Bohemia Interactive and third-party Arma 3 developer Savage Game Design have dropped a significant update for their Creator DLC: S.O.G. Prairie Fire. The highly anticipated Update 1.3 expands the game’s landscape with new factions, vehicles, weapons, equipment, and much more.
This major content update primarily expands the game’s factions. The update introduces FANK (1970 and 1971), Khmer Rouge (1970 and 1975), USMC (1966, 1968, and 1970), USMC Force Recon (1966, 1968, and 1970), and MEDT with pre-loaded CISO green packs. Players can also enjoy 30 new insignia patches, including the 195th AHC, USMC Advisors and Aviation, MEDTC, and FANK.
Vehicle lovers will be excited by the addition of several new vehicles and their variants. “Dirt Ranger” off-road vehicle, three models of Armored Personnel Carriers (M125, M132, and M577), M48A3 “Patton” Main Battle Tank, M67 Flamethrower Tank, and BTR-50 are all making their way to the battlegrounds. For aviation enthusiasts, there’s the CH-47A Chinook, ACH-47A “Guns-a-Go-Go”, and MiG-21 PFM Fishbed-F. Also added are new textures and model variants for existing vehicles.
For the complete update changelog, check below:
S.O.G. Prairie Fire v1.3 changelog
New Content
Added: Singleplayer scenario variants of all Campaign Missions (01-08) for solo enjoyment, allowing proper saving and loading
Added: 2 new showcases for new 1.3 content
Added: Music 2 new tracks “Prepare For Battle” and “Tour Of Duty”
Added: Vehicle CH-47A Chinook with 2 model variants (Transport, Medical)
Added: Vehicle ACH-47A “Guns-a-Go-Go” Gunship
Added: Vehicle M48A3 “Patton” Main Battle Tank
Added: Vehicle M67A2 Flamethrower Tank
Added: Vehicle M125 Armoured Personnel Carrier with M29 Mortar
Added: Vehicle M132 Armoured Personnel Carrier with flamethrower
Added: Vehicle M577 Armoured Personnel Carrier with 2 model variants (Command, Medical)
Added: Vehicle “Dirt Ranger” with 6 model variants (Open, Closed, Medical, M60, M40A1, Twin M60)
Added: Vehicle M274 Mule with 5 model variants (Transport, Cargo, M60, M40A1, M134)
Added: Static M2HB Scoped with 2 model variants
Added: Vehicle MiG-21 PFM Fishbed-F with gunpod and fuel tanks
Added: Vehicle T-54B Main Battle Tank
Added: Vehicle OT-54 Flamethrower Tank
Added: Vehicle BTR-50 with 3 model variants (Transport, Medical, ZGU-1 Anti Aircraft)
Added: Vehicle BTR-40 – 3 new model variants (SGMB, Type 56 Recoilless Rifle, Type 53 Mortar)
Added: Static ZGU-1 AA gun
Added: Static M1910 Machinegun with 3 model variants
Added: Launcher M20A1B1 with HEAT and WP rounds
Added: Light Machinegun L4
Added: Rifle M1903 with rifle grenades, scope, camo wrap and bayonet
Added: Rifle M14A1 Shorty with 2 model variants with front sight accessory
Added: M1 Carbine Shorty (suppressed)
Added: Submachinegun L2A3 with 2 model variants
Added: Submachinegun L34A1 (suppressed) with 3 model variants including grenade launcher
Added: Suppressor for HP pistol
Added: M63a bipod
Added: Binocular item “SOG 35mm Camera”
Added: 4 Additional traps and mines: M18 Claymore and M18 Claymore with M34 WP with 10s fuzes
Added: Launcher magazine RPG2 with timed fuze for airburst
Added: Machinegun MG42
Added: Sniper Rifle SVD with scope and camo wrap
Added: Rifle K98k with scope, camo wrap and bayonet
Added: Rifle M36 with bayonet and camo wrap
Added: Assault Rifle AK
Added: Assault Rifle KBKG with rifle grenades
Added: Submachinegun Type 64 (suppressed) with 2 model variants
Added: Pistol Type 64 (suppressed)
Added: Pistol P38
Added: Pistol PPK and suppressor
Added: 14 New weapon accessories: 3 Bayonets (M1903 / K98k / M36); 4 Camo wraps (M1903 / SVD / M36 / K98k); 4 Optics (M1903, K98k, SVD, M14A1); 1 Bipod (M63a); and 2 suppressors (PPK, HP)
Added: Vest 6 USMC Flak Vest models
Added: Vest 3 USMC FORECON vest models
Added: Backpack 5 USMC M1941 packs
Added: Backpack 4 ARVN rucksacks
Added: Backpack T-10 with green parachute
Added: Headgear 7 New USMC M1 Helmets, in 2 colors each
Added: Headgear 3 New Beret variants for US MEDT
Added: Headgear 1 New SOG Boonie with Rebel Flag and 5 New variants of SOG Grey Boonie with/ without Rebel Flag
Added: Faction units FANK in 2 time zones (70 and 71 uniform/weapons)
Added: Faction units Khmer Rouge in 2 time zones (70 and 75 uniform/weapons)
Added: Faction units USMC in 3 time zones (66, 68 and 70 uniform/weapons)
Added: Units USMC Force Recon in 3 time zones (66, 68 and 70 uniform/weapons)
Added: Units US MEDT
Added: Unit Insignia 30 New Patches including the 195th AHC, USMC Advisors and Aviation, US MEDT and FANK
Added: Groups for all new factions and vehicles
Added: Prop Telephone
Added: Prop Typewriter
Added: Prop M43 Entrenching Tool
Added: Modules “Ambient Mines”
Added: Module to enable SOG camera photo saving
Added: Dried trees
Added: Hanoi Bridge Roadways
New Variants
Added: Vehicle Taxi variant (Boheme Bonn)
Added: Vehicle textures/decals for new units (UH-1D, M151)
Added: Headgear 6 additional variants for boonie hat models (ERDL green)
Added: MACV-SOG 3 additional units with new weapons
Added: Vehicle BTR-40 new textures
Added: XM177E2 with M203 grenade launcher and camo
Added: MAT-49 non-tracer magazine
Content Changes
Campaign
Changed: Singleplayer scenario variant of all Campaign missions (01-08), have minimal changes to allow solo play, mainly to allow proper saving and loading
Changed: Adjusted solo play missions to be more balanced and playable also working with SOG AI mod (NOTE: The missions were designed to be played Co-op and it’s still the recommended way to play them)
Sound
Changed: Added new bomb and debris sounds to support the sand effect of the new FX
Changed: EQ tweaks for various weapons like DP27, M60, RPD, M16, M38 fam, etc.
Changed: Guns overall are a little louder
Changed: Nearly all weapon firing sounds were overhauled or redesigned, but kept the original feel
Changed: Most reload animation sounds were reworked, less rustling of arms, better matched to the respective materials of the weapon
Changed: Tweaked gear movement sounds
Changed: Heavier sounds for cannons and howitzers
Changed: New bullet hit sounds to be more aggressive and dangerous
Changed: New crawling sounds when with gear
Changed: New realistic RPG2 and RPG7 fire sounds
Changed: New, heavy launcher sound for the M72 LAW
Changed: Overhauled interior weapon firing sounds to be more noisy and aggressive
Changed: Reduced volume from BLU-82 bomb
Changed: The dart gun has new firing sounds out of water and new reload sounds
Changed: Tweaked environmental SFX to be more focused on the different times of day (Morning, Day, Evening, Night)
Changed: Tweaked medium distance firing sounds
Changed: Tweaked basic soft and solid boots footstep shaders
Changed: Tweaked airburst shrapnel sound
Changed: Volume adjustment for howitzer clos- shot sounds
Changed: Volume adjustment for DSHKM
Changed: Sound tweaks on miniguns
Characters
Changed: Added newer mines to PAVN engineer and sapper packs
Changed: Added Cambodian names
Changed: Added new weapons classes to previous troops
Changed: PAVN Snipers now have correct headgear
Terrain
Changed: Added “The Bra” map tag to SteamManagerConfig
Changed: Added concrete pads at railway crossings
Changed: Updates Ghost House to have internal stairs
Changed: Upgraded rice paddy water and oval craters
Vehicles
Changed: AH-1G Added 12x HE 10 and 10x HE17 rockets to M200 19x rocket pods for use on all pylons, updated MasterArm presets and included new HCAS pre-set
Changed: BTR-40 Geo LOD got updated
Changed: CH-34/ Mi-2/ OH-6A/ UH-1 added memory point and config to allow ACE3 fast roping
Changed: F4 – fixed small pilot compass and horizon indicator movements
Changed: F4 – restricted manual fire to pilot
Changed: F4/MiG-19/F-100 prevent afterburner usage during takeoff
Changed: MiG-19 reduced landing speed and stall speed slightly
Changed: OH-6A Advanced Flight Model /AFM) ground handling improvement
Changed: PT-76 removed mass from Geometry Phys LODs
Changed: Removed green cross from Opfor ambulance/medevac vehicles
Changed: Turrets M40A1 and Mk18 added flip-vehicle user action
Changed: Type 53 Mortar removed green channel heating which should not be present
Changed: Type 63 Mortar added two new decal schemes
Changed: ZiL-157 enabled data link sending for Radar Truck
Weapons
Changed: Added new FX effects for different explosion sizes (60mm range, 80-85mm range, 105mm range and above, 500lb bombs, 1,000lb bombs, 2,000lb bombs, 15,000lb bombs)
Changed: Updated existing weapon crates with new weapons, items and magazines
Fixed: .38 Revolver and Model 10 aiming down sight
Fixed: Added bipod to M16 sniper rifle
Fixed: Added missing Zeus flare colours
Fixed: M1/M2 Carbines now correctly use .30 carbine ammo
Fixed: SKS CQB optics mode / SKS now uses a custom scope, no longer the one for the M91/30
Functions
Changed: 3DEN – added an attribute for vehicle flag raising to act as a template
Changed: MasterArm action reworked – added to vehicles instead of player units
Objects
Changed: File Photos and Fuel Can added property autocenter=0 so they can be used as proxy objects
UI
Changed: Added campaign and showcases spotlights to main menu
Content Fixes
Campaign
Fixed: Eldest Son II and Black Spear chinese translations
Fixed: 01 CO14 Eldest Son – LZ London – Helicopter lands into trees and rocks
Sound
Fixed: Missing firing sounds for the M75 grenade launcher on the OH-6A Cayuse
Fixed: Some minor sound issues and clicks
Fixed: Air Gatling/Cannon sounds
Characters
Fixed: Removed surplus items from vests
Fixed: Instant reload on spawning some AI rocket or grenadier units
Fixed: SVH4 Helmets UI still showing old Yellow Texture
Fixed: Vest – Army Rifleman (02) – Flashlight Issue
Terrain
Fixed: Multiple missing strings
Fixed: Shed object on Hickory hill, Khe Sanh
Vehicles
Fixed: AH-1 fixed pedal positions so that both feet move together (AFM)
Fixed: AH-1 removed animation from stabilisers
Fixed: BLU82 Refactor to use projectile event handlers instead of particle script
Fixed: BTR-40 removed delay on sideport closing
Fixed: CH34 /OH-6A /UH-1 fixed pedal animations so that both pedals move together in correct directions (AFM only)
Fixed: CH34 copilot compass direction
Fixed: Civ Cars IKcurve entries to fix rpt error
Fixed: DShKM (low and armoured) fixed the naming of the disassembled bags
Fixed: F4 – manual fire issues on dedicated server
Fixed: F4 WSO name not appearing on the plane
Fixed: F4 afterburner was showing in distant LOD’s even when off
Fixed: H12 HEF submunition models
Fixed: H12 disabled ability to disassemble
Fixed: M101 enabled hiding of ground clutter objects via Virtual Garage
Fixed: M60 – Muzzle Flash is inside the weapon
Fixed: M60 – Vehicle turret zoom inconsistency
Fixed: MiG-19 adjusted to more reasonable sensor ranges
Fixed: MiG-19 mass of AA2 missiles
Fixed: MiG-19 missing datalink
Fixed: MiG-19 naming of AT version
Fixed: MiG-19 typo in cockpit fuel warning
Fixed: Multiple missing camo entries, incorrect gun in groundholder, bipod classnames and multiple invalid mode fullauto_medium entries
Fixed: OH-6A corrected calibration of air speed display, and maxValue of torque display animation
Fixed: Parachutes – added two missing bones in the skeleton
Fixed: Type 63 Mortar fixed NVA roundel clipping on green “450” textureSource
Fixed: UH-1 removed animation from stabilisers
Fixed: ZiL-157 removed LOD 7 with MLOD textures
Weapons
Fixed: .30 cal models were oversized
Fixed: Booby-trapped ammobox model
Fixed: F1 magazine – no visible loaded bullets
Fixed: F1 magazines – inconsistent description
Fixed: F1 magazines – incorrect preview and model
Fixed: L1A1 missing context entry for prone right
Fixed: M14 – thermal inconsistencies
Fixed: Tracer count in M14 10 round mags
Fixed: MAT 49 VC incorrect mag classes
Fixed: MG42 (Low) – too long ammotype name, incorrect getout position, inconsistent assembly
Fixed: Multiple weapons – Magazines spawn too low
Fixed: Punji traps now have uniform naming
Fixed: Sling shadow on XM16E1 (All Variants) / M16 (All variants)
Objects
Fixed: ANZAC pack shovel retextured
Fixed: Floating candle in tunnel on table
Fixed: Multiple missing strings
Fixed: Removed plastic bottles from garbage heaps
Fixed: Editor – Some objects missing appropriate icon
Functions
Fixed: Artillery support – error in transport add action remote executing
Fixed: Death Screen animated titles not hidden due to 2.10 update
Fixed: Issue with AI units not being moved out of the transport helicopter when it kicks out players
Fixed: Issue with artillery menu not closing if the player is killed
Fixed: holdAction – changes to use VN functions instead of overwriting BI ones
Mike Force updates
New Content
Added: S.O.G. Prairie Fire 1.3 weapons to the arsenal
Added: S.O.G. Prairie Fire 1.3 vehicles to the spawn points
Added: S.O.G. Prairie Fire 1.3 vehicles to FOB workshops
Added: Static weapon spawn points with M45 M101 ZPU etc.
Added: Mission parameter to scale the number of AI (and therefore difficulty)
Content Changes
Changed: Vehicles can now be changed when they’re at their spawn point. Press ‘6’ to change vehicle.
Changed: Minor changes to bases on Khe Sanh Cam Lao Nam and The Bra
Changed: Added a notification when counterattacks are failed
Changed: Altis Green Hornets base is now more compact
Content Fixes
Fixed: Zone progression rewritten to be more robust (fewer bugs)
Fixed: Headless clients should be much more effective at hosting AI (i.e, player performance will be better when running HCs)
Fixed: Vehicles should explode far less often when created at the workshop
Fixed: Vehicles should explode far less often when recovered at a wreck recovery point
Fixed: Wreck recovery point status should update correctly
Fixed: Team swapping no longer causes an error
Fixed: Altis now has headless client slots
Fixed: Failing to create marker when loading respawn points