Season 1 for Battlefield 6 lands with update 1.1.1.0 on Oct. 28, arriving at 4am CT with the full Season 1 content rolling out at 10am CT. The patch is being billed as the game’s first major post-launch tune-up, touching movement, weapon balance, visibility, audio, and a slew of UI and map fixes. If you watched the Season 1 trailer, you already have a feel for the new maps and weapons; the patch itself focuses on making those systems behave better in play. The battle pass, seasonal rewards, and some progression systems won’t activate until the second rollout goes live, so keep playing but expect the full seasonal experience to flip on later.The Season 1 trailer and details about the earlier server-side progression changes are worth a look for context: Season 1 trailer, maps and weapons, and server-side progression update.
Movement, weapon handling, and graphics
The headline here is core movement: vaulting, landing, and stance changes have been reworked to feel more responsive. Expect faster stance swaps, more accurate landings, and far fewer cases of the character bouncing or getting stuck in awkward states after respawn. Weapon handling has seen a broad rebalance. Accuracy now recovers more reliably after sprinting, so close-range fights read better, automatic rifles have steadier burst behavior, and snipers were tuned to behave more consistently across classes. Suppressor attachment costs were standardized, and heavy tools like the sledgehammer now deal predictable damage to destructible objects. Lighting and visibility tweaks smooth out interior brightness transitions, reduce lingering fog and smoke, and improve overall exposure so players can spot targets more reliably across maps. Audio changes add punch to explosions, refine vehicle acoustics, and rebalance weapon mixes for more explicit positional cues.
Gameplay fixes and animation polish
Character hitboxes were adjusted to better match visual models, which should reduce frustrating register mismatches. Clipping issues, ladder camera jitter, prone and melee bugs, and several vaulting edge cases were also addressed. Revives, takedowns, and landings have cleaner transitions with fewer visual hiccups.
Vehicles, gadgets, and weapons
Vehicle operators get better haptic feedback and smoother weapon-switch animations. First-person visual problems with gadgets like the MAS 148 Glaive and the Defibrillator were fixed. Tanks, jets, and their armaments received interaction sync improvements so inputs and visuals line up more reliably.
Maps, modes, and destruction
Mirak Valley, Siege of Cairo, Liberation Peak, New Sobek City, and Manhattan Bridge all received targeted fixes for spawn logic, objective placement, and visual consistency. Destruction effects were tuned for clearer sightlines between open and enclosed areas, and Conquest, Rush, and Escalation modes got stability tweaks to remove clipping, animation loops, and unintended spawns. The UI gets smarter markers for weapons, gadgets, and attachments, updated gadget previews, and short demo clips showing how tools behave in combat. Text inconsistencies and formatting on ultrawide displays were fixed. Pilots can now bind a Flick Look option for helicopters and jets, giving controller players an extra aiming option.
Audio and ambiance
Projectile flybys are sharper, explosions have richer detail, and footsteps and environmental ambiance blend better on large maps. Menu sounds and challenge tab cues received consistency tweaks, and controller radio chatter was balanced to sit better alongside weapon acoustics. The patch goes live before the Season 1 content, meaning you may notice gameplay changes immediately while seasonal progression and rewards arrive with the later rollout. The developer posted the official patch notes on X for a full blow-by-blow if you want the technical list.
— Battlefield Comms (@BattlefieldComm) October 24, 2025
For players looking to retune loadouts after the rebalance, our best loadouts guide can help you test the new handling and attachments. Comments, reactions, and salt welcome below. Follow us on X, Bluesky, and YouTube for more patch coverage and quick takes.




















