
Reports of job losses have surfaced at Halo Studios after Halo: Campaign Evolved launched on July 28. At least three people connected to the studio have posted that their employment ended or is ending, but those announcements do not show how many positions were affected.
The remake launched on July 28 across Xbox, PC, cloud, Steam, and PlayStation 5. It was also the first game in the long-running Halo franchise to release on a Sony platform.
Nick Treitman, a producer at Halo Studios, said in a LinkedIn post that he was affected by the layoffs after 6.5 years at the studio. He described working across Art, Networking, Localization, and Narrative, along with serving as Product Owner for Halo Infinite‘s social multiplayer pillar. Treitman is seeking Producer/Project Manager roles, either remotely or in a hybrid position around Seattle.
“After 6.5 years working on Halo and dodging just as many rounds of layoffs – it has finally caught up to me.”
Paul Morris, listed as a scrum master and contractor, also said in a LinkedIn post that his time at Halo Studios would end after the launch. “But I’m not done, and my purpose has not changed,” he wrote.
Caleb Lawrence was also publicly identified as an affected employee. He worked as a software engineer on Halo Infinite and Halo: Campaign Evolved starting in 2022.
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Halo: Campaign Evolved
Developed by Halo Studios





