Riot Games has released a minor update for Valorant titled 6.03. This update focuses on bringing back the balance between Killjoy and Raze, as some of their exceptional abilities are getting a slight nerf.
Furthermore, this patch addresses some bugs and issues, including the adjustment of the vertical range of some agents, KAY/O being able to move while downed, including the disconnection/reconnection bug where it would allow players to gain an unfair advantage by seeing shut doors open, and vice versa.
The game has also received a new setting that will allow players to hold secondary fire to go to level 2 zoom. Speaking of weapon zoom, it has been restored to pre-patch 6.0 behavior transitioning from weapon equip to zoom/ads.
As usual, the developer has revealed the update notes, which can be found below:
Valorant 6.03 Patch Notes
GAMEPLAY SYSTEMS UPDATES
- Adjusted the Firing Error graph to use worst case error represented as degrees from the aim direction. The graph now reports the worst case error degrees of a possible bullet vector—before it didn’t account for the generation of the actual error vector.
- Introduced a new setting “Operator (Hold)” which allows those of you in Toggle Mode to hold Secondary Fire to go to Level 2 zoom. (Pre-Patch 6.0 zoom behavior).
- Restored weapon zoom to pre-Patch 6.0 behavior when transitioning from weapon equip to Zoom/Aim Down Sights.
MODES UPDATES
SWIFTPLAY
- Remember when we told you the Swiftplay Beta would end in January. We sorta lied. Everyone decided to just keep it on. Please keep sending us your feedback, though!
SOCIAL UPDATES
- Added Real Time Text Evaluation (NA only to start) to the Agent Select screen.
BUG FIXES
- Adjusted Sage, Neon, Jett, and Yoru’s hair heights to fit within our standardized vertical range
- AI (such as Skye’s Seekers [X]) will now travel through the crouch-only connection on Pearl near the Defender’s spawn area
- Fixed a bug where KAY/O would sometimes be able to move after being downed during NULL/cmd (X)
- Fixed a bug on Fracture where a player could fall off and die if two players ride the zipline at the same time. Thanks for the report on Reddit!
- Fixed a bug where disconnecting and reconnecting multiple times in a round could cause a door on any map to incorrectly appear open or shut.
- Fixed a bug where rapidly spamming the Marshall’s zoom button could cause the scope to get stuck cycling in and out.