Obsidian Entertainment has released Hotfix 1.0.4.1 for The Outer Worlds 2 on PC, PS5, and Xbox. The small but important update targets several crash scenarios, a handful of quest blockers, and some audio and visual oddities that have been tripping players up.
If a save kept crashing when loading because of corrupted favorite‑item data, that should be a thing of the past. The patch also addresses a number of rarer crashes, fixes progression issues with a few quests, and tweaks platform specific audio and upscaling behaviour on consoles. We covered the game’s launch and some of the early design conversations around permanence in player choices; if you want background on how the game arrived at this point, see our launch coverage and our piece on the game’s respec stance at the respec discussion.
Patch Notes – The Outer Worlds 2 – 1.0.4.1
Critical Fixes
- Fixing saves crashing on load 100% of the time if bad data gets into the favorited item data.
- Fixed several rare crashes.
- (PS5 only) Fixed crash when game was started with only PlayGo chunk installed, and user progressed past Horizon point station.
- Plug Puller Perk no longer prevents encounters from advancing.
- Players will no longer have their conversation history reset at unexpected times during gameplay.
- Cleared out portions of the map will no longer be reset.
Quests/Progression
- Players who encountered problems with Inez after meeting her at the Ministry of Accuracy should be able to progress her argument with Milverstreet now, even if they could not before.
- Inez will now reliably play her intro dialogue lines when first encountering her in the Ministry of Accuracy, instead of on rare occasions playing her standard companion conversation.
- OA Troopers no longer appear in the ACHQ at an unintended time. Loading a save from before fighting these units will allow players to progress the quest as intended.
- Note: Players must load a save before the bug occurred. We are investigating solutions for a retroactive fix.
- Otto’s Lock in Free Market Station is now working as intended and can be solved.
Audio/Visual
- PS5 Pro now uses TSR for upscaling to address blurry grass on Paradise Island and unexpected lighting noise across the game.
- Double jump boots no longer play audio at double volume.
- (Xbox only) Fixed an issue that can cause some blue noise on the edges of grass and computer monitors.
Steam clients should receive the hotfix the next time they launch. If you hit any remaining blockers after updating, try loading a save from before the issue occurred and report if the problem persists.
Got thoughts or hit a bug after the update? Leave a comment below and follow for more patch coverage and fixes on X, Bluesky, YouTube.

















