The Outlast Trials received a small hotfix on November 5 that targets Invasion mode matchmaking, anti-stalling, and several stealth and audio bugs. We previously covered the earlier October 24 hotfix in our October 24 hotfix, and this patch continues the focus on making Invasion matches faster and fairer for both Reagents and Imposters.
Patch Notes – Invasion – November 5th
- Invasion Matchmaking Adjustments
- Implemented a new priority system to increase the overall chance of being selected as an Invader.
- Invader matchmaking priority now increases by playing Reagent matches.
- Invader matchmaking priority now also increases based on time spent waiting in the matchmaking queue.
- Anti-Stalling Measures
- Added a 3-minute maximum timer at the start of each Trial before Invaders are deployed.
- Added a 30-second delay after death, requiring players to either enter Spectator Mode, use a Respawn Pill, or trigger Self-Revive.
- Imposter Changes
- Restored the Imposter retreat timer after downing a Reagent.
- Increased retreat timer to 25s (30s with upgrade).
Bug fixes & other changes
- Story Trials have been removed from the Invasion program but remain available through Global Invasions.
- Fixed an issue where the sound of preparing a Stab was not audible to other players.
- Fixed a bug that caused secondary objective tasks to complete automatically after an Invasion match.
- Fixed an issue where Imposter chase music/audio cues could trigger while the Imposter was holding a fake item or Reagents were hidden, breaking stealth.
- Fixed a bug where Reagents could appear partially in the ground after a quick slash attack.
Dev Comment: With this hotfix, we’re addressing some of the biggest pain points in Invasion mode. More updates are on the way, but for now, our focus is on improving how players are placed in the Imposter role through matchmaking. We’ll closely monitor these changes and continue refining the experience. We’ve also introduced new anti-stalling measures to prevent Reagents from dragging out matches and leaving Imposters stuck in spectator cameras. This is just the first step – more anti-griefing systems will follow in future updates.
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