Starry Studio published Version 2.1.5 on October 19 with a grab‑bag of bug fixes for Once Human and Once Human: RaidZone on PC and mobile. The announcement addresses a combination of UI, collision, and server issues reported by players.
Patch Notes – Version 2.1.5
Here are the implemented or upcoming bug fixes for Once Human and Once Human: RaidZone as listed by the developer.
- Fixed an issue where switching weapons could occasionally trigger the incorrect “No Other Weapon Equipped” prompt.
- Fixed collision detection errors for 1/2 Foundations, 1/4 Foundations, fences, and gates.
- Fixed an issue where invitation codes could not be entered on the custom server invitation input screen.
- Fixed the incorrect limit for personalized badge displays. The current cap is now set to 70 badges to keep the display stable, with further optimizations planned.
- Fixed an issue where players could not use Claim All in securement units under certain conditions.
- Fixed a rare issue where interaction options would not disappear after using certain facilities.
- Fixed a potential issue where cross‑server teams could incorrectly enter dungeons in custom servers.
- Fixed a rare issue where existing characters may not display properly in custom servers.
- Fixed an occasional issue with gathering in the wilderness.
Once Human (non‑RaidZone)
- Fixed an issue in Lunar Revelry visional servers where players could not glide or swim after completing the Lord of Moonlight transformation trial.
- Fixed missing Mystical Crates in PvE scenarios such as Fiskur Harbor and Avalanche Monolith strongholds.
- Fixed an issue preventing multiplayer teams from entering the boss stage in Securement Silos (Nightmare) – ALPHA.
Once Human Development Team
Discuss the update or report new issues and follow for more patch coverage: X, Bluesky, YouTube.