Bungie is before the release of Season of Dawn, which is listed to conduct new changes to Destiny 2. The new Season will bring not only new Seasonal Ranks, but also armor sets and exotics, or in the least case scenario, develop the sustainable amount of changes to it. The latest developer showcase also confirmed other changes, too, bound to arrive with tomorrow’s 2.7.0 update.
Uncollected exotics will combine Exotic and Fated Engrams to Exotic Engram, or else it will sustain some Exotic Armor as a part of update 2.7.0. The changes for 2.7.0 will arrive tomorrow and will include raise of the Pinnacle and Powerful cap. Powerful Cap will get an increase from 950 to 960, while the Pinnacle Cap from 960 to 970.
To take a look at the complete patch notes, you can visit Bungie’s official website. Furthermore, you can find them below:
- Increased the drop rate of the “Scourge of the Past” raid Exotic weapon Anarchy from 5% to 10%
- The Exotic Engram and the Fated Engram have been collapsed into a single new Exotic Engram item
- When opened, it awards a new Exotic if any remain to be collected; otherwise, it contains a random piece of Exotic armor
- Note: Contents are still class-specific
- Powerful Cap: 960, up from 950
- Pinnacle Cap: 970, up from 960
- Escalation Protocol wave 7 chest no longer requires a key to open
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- Chest can be opened upon every successful completion of wave 7
- Each time opening the chest awards one piece of EP armor for your character class until you have the full set
- After full set is acquired, subsequent opening of the chest awards a random piece of armor
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- Charged Decryption Keys and Key Fragments are being removed from the game; these items will be removed from player inventories
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- Armory keys to spawn Valkyrie Javelins are unchanged and will remain
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- EP weapon drops were not touched and are still cumulative-stream boss drops
- The cost of slotting a weapon mod has been reduced from 5,000 Glimmer to 500 Glimmer
- Fixed an issue where Ada-1 could grant duplicate weapon mods
- Repeatable bounties have been added to the Gunsmith
- Merged strike/Crucible/Gambit objectives on the Gunsmith weekly bounty “Field Calibration” into a single objective that shares progress from all sources
- Removed Valor/Infamy and Vanguard tokens from “Field Calibration” as there is no longer a requirement for any of these linked activities
- Added new mode-specific daily Crucible bounties (one per day, selected from full-time playlists and active rotators)
- Reduced the completion requirements of several daily and repeatable Crucible bounties
- Removed grenade and melee bounties from the Crucible bounty repeatable pool
- Thundercrash
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- Increased base damage from 2,700 to 3,200
- Increased in-flight damage from 100 to 200
- Slightly increased the amount of time you have in the air after activation
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- Vanish in Smoke
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- Added a short period (0.8 seconds) after the invisibility is applied where firing weapons or performing other actions will not break invisibility
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- This should help prevent allies from accidentally breaking invisibility the moment it’s granted to them if unexpected
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- Added a short period (0.8 seconds) after the invisibility is applied where firing weapons or performing other actions will not break invisibility
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- Handheld Supernova
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- Adjusted grenade charge time so it lines up with the animations and FX; this should make it feel more consistent to activate
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- Added Rusted Lands to appropriate playlists
- Added The Dead Cliffs, Legion’s Gulch, Retribution, and Solitude to appropriate playlists
- Removed Emperor’s Respite, Equinox, Firebase Echo, and Vostok from all Crucible playlists
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- These maps are still available for play in private matches
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