Crytek has released a brand new update for Crysis Remastered. This update focuses a lot on the game’s integrity, but also enhances the game on the next-gen consoles, such as Xbox Series X/S and PlayStation 5. The game will receive a brand new 60FPS support on all current-gen versions of the game, plus other general enhancements.
This Crysis Remastered update will also add the new Ascension level, the Classic Nanosuit menu, and will fix a lot of bugs and performance impvements. The Xbox Series X/S will get three different graphical modes from which players can choose, such as Performance, Quality, and RayTracing, each being accessible in a distinct resolution.
Without further ado, you can check all of the listed changes in the changelog below:
- For the first time on console, a new level has been added – Ascension.
- Added the Classic Nanosuit menu.
- Performance improvements as well as resolving many potential crashes.
- Next Gen support – Next Gen consoles can now play at up to 60FPS:
XBOX SERIES X
- Performance mode – 1080p – 60 fps
- Quality mode – 2160p – 60 fps
- RayTracing – 1440p – 60 fps
XBOX SERIES S
- Performance mode – 1080p – 60 fps
- Quality mode – 2160p – 30 fps
- RayTracing – 1080p – 30 fps
- Fixed a crash that could occur when exiting the vehicle before crashing in the Gas station on Recovery – Village.
- Fixed an issue that could cause the game to close during the last cutscene in Reckoning – Fleet.
- Fixed an issue that caused flashlights to shadows to flicker on Awakening – Mine.
- Fixed an issue that could prevent you from being able to play after signing out of your Xbox profile.
- Added some missing prefab buildings on Assault – Harbor.
- Fixed a crash that could occur when exiting to the main menu.
- Fixed a crash that could occur on Recovery village once the mission was complete.
- Fixed an issue with signing out/signing through the Xbox menu which blocked you from progressing through the in-game menu.
- Fixed an issue that caused purple artifacts to appear on concrete surfaces.
- Fixed a crash that could occur on Relic – Rescue.
- Fixed an issue where fire particles were not correctly displayed on Onslaught – Tank.
- Fixed a crash that could occur on Contact – Island.
- Fixed some artifacts that would appear on the water in the skydiving scene on Contact – Island.
- Fixed a bright glow that would appear on the carrier deck on Reckoning fleet.
- Fixed an issue where smoke particles were not displayed correctly on Recovery – Village and Assault – Harbor.
- Fixed an issue that resulted in menu placeholders being shown in the menu and HUD after selecting the French and Čeština.
- VTOL controls have been updated and now match all platforms (PC, Xbox, PS4).
- Fixed an issue that resulted in not being able to accelerate/decelerate the VTOL with the left thumbstick.
- Fixed an issue that caused the light to flicker in the jungles depending on the camera angle.
- Fixed the nuke explosion at the start of Reckoning to be more in line with the original.
- Fixed an issue that could cause the cutscene to appear as a black screen instead of the intended video.
- Added the missing dust effects on Awakening – Mine.
- Fixed an issue that resulted in not being able to move after opening the weapon select wheel.
- Fixed the missing fog particles in the first cutscene.
- Fixed a bug that caused Psycho to be invisible during the school cutscene on Recovery – Village.
- Fixed several missing assets on Recovery – Village.
- Fixed some boxes that had a “Replace me” asset instead of the correct detail on Reckoning – Fleet.
- Fixed the AA firing VFX on Exodus – Sphere.
- Fixed an issue that prevented Raytracing from functioning correctly.
- Fixed an issue that prevented the in-game prompts from changing when switch to Classic Nanosuit mode.
- Fixed an issue that caused flickering and unintended shadows on Assault – Harbor.
- Fixed an issue that prevented the in-game prompts from changing when switching to Classic Nanosuit.
- VTOL control scheme has been added to the main menu.
- Improved the glowing effects that appear around fire sources on Assault – Harbor.
- Fixed a bug that caused the NPC to shake in the opening cutscene on Reckoning – Fleet.
- Fixed some audio disruptions that could occur throughout the game.
- Fixed an issue that resulted in an infinite loading screen when loading into the game.
- Fixed an issue that could cause a crash to occur as the main menu appears.
- Fixed some flickering shadows that could occur on Contact – Island.
- Fixed the Delta Act III achievement.
- Fixed an issue where some NPC’s spawn in the world geometry.
- Improvements made to the memory usage to reduce the chance of memory leaks.
- Fixed an issue that caused distant terrain to flicker when walking over the bridge on Assault Harbor.
- Fixed the missing voice lines on Onslaught – Tank.
- Fixed an issue where water splashes flickered during last cutscene on Reckoning – Fleet.
- Fixed an issue that caused some SSR reflections to break when loading into another mission while currently on Core.
- Fixed some square particles that appeared on the turrets during the final boss fight.
- Fixed some flickering water splashes during the last cutscene on Reckoning – Fleet.
- Fixed an issue where raindrops were not appearing on the helmet of the player.
- Fixed an issue that caused the images shown on displays to change depending on the camera angle.
- Fixed a moving shadow that can be seen on the shore on Contact – Island.
- Fixed a broken visual that appeared on the Hummers’ windows on Exodus – Sphere.
- Fixed an issue that caused bullet holes to appear on the windows of cars with no glass.
- Fixed a bug that allowed players to activate strength mode with a single tap instead of the intended double tap.
- Fixed a bug that prevented you from opening the attachments menu.
- Added a missing building near the second camp after the checkpoint on Relic – Rescue.
- Fixed an issue that caused the water to flicker during the skydiving scene on Contact – Island.
- Fixed a crash that could occur once clearing the checkpoint for destroying the jamming device on Contact – Island.
- Fixed a bug that prevented the hints from displaying in the Nanosuit quick menu.
- Fixed an issue that caused the water to flicker on Assault – Harbor.
- Added some missing buildings on Paradise Lost – Ice.
- Added some missing buildings on Contact – Island.
- Fixed an issue that caused the fire from the destroyed Gas station to flicker.
- Improvements made to the shading of the Engineer NPC model on Awakening – Mine.
- Fixed an overly noticeable glow that appeared during the cutscene explosion on Assault – Harbor.
- Fixed an issue that caused the visuals of machine guns on vehicles to look displaced when switch between first and 3rd person.
- Fixed a bug that caused speed mode to drain too quickly.
- Fixed an issue that caused the underwater rocks to be too noticeable on Recovery – Village.
- Fixed the flying animations of the CEPH scout.
- Fixed a bug that caused the control schemes to not update correctly for Classic Nanosuit mode.
- Fixed an issue with the lighting in the done as it was changing due to the camera angle on Relic – Rescue.
- Improved the explosion VFX on Reckoning – Fleet.
- Fixed some LoD issues that occurred on Reckoning – Fleet.
- Fixed an issue that caused the hexagons to flicker while in Armor mode.
- Removed the “strafe” option from the VTOL controls due to it being redundant.
- Fixed several one-time crashes that could occur on Exodus and Paradise Lost.
- Fixed a bug that caused Psychos “secure the building” line to play twice on Recovery – Village.
- Fixed Psycho’s dialogue and subtitles for the intro cutscene on Reckoning – Fleet.
- Fixed the missing jet plane explosion during the Bradley cutscene Assault – Harbor.
- Fixed an issue that caused black artefacts to appear after loading into an existing save.
- Fixed the FPS counter.
- Fixed the shadows that were covering the faces of the characters in the Nano chair cutscene on Reckoning – Fleet.
- Fixed some shadow flickering that could occur on Contact – Island.
- Fixed the nuke explosion at the start of Reckoning to be more in line with the original.
- Fixed the “toggle camera” string in the VTOL controls.
- Fixed an issue that caused the cloak to deactivate automatically when it reached 9 energy points.
- Fixed some shadow flickering that could occur in the mines on Awakening – Mine.
- Fixed an issue that caused issues with car headlights depending on the viewing angle on Assault – Harbor.
- Fixed an issue that caused the reflections of the fire to disappear on depending on the camera angle on Reckoning – Fleet.
- Improvements made to the lighting on Rescue – Relic due to it being too bright.
- Fixed the visuals for the corridor explosion on Reckoning – Fleet.
- Fixed the graphic thumbnails for Raytracing under the performance settings.
- Fixed an issue that caused the lighting to change when moving through the min on Awakening – Mine.
- Improved the walking animation of the KPA Nanosuit soldier on Relic – Rescue.
- Fixed a bug that allowed light to pass through the walls on Assault – Harbor.
- Fixed the LoD of the doors on Awakening – Mine.
- Fixed the decals that would appear in the air on along the bridge on Assault – Harbor.
- Fixed an issue that caused artifacts to appear on the ice decals on Exodus – Sphere.
- Fixed a noticeable light change that appeared depending on the camera angle on Recovery – Village.
- Fixed a barrel that would appear inside the excavator model on Rescue – Relic.
- Fixed an issue that caused water splashes to look unnatural.
- Fixed an issue that caused some rocks to not have the correct textures on all sides on Exodus – Sphere.
- Added a missing power cable asset on Reckoning Fleet.
- Fixed an issue that caused glass tubes and vials to look unnatural.
- Fixed some shadows that disappear depending on the camera angle on Awakening Mine.
- Fixed an issue that caused the naked alien to not attack if you move slow enough on Core.
- Fixed some broken Raytracing reflections on the windows of some buildings on Awakening – Mine.
- Fixed an issue that caused smoke and fire to disappear depending on the camera angle on Paradise Lost – Ice.
- Fixed some collision issues tied to gates on Recovery – Village.
- Fixed an issue that caused light to pass through the mountain on Onslaught – Tank.
- Removed some artifacts that appeared in the flashlight cone.
- Fixed an issue that caused the helicopter objective to explode when it spawned on Awakening Mine.
- Improved the LOD and draw distance for the interior of the ship on Assault – Harbor.
- Fixed a bug that caused the Speed Mode tutorial tooltip to appear during the cutscene on Contact Island.
- Improved the visuals tied to the dead soldier at the beginning of Assault – Harbor.
- Fixed an issue that caused the broken bench to resize depending on the camera angle on Recovery – Village.
- Fixed some lighting issue that could occur on Awakening mine.
- Fixed a bug that caused the textures of the glass tied broken windows to appear flat.
- Fixed an issue that caused the fire from the destroyed Gas station to flicker.
- Fixed an NPC on Rescue – Relic that was not reacting to anything.
- Fixed a bug that turned off the spotlight when using the control panel on Assault – Harbor.
- Fixed a bug that caused the submachine gun to fall through the shelf when picking up another item on Awakening – mine.
- Removed a duplicate road sign asset on Assault – Harbor.
- Fixed some rock geometry on Contact – Island.
- Fixed an issue that caused the clipboard to clip through the workers leg on Reckoning – Fleet.
- Fixed an issue that caused the details of barrels to noticeably change.
- Improved the scorch marks that appear on some services.
- Fixed the textures for the broken wheels on trucks on Awakening – Mine.
- Improvements made to some walking animations tied to NPC’s on Reckoning – Fleet.
- Fixed an issue that caused the diodes on the chair to change colour due to the camera angle on Reckoning – Fleet.
- Fixed some broken light sources on Core.
- Fixed some rocks that appeared in the air on Paradise Lost.
- Improved the snow visuals during the cutscene on Exodus – Sphere.
- Removed some artefacts that appeared on the water edges at the waterfall on Rescue – Relic.