DayZ is currently in its 1.18 experimental server cycle. This means that the official experimental servers contain slightly advanced code that hasn’t managed to get to the live servers due to its testing purposes. With that said, a new Hotfix will be deployed in approximately 30 minutes, adding up to a total of three experimental updates for the 1.18 experimental cycle. The latest update is titled 1.18 Update 3, and it contains plenty of fixes and changes.
Unlike the live servers, the experimental servers are there to gather player feedback and help Bohemia Interactive make changes before the content gets over to the live servers. Before its admission, it’s vital to notice how Bohemia Interactive is dealing with all of this, while it’s also dealing with a new product they launched that should haul over a unique Arma experience.
Without further ado, below you can find the complete Patch Notes for 1.18 Experimental Hotfix – Update 3.
PC Experimental 1.18 Update 3 – Version 1.18.154916 (Released on 31.05.2022)
GAME
FIXED
- Fixed a number of game crashes
- It was possible to add the Remote Detonator to the improvised explosive’s attachments
- Gas canisters would not explode when instantly ruined from pristine state
- Magazines would not display the bullet count if it was 0 or 1
- Inventory arrows of the fireplace cargo would indicate the wrong state
- It was possible for 40mm ammunition to spawn with 0 quantity
- Grenades attached to vests did not explode in the fireplace
- It was possible to move an armed improvised explosive into the inventory
- It was possible to arm an explosive in the inventory
- The Claymore was visible for a brief moment after its explosion
- The Claymore explosion was too fast and did not synchronize properly for players
- The Claymore LED was not glowing at night
- Smoke from 40mm smoke grenades was briefly visible if the expired in the players inventory
- It was possible to detonate explosives via the tripwire
- The 40mm explosive grenade did not explode when ruined
- Disarming the plastic explosive would create an additional remote detonator
- The improvised explosive would explode when ruined, even if there were no explosives inside
- The improvised explosive and Claymore did not visually reflect their damaged states
- Attaching the plastic explosive to the improvised explosive would make the cargo of the improvised explosive inaccessible
- Two plastic explosives in an improvised explosive would reduce its damage
- Grenades within the improvised explosive did not explode
- The remote receiver did not disappear after disarming the plastic explosive
- The remote detonator did not display its damaged or ruined states
- The remote detonator could not be repaired using the electronics repair kit
- It was possible to skip the arming action for explosives
- Infected did not react to the sound of shooting the M79 launcher
- Several items were displaying invisible attachments
- Cargo of cookware was not visible when attached to a fireplace
- The remote receiver did not have a widget and could not be dropped from hands
- It was not possible to take a ruined plastic explosive back into hands
- The PO-X Vial showed an “unpin” option
- It was possible to attach the 40mm grenades to the tripwire
- Kitchen Timer and Alarm Clock kept ringing after exploding as part of an explosive device
- “Arm explosive” action was displayed when interacting with specific grenades with the remote detonator in hands
CHANGED
- The Claymore now features a close range explosion in all directions in addition to its directional main explosion
- Tweaked the inventory icons of the 40mm ammunition to point upwards
- It is no longer possible to arm the improvised explosive if not explosives are inside
- It is now possible to disassemble a remote detonator with a screwdriver to gain a battery
- It is no longer possible to attach the Caymore to the improvised explosive
- Adjusted the composition of a dynamic train event
- Adjusted inventory rotation of armbands
- Reduced the inventory size of the sawn-off Blaze for consistency
- Increased the range of the remote detonator
SERVER
- Fixed: The Central economy did not spawn weapons with magazines (https://feedback.bistudio.com/T165332)
- Fixed: A prevalent connection error resulting in Connecting Failed 0x00020009 (https://feedback.bistudio.com/T163151 – private)