
CONTROL Resonant will be a much longer experience than its predecessor when it arrives on PS5. Remedy Entertainment lead gameplay designer Sergey Mohov said the main campaign should take around 30 hours to complete.
That estimate came from a TechRadar interview with Mohov. Players who pursue extra content and aim for full completion may spend closer to 50 hours with the game.
The length would represent a major increase over the original Control. Its main story took more than 11 hours to complete, while players tackling side missions spent around 19 hours with it, and a completionist playthrough approached 30 hours. Remedy’s sequel is also expanding beyond the first game’s tightly confined environments, with a broader setting and more room for combat and story content. A hands-on preview of Remedy’s approach to CONTROL Resonant offered an early look at the direction the studio is taking.
Mohov also identified Devil May Cry 2, Devil May Cry 3, and PlatinumGames among the inspirations for Resonant. He said the team drew from different references for individual parts of the experience, rather than intending the sequel to feel like a copy of any one game.
Players will not need to finish the original Control before starting Resonant. Playing the first game should still provide additional story context, while a recap available from the main menu will help newcomers catch up.
That extra time may matter for anyone planning a busy September. CONTROL Resonant is due out on the same day as Silent Hill: Townfall, adding another lengthy release to a month that also includes games such as Marvel’s Wolverine and The Blood of Dawnwalker.
With several PS5 releases competing for attention during the holiday period, players may need to decide which games deserve their time and money. CONTROL Resonant’s 30-hour campaign means it will not be a quick weekend playthrough, especially for those chasing the full 50-hour completion target.
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Control Resonant
Developed by Remedy Entertainment





