayer games are no strangers to cheats and hacks. However, an intriguing story recently emerged, unveiling the disparities between different anti-cheat systems and the repercussions of gaming misconduct. An Escape from Tarkov player, known for employing cheats in the game, was caught off-guard when he was banned from an entirely different title, BattleBit Remastered. The player detailed the fascinating twist in a Reddit post, which has since garnered attention.
In a Reddit post, the player elaborated on his unexpected ban from BattleBit Remastered despite having not cheated in that game. What was the catch? BattleBit’s anti-cheat system, EasyAntiCheat, detected his cheats from Tarkov.
This disclosure naturally led to a plethora of questions. How could one game’s system detect cheats from another title? And why hasn’t BattleState Games, the team behind Tarkov, identified and dealt with the player’s underhanded tactics?
Escape from Tarkov employs the BattleEye anti-cheat system, whereas BattleBit Remastered relies on EasyAntiCheat. Both these systems have proven their merit in multiple games over the years.
Nevertheless, their effectiveness isn’t just about the foundational technology but also hinges on its implementation by the game developers. EasyAntiCheat demonstrated a wider net of detection capabilities in this scenario, catching cheats even if they weren’t being actively exploited in BattleBit.
Friend got BANNED for cheating! Not in Tarkov though.
byu/godzilla2020 inEscapefromTarkov