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STALCRAFT: X Explains What Makes Its Slow Effects Stronger

The new explainer uses Gauss, the KS-23, and Stinky grenades to frame its discussion of stopping power.

STALCRAFT: X has published an explainer on stopping power, including what determines the strength of its slow effect. EXBO’s Oct. 6 Steam announcement links to the full article on the game’s Reddit wiki.

The examples center on a Gauss hit leaving a player unable to reach cover, a KS-23 stopping an escape, and a Stinky grenade keeping someone from getting clear after the first shot. The article explains how stopping power works and what influences the slow effect.

Which of those situations has disrupted your fights most? Follow us for more coverage of STALCRAFT: X’s combat mechanics on X, Bluesky, YouTube, Instagram, Steam, and Telegram.

Stalzone

STALZONE is the extraction shooter where you don't have to start over — and the only one with a world worth belonging to. You are invited to explore the Chernobyl Exclusion Zone twisted by anomalies and divided between rival factions whose territories shape the danger around you.

  • Genre Shooter, Role-playing (RPG), Adventure
  • Platforms PC (Microsoft Windows)
  • Perspective First person
  • Modes Multiplayer, Co-operative, Massively Multiplayer Online (MMO)
  • Release December 9, 2022

Angel Kicevski

I've spent half of my life playing video games, ever since the competitive 1.6 era, where I played professionally. Now I am happily married to Margarita Kicevski and have two beautiful children. My goal is to deliver fresh news and updates from the gaming world, but also deliver some juicy guides. Previously, I worked on another website for 8 years and decided to continue my journey here! So basically, I am in this industry for 10+ years... which has been quite a lot, let me tell you!

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