Battlefield 6 players on consoles are reporting that controller deadzone settings aren’t working as advertised, with one community member posting a video that appears to show the controls ignoring zeroed deadzones and producing strange stick drift. The clip, shared by Reddit user CheeseBall69696969, claims both center and axial deadzones set to 0 still exhibit drift, and that the deadzone behaves like a square rather than a circle, causing diagonal inputs to be dropped and inputs to snap purely vertical or horizontal. That combination makes spawns, tank controls, and precision aiming feel wrong or outright broken for some players.
This post is embedded below for reference. The Reddit clip is the clearest piece of evidence the community has produced so far.
This is why controller feels bad. Upvote so devs see please.
byu/CheeseBall69696969 inBattlefield6
The Reddit poster lays out two main problems in the clip and comment thread:
- The deadzones do not actually reach zero despite being set to 0 in the settings, meaning fine inputs are ignored.
- The deadzone shape appears to be square instead of circular, which drops diagonal stick input inside a band that should be detected, causing axis snapping.
Multiple players in the thread report similar behavior across Xbox Series X|S and PS5 since launch, and one top comment says testing different controllers confirmed the issue is in the game, not the physical pads. That matches other reports of odd left stick drift at spawn screens and in vehicle controls.
PC players using controllers may see the same symptoms. Console-first gameplay and quick spawns make this a gameplay-impacting problem – if a player cannot reliably choose a spawn point because the left stick drifts, that changes the flow of a match. For players who want to troubleshoot or tweak input, the Battlefield 6 Settings Guide covers optimal controller and PC options. It may help mitigate some aiming complaints while the underlying issue is investigated. There is precedent for the developer fixing control and visual complaints quickly – see the post about how the developer responded to broken bloom complaints and promised a fix – but nothing official about deadzones has been confirmed yet.