
In a June 24 Meta Hotline update, Starry Studio laid out which community requests in Once Human are moving ahead, which ones are already in the game, and which ones are staying on hold. The post centers on the game’s Once Human Feedback Platform, where players can vote on requests after logging in.
The Feedback Hot Charts refresh with each version update, and the studio said it uses those results to set priorities and share progress more openly.

The biggest push went to territory construction. Starry Studio said multi-select movement inside territory building received strong support and now has a much higher priority, with release expected sometime this year. The team said the feature should make it easier to move structures, furniture, decorations, and functional facilities during larger layout changes.
A recipe “learned” marker also moved forward. Starry Studio said it adopted the suggestion and raised its priority because it would let players check recipe status without reopening the interface.

Not every request needed new work. The studio said the game already lets players turn individual chat channels on or off through Settings – Chat Settings in the left sidebar, so the requested independent display switches are already live. On the other hand, a separate toggle for World notifications will not be added for now. Starry Studio said it will keep watching feedback on how those alerts affect play flow.
Another approved change targets the Ordering Terminal. The team said it will remove the timeout behavior tied to “Reclaim usage rights after timeout,” then schedule that fix alongside later Chef-related updates and ordering-terminal adjustments.
Client size is also on the list. Starry Studio said Once Human‘s growing set of scenarios, maps, modes, and art assets has made storage use a real concern, and the studio now has a workable plan for a round of client size reduction. It also said it will keep improving package management so future updates do not keep pushing storage demands higher.
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Source: Steam
Once Human
Developed by Starry Studio






