
The two-person German studio behind Sir, We Have an Orc Problem has reached a massive Steam sales milestone. Mumpitz Games reported $1,053,927 in gross revenue exactly one week after launch, with $898,460 left after taxes, refunds, and chargebacks.
In an update on X, the studio also said it would continue improving the physics-based tower defense game. The reported net figure is not the final amount the team keeps, since Steam’s storefront fees still apply.
An update of our sales and revenue exactly 1 week after releasing our 4 month game.
Over $1,000,000 in gross revenue and nearly 128,000 sales.
Feedback is still very positive with 87% from over 2,000 reviews. We will continue to improve the game. pic.twitter.com/ZcftVxReMw— Mumpitz Games | Sir We Have an Orc Problem OUT NOW (@mumpitzgames) August 4, 2026
The result is even more striking because development took only four months. That short schedule came from developers with many years of experience and other games already under their belts, rather than from a team starting from scratch.
Player feedback has been strong so far. The Steam store page showed 2,106 reviews with an 86% positive rating at the time of the report. Developer backend data put the median player’s time at 5 hours and 20 minutes, which is enough for many players to finish the game based on their reviews. The game costs $10.
The sales and review totals also offer an interesting look at how uneven Steam’s review-to-sales ratio can be. With more than 128,000 copies sold and just over 2,100 reviews, the game has produced roughly one review for every 60 purchases. That is well below the rough rule of thumb often used for Steam, which places the ratio closer to one review per 30 sales.
How Valve’s chocolate tiers work
The game’s current revenue also puts it above the lower threshold commonly associated with Valve’s annual chocolate gifts for Steam developers. Reports about the program place that cutoff at approximately $800,000 in annual revenue. Developers who pass it are said to receive a chocolate box estimated at around $150, while the gift reportedly becomes a $250 gourmet box at roughly $2 million.
That means Mumpitz Games has already cleared the first reported tier after only a week. Sales will probably slow from the launch rush, but the team still has much of 2026 ahead of it if Sir, We Have an Orc Problem continues finding players. Reaching the higher chocolate tier is not guaranteed, though the game has made a very strong start for such a small team.
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Sir, We Have an Orc Problem
Developed by Mumpitz Games





