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Job Losses Surface at Halo Studios After Halo: Campaign Evolved Launch

Producer Nick Treitman, contractor Paul Morris, and software engineer Caleb Lawrence have publicly identified themselves as affected, while the total number of cuts remains unknown.

Reports of job losses have surfaced at Halo Studios after Halo: Campaign Evolved launched on July 28. At least three people connected to the studio have posted that their employment ended or is ending, but those announcements do not show how many positions were affected.

The remake launched on July 28 across Xbox, PC, cloud, Steam, and PlayStation 5. It was also the first game in the long-running Halo franchise to release on a Sony platform.

Nick Treitman, a producer at Halo Studios, said in a LinkedIn post that he was affected by the layoffs after 6.5 years at the studio. He described working across Art, Networking, Localization, and Narrative, along with serving as Product Owner for Halo Infinite‘s social multiplayer pillar. Treitman is seeking Producer/Project Manager roles, either remotely or in a hybrid position around Seattle.

“After 6.5 years working on Halo and dodging just as many rounds of layoffs – it has finally caught up to me.”

Paul Morris, listed as a scrum master and contractor, also said in a LinkedIn post that his time at Halo Studios would end after the launch. “But I’m not done, and my purpose has not changed,” he wrote.

Caleb Lawrence was also publicly identified as an affected employee. He worked as a software engineer on Halo Infinite and Halo: Campaign Evolved starting in 2022.

With the number of affected roles still unknown, tell us what you think in the comments and follow us on X, Bluesky, YouTube, and Instagram.

Halo: Campaign Evolved

Halo: Campaign Evolved is a faithful yet modernized remake of Halo: Combat Evolved’s campaign. Experience the original story rebuilt with high-definition visuals, updated cinematics, and refined controls, plus three brand-new prequel missions featuring the Master Chief and Sgt. Johnson. A broader arsenal of weapons, vehicles, enemies, and gameplay-modifying “Skulls” – optional modifiers that change combat in fun and challenging ways – add fresh tactics and endless replayability.

  • Genre Shooter, Adventure
  • Platforms Xbox Series X|S, PC (Microsoft Windows), PlayStation 5
  • Perspective First person, Third person
  • Modes Single player, Multiplayer, Co-operative
  • Release July 28, 2026
  • Publisher Xbox Game Studios
  • Age Rating ESRB MPEGI 16ACB MA 15+

Angel Kicevski

I've spent half of my life playing video games, ever since the competitive 1.6 era, where I played professionally. Now I am happily married to Margarita Kicevski and have two beautiful children. My goal is to deliver fresh news and updates from the gaming world, but also deliver some juicy guides. Previously, I worked on another website for 8 years and decided to continue my journey here! So basically, I am in this industry for 10+ years... which has been quite a lot, let me tell you!

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