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Battlefield V Tides of War Chapter 2: Lightning Strikes #4 update is now live

Margarita Kicevski by Margarita Kicevski
March 5, 2019
in News
0
BFV Sniper Aim

As we’re moving forward with the Battlefield V momentum, we are slowly but surely getting more and more updates. It may finally be concluded for the final product, even though it only began as early access. Battlefield V Tides of War Chapter 2: Lightning Strikes #4 update is now live. This update is also scheduled to bring lots of worthy changes, both for the players but also for the devs.

According to EA, it is safe to say that this patch induces quality-of-life, including some tweaks under the hood that contribute to a much more stable game. EA has never stated anything about Firestorm. Knowing that APEX Legends is having a huge success of EA’s lineup at this moment, god knows if we are going to see one.

The Battle Royale Genre has a huge swing on the gaming industry, and we believe that having a BR mode in Battlefield V wouldn’t do any harm to the player base. Moreover, it is expected the next update to include the Firestorm mode, now that final tweaks are being done.

  • Fixed the inconsistency between the length of the visual effect of the Churchill Crocodile
    tank’s flamethrower when viewing it in third person versus first person.
    Weapons, Gadgets, and Specializations
  • Fixed the M1907 SF Recoil Buffer Specialization which was previously not working.
  • The ZK-383 and Selbstlader 1916 no longer have the wrong zoom level with some sights
    when using the Fast ADS movement Specialization.
  • Tweaked shotgun balance. We found that shotguns were underperforming compared to
    close-range SMGs. The changes to damage drop-off and pellet damage listed below make
    shotguns perform more consistently in close quarters and give them a slightly longer optimal
    range.
  • Increased damage drop-off start distance for buckshot and slug ammo by 1 m.
  • 12g Automatic and M1897: Increased buckshot maximum pellet damage from 5 to 7.2.
  • M30 Drilling: Increased buckshot maximum pellet damage from 5 to 6.3.

Maps and Modes

  • Practice Range: Fixed a bug where players would get stuck when using the “Redeploy” or
    “Restart Practice Range” function.
  • Combined Arms: On Hot Pursuit, the correct number of soldiers needed to advance the
    objective are now spawned.
  • War Stories: Players should no longer run into a freeze on The Last Tiger during the section
    Reach German Forward Base.
  • Fixed the controller vibration function that wouldn’t properly work on some maps while
    playing Grand Operations.

UI/HUD/Options/Assignments

  • Fixed the flickering issue that could happen on the squad redeploy screen.
  • All subtitles in the Combined Arms intro are now triggering correctly.
  • Leveling from level 49 to level 50 now properly shows the correct level on the End of Round
    screen.
  • Further fixes for the End of Round Company Coin counter. This should hopefully show the
    correct value for all players.
    Stability
  • Multiple crash fixes and stability improvements.
    PC-Specific Improvements
  • Fixed a crash that could happen when players changed the resolution multiple times in a row
    while DLSS is enabled.
  • DLSS has been disabled when using DX11 due to stability issues.
    Xbox One-Specific Improvements
  • Fixed an issue where shotguns dealt less damage than intended.
    PlayStation® 4-Specific Improvements
  • Fixed an issue where shotguns dealt less damage than intended.
  • If the player happens to remove the network cable from the console during the map loading
    screen, they will once again be able to connect to EA Online without having to restart the
    game.
Tags: Battlefield VEA DiceElectronic Arts
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Margarita Kicevski

Margarita Kicevski

My job is similar to Angel's, focus on news and updates, even though most of my work is taking care of two little devils. I am here to cover when most needed, and try to deliver the best I can. It's my fault pushing Angel to reboot ConsolePCGaming.com Wish me luck <3.

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