Guerilla Games released patch 1.06 for Horizon Zero Dawn today, and it seems that there’ll be no performance upgrades. However, they’ve fixed several issues regarding crashes and graphical improvements, along with gameplay. Aloy will now walk directly in the direction of the camera instead of walking at a slight angle. Here are the official patch notes:
Crash Fixes
- Fixed streaming compute shader crash
- Fixed a crash on startup related to file paths with non-ANSI characters
Graphical Improvements
- Fixed an issue where characters would noticeably warp between cuts during a specific cutscene in the main quest “The Point of the Spear”
- Fixed an issue where box graphics would flash during the final cinematic of the game
- Also fixed an issue in HDR where the UI could get overlapped by a black scene
- Fixed an issue where turning on the Adaptive FPS option gave lower performance results than setting similar results manually
Gameplay Improvements
- Aloy forward walking direction – Aloy now walks directly towards the direction the camera is facing when you press forward, rather than at a slight angle
Other Improvements
- Executable details – Properties of the executable now also displays the current version