Ascendant Studios has rolled out Update 2 for its action-adventure game Immortals of Aveum, available on Xbox Series X/S, PS5, and PC. The update aims to resolve numerous issues that plagued the game since its release. While our official review gave the title a modest score of 5 out of 10, this latest patch addresses some key concerns.
Official Patch Notes for Update 2 of Immortals of Aveum
KEY FIXES:
- Increased the mouse sensitivity range so users can adjust the setting lower as needed
- Fixed underlying issue that could cause console brightness to appear too dark or too bright
GAME PERFORMANCE:
- Fixed multiple instances of occasional crashes and progression blockers
- Fixed an issue where game was overwriting save slots when the user spawned at a specific location
- Improved various instances of FPS drops and stuttering throughout the game
- Addressed areas where the game would occasionally hitch or freeze momentarily
- Improved loot spawn time
GAMEPLAY:
- Fixed instances where objects were sometimes not appearing in the correct location
- Fixed various instances where spell cooldown, reload, and animations could trigger incorrectly or interfere with spell function
- Fixed various possible issues caused by dying and respawning
- Prevented spells being cast in the background of cinematics
- Addressed exploits in the Chapter 2 Howler fight
- Addressed exploit in the Obelisk Fane
- Addressed display issue with Spell preview videos
- Fixed various combat quirks with Archon and Red Elementals
- Addressed exploits when navigating the terrain in specific locations
- Fixed multiple areas where user could fall through map or get stuck
- Minor balancing and stat updates
- Addressed minor combat exploits
UI/UX:
- Added text to display unspent Ascension points when the user earns Arcanum
- Various level map fixes and improvements to ensure UI elements display as intended
- Fixed various instances where text did not display properly
- Improvements to the Performance Budget tool UI
- Fixes to Objective marker and Quest descriptions occasionally not displaying correctly
PC-SPECIFIC:
- Dialogue options now clickable using the mouse
- Prevented Fury Spells from being cast during conversations with NPCs
- Added a loading animation on the “Optimize Game Files” screen
- Fixed issue where message prompts were occasionally not appearing upon changing settings
- Added three graphics settings: Mesh Pool Quality, Shadow Rendering Pool Size, Render Target Pool Size
- Fixed issue on low and min spec PCs where some settings would be set to ultra by default, causing performance problems
- Fixed issues that sometimes occurred when changing the display resolution or display mode
CONSOLE-SPECIFIC:
- Removed empty boxes from Display menu tab
XBOX-SPECIFIC:
- Slightly improved graphical quality on Xbox Series S
MISC. CHANGES & MINOR FIXES:
- Made it so that tutorials related to combat appear again if you die before completing the tutorial
- Added a link to a help page when the game experiences online connectivity issues
- Fixes for missing or mistimed subtitles
- Fixed an issue where colorblind mode was displaying incorrectly
- Fixed an issue where combat banter would not play during The Morbane boss battle
- Updated localized Privacy and Cookie Policy documents
- Game credits list updated
- Minor visual improvements and fixes throughout the game to UI, VFX, animation, cinematics, and other art
- Minor fixes to audio mix and SFX
The update addresses a variety of issues and should make for a more stable and enjoyable gaming experience. Future updates are also on the horizon, aiming to introduce more features and options as requested by the community.