Team Ninja has unveiled a new update for their popular action game Wo Long: Fallen Dynasty, bringing a plethora of enhancements and bug fixes to improve the overall gaming experience. Update 1.05, also known as PS5 version 1.005, introduces new features and options primarily focusing on targeting and camera controls, making it easier for players to navigate and battle in the game’s immersive world.
Among the most notable additions are settings that allow players to automatically switch locked-on targets upon successfully deflecting or deflecting in response to Critical Blows. These options can be enabled in the Game Settings, giving players more control over their combat experience.
Furthermore, the update introduces options to set rotation and tracking speed for the lock-on camera and enable or disable inertial movement when rotating the camera. These enhancements will give players a smoother and more customizable camera experience during gameplay. Without further ado, you can find the complete patch notes below:
Wo Long: Fallen Dynasty Patch 1.05 Notes
All Platforms
Additional Features
-
- Added the settings options to automatically switch locked-on targets upon successfully deflecting or deflecting in response to Critical Blows.
Note: Players can enable these options in the Game Settings by selecting Switch Locked-on Target after Deflecting and Switch Locked-on Target after Deflecting a Critical Blow. - Added the settings option to switch the locked-on target to the nearest enemy by pressing down the right stick.
Note: Players can enable this option in the Game Settings by selecting Switch Locked-on Target to Nearest Enemy. - Added options to set the rotation and tracking speed for the lock-on camera.
Note: These options have been added to the Lock-on Camera page in the Camera Settings. - Added the option to enable/disable inertial movement when rotating the camera.
Note: This option has been added to the Normal Camera page in the Camera Settings. - Modified the Reinforcements menu to show warriors who have sworn oaths with the player but are not currently available as companions. Also made it possible to gift Cups of Cordiality.
- Added an option allowing players to part ways with companions by selecting a current companion in the Reinforcements menu rather than using a Willow Branch.
- Made changes so that the sort order for the following menus is saved:
- Equipment, Inventory, Status, Set Wizardry Spells, Battle Set, and all menus available at the Blacksmith
- Added an interface allowing players to compare equipment in the Equipment menu.
Note: Further expansions for the comparison interface, such as support for the Set Bonus list and the Status menu, are slated for subsequent patches. - Made changes to the Equipment menu so that players may now check and select equipment set to Favorites.
- Made changes to the Travel menu which will allow players to check their progress in collecting Shitieshou, Golden Cicada Shells, Tablets, Dragon Vein Essence, and Dragon Vein Crystals via icons.
- Added check mark icons to completed missions in the Travel menu.
- Changed some of the designs and the captions for controls to make it easier to distinguish between the Inventory and Storehouse menus at the Blacksmith.
- Added a dedicated icon that is shown when automatically restocking arrows, projectiles, and consumable items.
- Added warnings to notify players when their equipment weight ratio exceeds 100%.
- Added the settings options to automatically switch locked-on targets upon successfully deflecting or deflecting in response to Critical Blows.
Adjustments
-
- Made the following adjustments to drop rates:
- Increased the drop rate of items with high rarities after defeating bosses in main battlefields.
- Increased the drop rate of items with high rarities after defeating sub battlefield bosses in duels.
- Increased the drop rate of items with high rarities after defeating other players in Invade sessions.
- Made adjustments so that items from treasure chests containing equipment will incur random loots (only when opening them for the second time onwards).
Note: Starting from the second playthrough, such items, while having higher upgrade levels, are also more likely to be of higher rarities. - Made adjustments so that items with higher rarities are more likely to be dropped after the player defeats enemies with higher Morale Ranks than the player’s current Morale Rank.
- Adjusted the lock-on target selection criteria to avoid prioritizing enemies farther away from the player even when there are other enemies nearby.
- Improved situations in which the game occasionally failed to automatically switch to a new locked-on target after the player defeated an enemy.
- Changed the interaction command for Burial Flags to the ↓ arrow key or ↓ on the directional pad.
- Made some adjustments to the level of difficulty for the battle against Zhang Liang in the main battlefield “Village of Calamity,” including the following:
- Decreased the maximum HP of his first form
- Adjusted each type of damage
- Adjusted the AI
- Adjusted camera movement during airborne attacks
- Added a tutorial to the battle against Zhang Liang in the main battlefield “Village of Calamity.”
- Made adjustments so that Divine Beast attacks are affected by the player’s Morale Rank.
- Adjusted the amount of damage dealt by each Divine Beast, taking into account the effect of the player’s Morale Rank.
- Extended the duration of invincibility after performing Fatal Strikes or deflect in response to Critical Blows, as the effects of invincibility wore off before players regained control.
- Made changes to Photograph mode so that the direction of camera movement and rotation is now based on the player’s view when tilting the camera.
- Made changes so that Revenge is not overwritten when players are defeated by the target of Revenge and are awaiting aid during multiplayer sessions.
Note: This change will prevent the loss of Genuine Qi when awaiting aid or when given aid repeatedly after being defeated by the same enemy.
- Made the following adjustments to drop rates:
Major Bug Fixes
-
-
- Fixed crash-prone situations that occurred in certain environments.
- Fixed a bug that prevented players from progressing after matching up with other players under certain conditions in Co-op.
- Fixed a bug that allowed players to go outside the bounds of the current stage from certain locations in some stages.
- Fixed a bug that caused characters to become stuck (in the ground/surrounding objects) in certain locations in some stages, making it impossible for players to progress.
- Fixed a bug that prevented players from re-entering the boss area in some stages.
- Fixed a bug that caused Peculiar Inner Elixir to be obtained by defeating players during Invade sessions, even if it had not been previously acquired.
- Fixed a bug that caused a number of enemies to die every time the game was restarted from certain Battle Flags in the main battlefield “Darkness over the Hanshui River.”
- Fixed a bug that made it possible to exchange items with a Shitieshou every time the game was restarted from certain Battle Flags in the sub battlefield “Heirloom Seal of the Realm.”
- Fixed a bug in the sub battlefield “Legend of the Thunder God” in which the item drop rate after defeating the boss was equivalent to the rate for minor enemies.
- Fixed a bug that would sometimes cause Hong Jing to become stuck in the ground after attacking her with the Martial Arts technique Antelope Horn in the sub battlefield “The Scarlet Crystal.”
- Fixed a bug in which the sum of special effects values shown by rank would sometimes be displayed incorrectly.
Note: There is no change to the actual values of each special effect. - Fixed a bug in which the special effect Ammo Held Max was not taken into account when moving projectiles between the inventory and the storehouse.
- Fixed a bug in which the New Items list did not prioritize items that had previously been acquired, but were used up and then acquired again.
- Fixed a bug that caused the player’s character to die if they removed equipment that had the special effect for HP on it when they were on the verge of death.
- Fixed a bug that would sometimes prevent invading players from performing Fatal Strikes directly after using the Martial Arts techniques Dawning Sky and Skyward Evergreen depending on the height settings of that character.
- Fixed a bug that occurred during multiplayer Recruit sessions with 3 players, in which the time left to provide aid to the remaining players would not be displayed if the player with a newer Player Number had been killed.
- Fixed other minor bugs.
-
Steam®/Microsoft Store Versions
Additional Features
-
-
- Added the option Make Offering to Burial Flag to the key configurations.
- Added the option Switch Locked-on Target (Away from Camera) and the option Switch Locked-on Target (Toward Camera) to the key configurations.
-
Major Bug Fixes
-
- Fixed crash-prone situations that occurred in certain environments.
- Fixed a bug which sometimes prevented the destination marker on the Sense Qi Map from being displayed in ultrawide resolution.
- Fixed a bug that prevented players from launching Spirit attacks if Guard had been set to the Shift key in Control Settings.
Ver1.04
All Platforms
Adjustments/Additional Features
- Added a feature that automatically restock arrows/projectiles and consumable items from the storehouse upon accessing a Battle Flag.
- Made it possible for players to switch lock-on to another target during the animation sequence for Fatal Strikes, deflects (in response to an enemy’s Critical Blow), and Divine Beasts Summons.
- Made it possible for players to open the Travel screen from the screen that appears after clearing a battlefield (except for main battlefields cleared for the first time), and then select which battlefield they would like to go to next.
- Added the option to return to the briefing screen before starting Co-op and the option to try the same battlefield again, to the screen that appears after completing a Co-op session.
- Changed the player’s Morale Rank to 20 while at the base, the hidden village.
- Made the following adjustments to the difficulty of the sub battlefield “The Tiger’s Loyal Subjects”:
- Adjustments to the AI
- Adjustments to damage taken from Critical Blows, the parameters for the increase/decrease of Spirit, etc.
- Upward adjustment of the Morale Points acquired by players
Major Bug Fixes
- Fixed crash-prone situations that occurred in certain environments.
- Fixed a bug that allowed players to enter areas outside of the current stage from certain locations in some stages.
- Fixed a bug that caused characters to become stuck (in the ground/surrounding objects) in certain locations in some stages, making it impossible for players to progress.
- Fixed a bug that caused the enemies in some stages to be pushed out of the stage, making it impossible for players to progress.
- Fixed a bug that caused guest players in Recruit to become unable to progress upon entering a certain house in the sub battlefield “The Lost Sacred Artifact” until the host player opened the door.
- Fixed a bug that made it possible to exchange items with a Shitieshou every time the player resumes the game from a Battle Flag in the sub battlefield “Fate of the Entertainer.”
- Fixed a bug that occurred during the battle against Zhang Liang in the main battlefield “Village of Calamity” where, if the player went into Spirit Disruption right when they defeated Zhang Liang’s first form, they would remain in Spirit Disruption at the start of the battle against his second form.
- Fixed a bug that caused the Spirit Disruption of “Embodiment of Demonic Qi” to last longer.
- Fixed a bug that could make it impossible for the player to proceed if they summoned the Divine Beast Yinglong right as they died.
- Fixed a bug in which the magnitudes of special effects on emptied embedment slots would sometimes change when loading save data.
- Fixed a bug that prevented embedment on locked equipment.
- Fixed a bug that would sometimes provide fewer embedment slots than there should have been on battlefield clear rewards and accessories in the “Path of the Rising Dragon” difficulty level.
- Fixed a bug that allowed users to sell equipment registered to favorites.
- Fixed a bug that caused the effects of the special effect Set Bonus Requirement Mitigation to accumulate.
- Fixed a bug that prevented players from being able to skip cutscenes upon using certain controls.
- Fixed a bug that caused the number of arrows/projectiles in the player’s inventory to duplicate under certain conditions.
- Fixed a bug that would sometimes make it impossible for the player to obtain some trophies/achievements.
Note: After the update is applied, these trophies/achievements can be obtained by clearing any of the main or sub battlefields. - Fixed a bug that prevented players from saving the parameters for the Upper Lip Edge Thickness and the Lower Lip Edge Thickness after selecting Save in Character Creation.
- Fixed other minor bugs.
Steam®/Microsoft Store Versions
Adjustments
- Improved the camera controls when using a mouse.
- Improved the tilting scroll wheel controls.
- Improved the lighting controls when using a mouse in Photograph mode.
Major Bug Fixes
- Fixed crash-prone situations that occurred in certain environments.
- Fixed flickering that occurred in certain environments.
- Alleviated the issue of rendering distortions in certain environments.
- Fixed a bug in which the time it took to successfully provide aid was different depending on the frame rate settings.
- Fixed a bug that could sometimes prevent key configurations from being saved under certain conditions.
- Fixed a bug that caused key configurations to be reset to their default values when screen resolution was changed.
- Fixed the issue on AE-5 Plus and AE-7 sound cards that required the Direct Mode to be enabled for the audio to play.
- Fixed a bug in which the player sometimes remained transparent (in appearance only) after the effects of “Unseeable Form” wore off.
- Fixed a bug that caused unnecessary text to be displayed in certain UIs in the 120FPS setting.
Ver1.03
All Platforms
Adjustments
- Made it possible for guest players in Recruit (online multiplayer) sessions to skip cutscenes and leave the session after boss battles.
Major Bug Fixes
- Fixed a bug in which the player would not be able to progress beyond the area where they encounter Zhao Yun in the main battlefield “Two Chivalrous Heroes” if the saved data from the demo version had a specific progress status and was transferred to the full version.
- Fixed a bug in which the special effects of equipment in the storehouse would be lost if the saved data from the demo version was transferred to the full version.
- Fixed a bug that prevented the player from re-entering the boss area of the main battlefield “Fall of the Corrupted Eunuch” if both the player and Baishe had been defeated at the same time.
- Fixed a bug that prevented the player from obtaining the trophy/achievement “Awakening of the Unscrupulous Hero” during online multiplayer sessions.
Note: After the update is applied, this trophy/achievement can be obtained by clearing any of the main or sub battlefields. - Fixed a bug that caused a crash when hitting enemies with the attacks “Falling Leaves” and “Scattered Leaves” while using dual halberds that had been decorated.
- Fixed a bug that caused some graphics settings to be reset to the default settings each time the game was launched.
- Fixed some other minor bugs.
Steam®/Microsoft Store Versions
Adjustments
- Improved the camera controls when using a mouse.
Major Bug Fixes
- Fixed crash-prone situations that occurred in certain environments.
- Fixed white flickers that occurred in certain environments.
- Fixed a bug that caused some resolutions to not be selectable in certain environments.
- Fixed a problem in which the wrong graphics card was selected to run the game in certain environments.
- Fixed a bug that caused a crash when running the game with a certain screen resolution setting, and then applying a specific filter in Photograph mode and exiting.
Demo Ver. 2.03
All Platforms
Major Bug Fixes
- Fixed a bug in which the special effects of equipment in the storehouse would be lost after exiting and then restarting the game.
Steam®/Microsoft Store Versions
Adjustments
- Improved the camera controls when using a mouse.