BattleBit Remastered has received a new update, version 2.1.3, which introduces various gameplay enhancements, weapon adjustments, bug fixes, and more. Let’s delve into what’s new and improved.
v2.1.3 Patch Notes
- Support players will now able to re-supply players by equipping the ammo box and holding ‘RMB’
- Assault will have 6 bandages instead of 4 bandages
- Support will have 6 bandages instead of 4 bandages
- Engineer will have 6 bandages instead of 4 bandages
- Recon will have 5 bandages instead of 3 bandages
- Engineers now will able to repair 98% of the damages instead of 50% – 75%
- Players will no longer able to build hesco walls etc on the places where you would spawn by spawning on a flag etc, you can still place stuff inside flag, just not at places where people would spawn
- Entering/deploying on tanks will take 2 seconds instead of 4 seconds
- Added input buffer for single fire weapons. (No more dead clicks)
- There will be icon on barbed wires to indicate if it’s friendly barbed wire or not
- Dark Flashbang option added to gameplay settings
- Anti Vehicle Grenades will detonate on impact with vehicles now
- Anti Vehicle Grenade/Mine damage to buildings/walls radius reduced to 2 meters
- Grenades will no longer pass through vehicle windows and riot shields
End of Round
- End of the round, there will be leaderboard for best XXX during voting
- End of the round, random gamemode and random map options will be given on vote screen.
Vehicles
- Transport Vehicle physics slightly improved, more work will be done in this area
- Pilots will no longer able to pilot helicopters 180º upside down like a spaceship, they will now properly descend when tilted this way
Fixes
- Issue with squadmates being considered in combat when they aren’t, should be fixed
- Laggy player movement (for other players) fixed, (needs to be tested)
- Hit detection for mines, claymores, c4, drones fixed
- Player wouldn’t be able to use C4, mines (placed c4s, mines would be ineffective) if they would place them while switching guns quickly and firing fixed
- MK14’s previous velocity change properly applied
- Ultimax night vision ADS fixed
- A bug where water would render on top of smokes fixed.
- Fixed a bug where miniguns would continue to fire if the player who used it disconnects
- Fixed a bug where sniper sway wouldn’t be applied while sitting in vehicles
- A rare bug where player animations wouldn’t play and player would just float around without any animations fixed
- Rare bug – player spawning with no attachments fixed
- When there’s no room to exit a vehicle, the player will attempt to exit from above.
- Vehicle exit causing teleport to the roof of buildings should be fixed (needs to be tested)
- Server browser, region filters added.
- Light/heavy gadgets will be displayed on the game UI.
- Favorite servers will no longer disappear when server changes their name.
- The camo & helmets that are unlocked at rank 200 have been moved to Prestige 1, so players can continue using them after choosing to Prestige.
- Unable to choose players on map by clicking their name if they are in vehicle fixed.
- Unlocking “Empty Gadget” fixed
- Minor optimization and improvement of environmental models.
- This is the first iteration and more models will be updated over time in the future.
- Most models received contoured outlines that will improve the sense of space surrounding the player and make more easy to read a object shape in mono-shaded ambient lighting.
- Damage increased, from 30 to 32
- Vertical recoil increased, from 0.4 to 0.8
- Horizontal recoil increased, from 0.4 to 0.6
- Firerate increased, from 400 to 600
- Velocity increased, from 250 to 300
- Sound spread lowered, from 600 to 450
- Draw speed increased, from 1 to 2
- Magazine size increased, from 12 to 13
MP 443
- Damage increased, from 25 to 27
- Horizontal recoil increased, from 0.1 to 0.3
- Velocity increased, from 300 to 350
- Firerate increased, from 700 to 750
- Sound spread lowered, from 600 to 450
- Draw speed increased, from 1 to 2
- Magazine size increased, from 16 to 17
USP
- Damage increased, from 25 to 30
- Vertical recoil increased, from 0.4 to 0.7
- Horizontal recoil increased, from 0.4 to 0.5
- Velocity increased, from 250 to 320
- Firerate increased, from 500 to 650
- Sound spread lowered, from 600 to 450
- Draw speed increased, from 1 to 2
- Magazine size increased, from 12 to 15
Glock 18
- Damage increased, from 17 to 19
- Sound spread lowered, from 600 to 450
- Draw speed increased, from 1 to 1.75
- Magazine size increased, from 16 to 19
UNICA
- Light damage increased, from 0 to 10
- Vertical recoil lowered, from 6 to 5
- Horizontal recoil lowered, from 4 to 3.5
- First shot kick lowered, from 1.5 to 1.1
- Reload speed increased, from 1 to 1.2 (5s to 4.17s)
- Draw speed increased, from 1 to 1.5
- Headshot multiplier is 1.5x (default was 1.2x for pistols)
RSH12
- Damage increased, from 60 to 70
- Light damage increased, from 5 to 30
- Vertical recoil lowered, from 9 to 5
- Horizontal recoil increased, from 4 to 5
- First shot kick lowered, from 1.5 to 1.1
- Velocity increased, from 350 to 550
- Accuracy increased, from 73.75 to 78.75
- Reload speed increased, from 1 to 1.2 (4.93s to 4.11s)
- Draw speed increased, from 1.2 to 1.3
- Running speed increased, from 1 to 1.06
- Headshot multiplier is 1.5x (default was 1.2x for pistols)
DESERT EAGLE
- Damage lowered, from 90 to 72
- Light damage lowered, from 40 to 30
- Horizontal recoil increased, from 3.5 to 4
- First shot kick increased, from 1 to 1.1
- Velocity lowered, from 600 to 500
- Running speed increased, from 1 to 1.06
- Magazine size increased, from 6 to 7
- Accuracy lowered, from 85 to 78.75
- Draw speed increased, from 1 to 1.3
- Headshot multiplier is 1.5x (default was 1.2x for pistols)
MP7
- Damage fall-off START reduced, from 50 to 40
- Damage fall-off END reduced, from 200 to 140
UMP45
- Damage increased from 28 to 35
- Vertical recoil increased from 1 to 1.3
- Horizontal recoil increased from 0.65 to 0.9
- Firerate reduced from 700 to 650
- Damage fall-off START reduced from 50 to 20
- Damage fall-off END reduced from 200 to 140
PP2000
- Horizontal recoil increased, from 0.5 to 0.7
- Damage fall-off START reduced, from 50 to 20
- Damage fall-off END reduced, from 200 to 140
PP19
- Damage fall-off START reduced, from 50 to 40
- Damage fall-off END reduced, from 200 to 150
Kriss Vector
- Damage fall-off END reduced, from 200 to 150
MP5
- Damage fall-off START reduced, from 50 to 20
- Damage fall-off END reduced, from 200 to 140
Honey Badger
- Damage fall-off END reduced, from 200 to 150
P90
- Damage fall-off START reduced, from 50 to 20
- Damage fall-off END reduced, from 200 to 140
Scorpion
- Damage fall-off END reduced, from 200 to 140
L86A1
- Damage reduced from 32 to 31
- Vertical recoil reduced from 1.4 to 1.2
- Horizontal recoil reduced from 1.4 to 1
- Velocity increase from 600 to 650
- Reload speed increased from 1 to 1.05
M249
- ADS time reduced from 0.35 to 0.3
- Running speed increased from 0.9 to 0.925