Larian Studios’ epic role-playing game, Baldur’s Gate 3, has made its full debut on PC, and it’s doing tremendously well, with over 470,000 peak concurrent players on Steam. Despite facing multiple hurdles, such as the pandemic and geopolitical issues, the company remained financially stable, buoyed by the game’s early access sales, which amounted to over 2.5 million copies. The game will launch on PS5 on September 6th.
According to an article by Bloomberg’s Jason Schreier, the game’s early success is linked to the studio’s unique approach. After six years in development, Baldur’s Gate 3 features 174 hours of cut scenes and offers up to 17,000 possible ending variations. This extensive scope was driven by the studio’s vision to immerse players in a rich, player-centric narrative.
The game’s complexity mirrors Larian Studios’ growth over the past years. Since its last release in 2017, Larian has grown from a 140-person team to a sprawling organization of 450 employees spread across six countries, making it one of the largest privately owned video game companies. CEO Swen Vincke emphasizes that the game’s sales are vital to justify this substantial growth.
Notably, Vincke is an unusual figurehead in the gaming industry – a hardcore gamer, a fan favorite, and a charismatic personality who often appears in the company’s live streams clad in a plate mail armor, adding a unique flair to his role. His genuine enjoyment and dedication to the work have been a significant part of Larian’s identity and success.
Larian Studios was first established in 1996 by Vincke, drawing inspiration from classic role-playing games like Ultima VII: The Black Gate. The company found its footing with Divinity: Original Sin in 2014, which sold half a million copies and was followed by a successful sequel.
Their ongoing project, Baldur’s Gate 3, represents a landmark shift in their production process. Unlike previous Larian games, it features extensive film-like dialogue scenes and intricate character expressions. Vincke compares the process to “making a movie – or many movies at the same time,” highlighting the unexpected requirement for diverse teams such as lighting and audio teams.
Baldur’s Gate 3 was put into an early-access mode in October 2020, allowing players to buy and play through an unfinished version of its first act. This unusual approach enabled the company to stay financially viable as the game’s development stretched on and ultimately proved successful.
However, the game’s development was not without its challenges. The Covid-19 pandemic and Russia’s invasion of Ukraine, which led to the closure of Larian’s St. Petersburg office, caused substantial disruptions. Despite these difficulties, the company decided to release the PC version of Baldur’s Gate 3 four weeks ahead of schedule, to avoid clashes with other major game releases in the fall.
Even with all this success, Vincke is modest about the future. Despite speculation about potential acquisitions, he has no intention to sell. He also desires for Larian’s next project to be smaller, emphasizing his preference to be the underdog.