Hi-Rez Studios has deployed a brand new update for their third-person MOBA. Titled 11.73, this update tends to bring Kings of Uruk, Gilgamesh to the game and introduces additional bonus content that is there to surprise the fans even further.
Gilgamesh is the new hero that will storm the battlefields and will offer new unique quests. The quests will be available at levels 5 and 10. The first quest will insist on a specific visit to a map location, while the second quest will require players to defeat half of the enemy team, which for a hero like Gilgamesh, should be extremely fun.
Without further ado, let’s take a look at the patch notes below. The additional god skins can be found on the official website.
Epic of Gilgamesh
- Gilgamesh Embarks! At level 5 and 10 Gilgamesh gains a quest. The first quest is to visit a specific location on the map. The second quest is to defeat half of the enemy team (rounded up) in a single fight. Each time Gilgamesh completes a quest he is awarded a Tier 1 item or 500 gold if he has a full inventory.
Sun-Forged Scimitar
- Ability : Stim
- Radius : 20
- Gilgamesh ignites his sword with the ferocity of the Sun for 4s. Enemies around the ignition take damage and are slowed for 2.5s. Gilgamesh’s Basic Attack deals bonus damage equal to 3.5% of his Maximum Health to enemies hit. When Gilgamesh successfully hits an enemy with his Basic Attack the duration of this effect is extended for 0.8s, up to a maximum of 12s.
- Damage : 65/100/135/170/205 (+60% of your Physical Power)
- Slow : 15/17.5/20/22.5/25%
- Cost : 60
- Cooldown : 14/13/12/11/10s
Drop Kick
- Ability : Line
- Range : 25
- Gilgamesh drop kicks an area in front of him. Enemies in the area are damaged while the closest enemy is launched through these enemies. The launched enemy takes bonus damage when hitting a minion or takes burst damage and is stunned if hitting a God or a Wall. If the launched enemy hits the Winds of Shamash they are thrown toward the center of the ring. Minions hit by the launched enemy take bonus damage. Gods hit by the launched enemy take burst damage and are stunned.
- Kick Damage : 70/100/130/160/190 (+50% of your Physical Power)
- Bonus Damage : 25/40/55/70/85 (+25% of your Physical Power)
- Burst Damage : 70/115/160/205/250 (+65% of your Physical Power)
- Stun Duration : 1.1/1.2/1.3/1.4/1.5s
- Cost : 60/65/70/75/80
- Cooldown : 14s
Hero’s Advance
- Ability : Leap
- Range : 50
- Gilgamesh leaps into the air, crashing down at a target location. Enemies around the impact take damage. Gilgamesh infuses the ground with energy, causing a beacon to appear for 5s. Allies who run towards the beacon will gain Movement Speed, halving once they enter the beacon. Allies who enter the beacon will gain bonus Lifesteal, boosted by 15% of Gilgamesh’s highest Protection.
- Damage : 80/120/160/200/240 (+65% of your Physical Power)
- Movement Speed : 25/27.5/30/32.5/35%
- Lifesteal : 10%
- Cost : 70
- Cooldown : 15s
Winds of Shamash
- Ability : Ground Target
- Range : 35
- Gilgamesh calls upon Shamash to create a ring of wind at a target location for 6s. Enemies inside this ring when it starts take damage and are slowed for 2s. Enemies inside the ring take wind damage every .5s. Enemies who try to escape the ring are heavily slowed. If Gilgamesh damages an enemy trying to flee they are thrown back towards the center of the ring. The wind turns into thread over 6s; damaging, Rooting, and Crippling enemies who are still inside the ring.
- Initial Damage : 90/150/210/270/330 (+50% of your Physical Power)
- Initial Slow : 20/22.5/25/27.5/30%
- Wind Damage : 12/16/20/24/28 (+5% of your Physical Power)
- Wind Wall Slow : 50/55/60/65/70%
- Binding Damage : 150/225/300/375/450 (+60% of your Physical Power)
- Cost : 80/85/90/95/100
- Cooldown : 90s
New Slash Mode
- This map is planned to launch in Q4 2021.
- This new map is being designed to feel like both the Siege Rework and the Clash Rework, but at the same time. We are aiming to create a mode that both Siege mains and Clash mains will enjoy playing.
- When looking at the problems with Siege, the team noticed that many aspects of Clash could be applied to help improve it. Clash had similar issues to be solved using Siege mechanics.
- The two maps occupy a similar gameplay space in SMITE: Higher Combat, Lower Strategy – but with real lanes, towers, and jungle objectives.
- These design conclusions are what compelled us to merge them into one map.
- As the merging of the best parts of each map is such a primary goal – the name Slash will be sticking.
- It will feature both Maya and Egyptian environments – each tied to the respective bases.
- The mode will be 5v5, but using slightly more Siege mechanics than clash mechanics. SMITE is better balanced, a better social experience, and has higher player metrics on 5v5 modes.
- Siege and Clash will both be removed as game modes at the time Slash releases.
Free Rewards – Additional Information
- This system is fully enabled on PC and Xbox.
- PS4 just recently released, however PS5 is still in development.
- Nintendo Switch cannot support video streaming in game, and will never have access to these rewards.
- Video opportunities are decided by a separate company from Hi-Rez.
- There is a heavy amount of experimentation on how many total videos and how often video opportunities occur, so this system will feel mostly random to most players. It can also vary heavily by region.
- The system will continue to feel random, so just keep an eye out for the button on the home screen to access them when available (or ignore them if you’re not interested).
Chest Screen
- The section of the store where players can buy and roll chests has had its UI updated.
Baba Yaga
- Applying a set of changes to improve the feel of playing Baba Yaga, mostly focused on her Ultimate Ability
- Fixed an issue where the player camera and movement would jitter as this ability was fired
- Fixed an issue where the Ultimate would go part of the way into its animation and FX but not actually fire
- Decreased the duration of the self root when initially firing this ability
- Fixed an issue where Baba’s movement and targeter would jitter when colliding with gods and walls while running around in her Ultimate state
General
- The Babylonian Pantheon Music Theme that plays throughout the main menus has been adjusted to better fit the tone of Gilgamesh and to better fit the main menus.
- Login Queue
- This will now show to all players all the time
- This is part of our server performance improvement initiative, and provides us a bit more time to properly log in players safely
- The text of this message has been adjusted to fit this new use
- Now will display the match mode, duration, and ID on the “Details” section of the end of match lobby as well as the main tab
BUG FIXES
UI
- Fixed an issue where the Free Rewards progress bar would stop showing the correct progress
General Gameplay
- Fixed an issue where Conquest Match of the Day modes were using the Season 7 map(already fixed in Live)
- Fixed an issue where players set to queue in one region could be re-queued in a different region instead if a lobby failed (such as when a enemy player failed to pick)
- Fixed an issue where players could not queue with friends even with MMR range in certain cases, such as playing with a friend who had not played ranked that season, or playing with a teammate in masters.
- Fixed an issue where the St. Patrick’s Day Avatar was using the wrong art
- Fixed an issue where the Siege mode could lead to an unintended interaction with Baron’s Brew
Gods
- Janus
- Fixed an issue where the Crash Test skin was invisible in game and lobby
- Baba Yaga
- Fixed an issue where Baba would not always be able to cleanse herself when hit by Awilix Ult
- Chaac
- Fixed an issue where you could interrupt the special emote of the Tier 5 skin and become invisible
- Ra
- Fixed an issue where the Unholy Doodle Ra Ability 2 and 4 was using default visual FX instead of the intended FX
- Changed the motion of the Ability 1 visual FX to be faster and tighter, keeping it much closer to the intended hit area
- Raijin
- Fixed an issue where Raijin’s passive meter would appear to reset stacks on death. Raijin keeps his stacks through death and the visuals will now indicate this.
- Thoth
- Fixed an issue where the Book of Nightmares skin was missing an voice acted audio component on firing the ultimate.
Items
- Sentinels Boon
- Fixed an issue where this item’s passive ability was triggering on kills as well as assists, instead of just assists
- Midgardian Mail
- Fixed an issue where only this item would stack with other attack speed slows from items
Game Modes
- Live Conquest Update – The Rising Storm
- King Gilgamesh arrives to challenge Tiamat, an act of aggression many gods disagree with. Offended by this, Tiamat summons an intense lightning storm. She also commands her hanging gardens to rampantly overgrow with dangerous plantlife.
- The skybox and lighting of the Conquest map has changed to a dark and stormy style to display this development in the SMITE universe.
- Additionally, a new gameplay mechanic is being introduced:
- Vine Walls
- Spawn in specific, symmetrical places around the jungle
- Function like player made walls, you cannot walk through them
- Can be destroyed by basic attacks only (# of hits not damage)
- Walls respawn when the adjacent jungle camp respawns (even if killed only seconds before)
- Oracles
- Mid Harpies (GF)
- Mid Harpies (FG)
- All Vine Walls despawn at 15m
-
- Also to use this for in-game queue image
- Looking at tiamats castle + include skybox
- Conquest
- Ranked Conquest
- Rank background image
- Also to use this for in-game queue image
- Vine Walls
- Additional Conquest Balance/Features
- Invisible Foliage Tech
- When gods use an aerial ultimate, the leaves on trees within their ability range will become invisible temporarily.
- This effect will only trigger when gods rise above a certain height
- Tier 2 Towers
- Increased Base HP from 2,500 to 2,800
- Increased Base Damage per shot from 260 to 290
- Greater Scorpion (Jungle)
- Decreased Base Max Health from 780 to 660
- Decreased Base Protections from 20 to 14
- Decreased Scaling Max Health from +175 to +145
- Decreased Scaling Physical Protection from +2 to +1.5
- Decreased Scaling Magical Protection from +2 to +1
- Manticore (Red Buff Holder)
- Berserk
- Decreased physical power scaling from 18 damage per hit to 15
- Berserk
- Base Gates
- Added new rules linking phoenix deaths to doors
- Killing left phoenix removes the debuff area on the left door
- Killing the right phoenix removes the debuff area on the right door
- Killing the middle phoenix removes the debuff areas for both doors
- Added new rules linking phoenix deaths to doors
- Invisible Foliage Tech
Items
- This item no longer procs on “immune” jungle camps
- This item no longer procs on “immune” jungle camps
- This item no longer procs on “immune” jungle camps
- This item now provides 10% Attack Speed.
- This item now provides 5% Critical Strike Chance.
- Passive
- Decreased Maximum stack count from 25 to 20.
- Increased Attack Speed from 1% per stack to 1.25% per stack. (25% at max stacks.)
- Increased Critical Strike Chance from 0.8% per stack to 1% per stack. (20% at max stacks)
- This item now provides 15% Attack Speed.
- New Passive
- AURA – You provide 5% increased Power to all nearby allied gods. This aura gains a bonus stack for each ally god within 55 units causing it to provide an additional 3% increased Power. For each enemy god within 55 units a stack is removed.
- Increased Passive Aura Range from 30 to 55 units.
- Increased Physical Protection from 20 to 30.
- Increased Magical Protection from 20 to 30.
- Decreased Protections split among all nearby allies from 100 to 80.
- Decreased Protections gains while alone from 50 to 40.
- Increased Passive Aura Range from 40 to 70 units.
- Increased Magical Protection from 40 to 60.
- Increased HP5 from 30 to 45.
- Decreased bonus damage from 10% of the enemy’s current health to 5% of the enemy’s current health + 2% of your total protections from items.
- Increased Physical Power from 10 to 15
- Increase Base damage of the passive from 25 to 75
- Decreased Cooldown from 10m to 6m
- Fixed an issue where this item was not triggering at the same time after Ultimate ability fires as the other Arthurian items
Gods
- Decreased cooldown from 15 to 14s.
- Decreased bonus damage taken from 10% to 5%.
- Decreased Mana cost from 40 to 20 at all ranks
- Decreased Cooldown from 10s from 8s
- Fixed Protections description to clarify the ability provides 0 protections at rank 0
- Increase Base Damage from 25/40/55/70/85 to 30/45/60/75/90 per tick
- Increased duration of Empowered Attack Speed buff from 1s to 1.5s per stack
- Reduced cooldown from 16s to 16/15/14/13/12s
- Increased Protections Reduced per stack from .5/1/1.5/2/2.5% per tick to 4% at all ranks
- Decreased max stacks from 6 to 4
- Results in the change of – increased God-only protections reduced from 3/6/9/12/15% to 16% at max stacks
- Decreased Cooldown from from 15s to 15/14.5/14/13.5/13s
- Increased Base Power from 38 to 40
- Increased the Critical Strike Damage from 50% to 55%
- Stacks will only be consumed and extra damage dealt if Serqet successfully damages the god (as opposed to just “hit”)
- Increased Power Scaling from 55% to 70%
- Increase Basic Attack Damage from 35 to 38
- Increased Magical Power Scaling from 35% to 50%
- Decreased the Damage Mitigation from 60% to 30% + 5% of Tiamat’s Magical Power, Capping at a total 60% Mitigation at 600 Magical Power
- Decrease number of hits it takes for minions to damage a serpent health pip from 3 to 2
- Decreased Power Scaling from 8% to 5% of Tiamat’s Magical Power
- Adjusted description text to clarify that the initial damage is on first hit of each target, not on the deploy of the ability
- Increased Initial Hit damage Scaling from 30% of your Magical Power to 40%
- Increased tick damage Scaling from 10% of your Magical Power to 12% per tick
Fixed an issue with Arthurian Items not triggering at the intended times with Tiamat’s Ultimates
- Increased Magical Power Scaling per tick from 15% to 20% (from 75% to 100% total)