Helldivers 2 has a small but focused patch, version 4.1.1, live that targets stability and performance across platforms. The short aim here is precise – stop the crashes, fix a handful of odd behavior, and make drop-ins feel less jerky. Arrowhead published the notes on Steam, and the list below reproduces the official changelog. We previously covered the broader fallout from the Into the Unjust expansion and the ongoing technical conversation, including the developer admitting technical debt and separate fixes intended to stop boosters aiding enemies; read more on our coverage of the CEO admits technical debt and the preventing boosters aiding enemies story.
Patch Notes – 4.1.1
Patch Highlights
- Fixed crashes, including some hotjoining and stratagem-related crashes.
- Reducing framerate stutters during drop-in sequence.
- Fixed issues related to unused textures loaded into memory.
🔧 Fixes
Crashes
- Fixed a crash after hotjoining a game that just started, and when the existing players use certain stratagems
- Fixed a rare crash when enemies fall through the ground
- Fixed a crash that occurs during missions when an encounter is triggered
- Fix rare crash on mission load
- Fixed crash which could occur when interacting quickly with the weapon customization menu
Miscellaneous
- Extraction shuttle will no longer get into the landing stage when bumping into tall structures near the landing pad
- Fix an issue with missing haptics when gamepads disconnect/reconnect
- Fixed ragdolls falling through ground during certain sections of the Tutorial
- Fixed issue where some unused textures were being loaded into memory accidentally on certain planet types
Optimizations
- (PC only) Fixed for textures sometimes appearing low resolution even when memory is available
- Reducing flashlight reaction on muzzle smoke on all weapons for a better FOV
- Reduced frame rate stutters during the drop-in sequence
- Optimized destruction on various tree assets to maintain performance when lots of trees are being destroyed
- Known Issues
If you hit any of the crash scenarios listed above, try restarting and joining again; the patch addresses a number of hotjoin and mission-load edge cases that were causing immediate failures.
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