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Once Human’s Version 2.1.5 is set for October 15, bringing RaidZone underwater combat, a Bug Hunt event and a new Battle Pass

Planned maintenance on October 15 will deploy Version 2.1.5 with RaidZone daggers and underwater combat, construction fixes, a Bug Hunt bounty event, new cosmetics and quality-of-life changes.

Margarita Kicevski by Margarita Kicevski
October 15, 2025
in News, Patch Notes, PC
0

Once Human will undergo Version 2.1.5 server maintenance on October 15 at 4:00 PM PT, and the patch is expected to take about two hours. The update is sizeable, approximately 4.63 GB for PC launchers, 2.9 GB for the PC client, 147 MB on Android and 328 MB on iOS, so the team recommends downloading over Wi-Fi. The developers warn that Steam updates may sometimes download more than once if the release is delayed.

The patch adds new melee weapons for RaidZone, the first implementation of underwater combat in RaidZone, a Bug Hunt bug-bounty event, a new Battle Pass called Heartbeat Rush, a Lightforge Loot Crate named Scorching Craving, and many construction, interface and combat optimizations. After maintenance, all players will receive Starchrom ×1,000, Mitsuko’s Mark ×100, Starwish Token ×300, Cosmetic Token ×180, and Detoxident ×3.

Here are the highlights to watch for, and the full patch notes follow if you want to read every change.

  • RaidZone combat gets two new daggers and an initial form of underwater combat (daggers, grenades, explosives and medicine are usable underwater in RaidZone).
  • Bug Hunt, a limited event running Oct 15–Nov 15 (PT), rewards verified bug reports and features a leaderboard and weekly top rewards.
  • New cosmetics and shop items: Battle Pass – Heartbeat Rush, Lightforge Loot Crate: Scorching Craving, Halloween-themed sales and various themed packs arriving soon.
  • Construction and building received a broad set of snapping, collision and rotation improvements that should make building feel much smoother.
  • Quality of life additions include C key customization, an auto-holster option, a jumping melee attack, a pin wheel overhaul, and new shop organization.

Patch Notes – Version 2.1.5

Version 2.1.5 Update Announcement (October 15)

Maintenance

Server maintenance and update planned for October 15 at 4:00 PM (PT). Expected downtime: about 2 hours (actual time may differ). Update sizes: ~4.63 GB on PC launchers, 2.9 GB on the PC client, 147 MB on Android, 328 MB on iOS. Please download over Wi-Fi. NOTE: If the update is delayed on Steam, it may be downloaded more than once.

Content/Feature Updates

Territory Construction Updates/Optimizations

Targeted optimizations to the territory construction system:

  1. Construction mode now displays required materials when replacing an existing structure.
  2. Non-RaidZone only: standardized the appearance of the Territory Construction and The Prime War interfaces.
  3. Optimized collision detection for some sloped roofs.
  4. Added inverted versions of Left/Right Fan Wall and Left/Right Crescent Wall. Corresponding cosmetics will be added to the basic Territory Bundle.
  5. You can now view animal details from the Storage Crate and Vending Machine.
  6. Optimized snap points and the overall snapping feel of all structures.
  7. Optimized collision detection range between structures and gatherable nodes so trees and ground objects no longer prevent placement.
  8. Relaxed collision detection between structures to allow reasonable interlocking for some pieces.
  9. Optimized construction validation logic so construction order does not affect normal building.
  10. All building components can now be rotated manually when not snapped and will snap appropriately based on rotation angle.
  11. Specific structure improvements to improve building experience:
    • Foundation: snap points for columns increased from 4 to 9; improved snapping to rectangular foundations.
    • Ceiling: snap points for columns increased from 4 to 9; improved snapping to rectangular ceilings.
    • Wall: optimized snap points; triangle and inverted triangle walls can now snap to each other to form squares; full-size walls now snap to walls of any size; bottom edge of walls can snap to walls or ceilings.
    • Roof: added side snap points for horizontal snapping; improved roof snapping behavior when attached to the same structure.
    • Stairs: fixed misaligned and floating snap points; stairs can now snap to the center of doors.
    • Column: sides can now snap to walls; tops and bottoms can now snap; optimized snapping to composite wall structures.
    • Floating Foundation: improved snapping feel between floating foundations.
  12. Growshroom will now only gather fully grown fruit.

New Events

Bug Hunt

Report bugs and earn rewards. Submit bugs through the Bug Hunt event — valid reports verified by the dev team earn points and contribute to a weekly leaderboard with special rewards for top-ranked players.

Event Period: October 15 – November 15 (PT)

Event Cycles: 4 weeks, each week a cycle. The dev team will publish the previous week’s winners and top reports, update bug fixes, and announce the next week’s bounty tasks.

How to participate: Report bugs through the event system.

Points Rules: Verified valid feedback = 1 point. If the feedback relates to a high-score bounty mission, it counts as 2 points.

Rewards: Distributed according to points ranking; in-game mail will deliver event points and rewards.

New Limited-Time Wish Machine Prize Pools (non-RaidZone only)

After the update on October 22, 4:30 PM (PT), for 3 weeks the following Wish Machine prize pools will be available:

  • Brahminy Bounce: includes the Legendary weapon blueprint ‘Brahminy’.
  • Outer Power Surge: includes the Legendary weapon blueprint ‘Outer Space’.
  • Sharp Bounce: includes Legendary gear blueprints: Sharp Blade Pants, Bastille Jacket, Bastille Shoes, Bastille Gloves.

New Shop Arrivals

New Battle Pass: Heartbeat Rush

Available after the update on October 15 (PT). The Battle Pass features the Heartbeat Rush fashion set (Epic), Groove Tide – Crossbow weapon skin (Epic), and Urban Rebel series furniture formulas (Rare). The Luxurious Edition upgrades the Battle Pass to Lv. 15 instantly and grants exclusive rewards including the Dream Launcher territory collectible (Epic Collection), Bunny Burrow Cradle skin (Epic), and Heartbeat Rush avatar frame and namecard.

Heartbeat Rush Battle Pass art

Lightforge Loot Crate: Scorching Craving

Available: October 15, 2025 (after update) – November 12, 2025 (before update) (PT). Includes Heartbound Vow fashion set (Legendary), Pristine Feast Cradle skin (Legendary), and Ethereal Plush Sofa furniture formula (Epic Collection). The Ethereal Plush Sofa is an interactive piece that levitates when sat upon.

For more details, see the Lightforge Loot Crate probability announcement on Steam News.

Lightforge Loot Crate preview

Halloween offers and themed packs: Halloween-themed cosmetics will be discounted Oct 23 – Nov 3 (server time). The update includes Whimsical Fright theme pack (Epic), Whimsical Night character set (Epic), Duo Action: Jubilant Steps, Eternal Night Craze furniture pack (Epic) with interactive dance floor components and dyeable furniture, Noir Legacy weapon skins (Epic) and combo boxes, Spectral Mirage set (Rare), and a timed Halloween Appearance Collection bundle with discounts.

RaidZone content updates

New Melee Weapon: Dagger

Two new daggers are added for RaidZone combat, and both can be used underwater in RaidZone.

Fine Dagger (Common)

Attack Attack Speed Attack Range
26 Very Fast Close

Craftable at a Primary Gear Workbench or better. Memetic located below the Wrench.

Military Dagger (Rare)

Attack Attack Speed Attack Range
30 Very Fast Close

Craftable at an Intermediate Gear Workbench or better. Memetic located below the Camping Knife.

New Feature: Underwater Combat

With this update, underwater combat is available in RaidZone. Daggers, grenades, explosives and medicine can be used underwater. Handling underwater structures and enemies should be easier than before. The developers plan to add more weapons and items for underwater combat in later updates. Underwater combat will come to non-RaidZone modes in a future update.

RaidZone underwater combat gif 1 RaidZone underwater combat gif 2 RaidZone underwater combat gif 3

Weapons and items usable underwater include:

Throwables Grenade, Shrapnel Grenade, Inferior Bomb, High Explosives
Medicine Bandages and various Shield Generators and Activators
Weapon Fine Dagger, Military Dagger

Note: Other weapons and items will be automatically put away when entering water.

Optimizations – RaidZone Mode

Wilderness

Expanded the display range of Mining Workshops.

Combat Optimizations
  1. Fixed crosshair response delay under high latency.
  2. Fixed delayed grenade model creation when throwing grenades.
  3. Added a directional hit indicator when taking damage from vehicle collisions.
  4. Added a tag system for Combat Deviation skills to help with understanding.
  5. Added a demonstration interface for Combat Deviation skills with video and detailed descriptions.
Construction
  1. Armor Workbench now shows which armor slots a piece will occupy.
  2. Reduced crafting and repair costs of some combat gear; materials recovered during disassembly were reduced correspondingly:
    • Reduced Tungsten Ingots and Rawhide needed to craft all Epic armor; reduced corresponding disassembly returns.
    • Reduced Tungsten Ingots needed for Epic weapons; reduced corresponding disassembly returns.
    • Reduced Tungsten Ingots recovered when disassembling Legendary weapons.
    • Reduced crafting costs for all weapon accessories; reduced disassembly returns for those items.

Armor workbench UI

Other RaidZone fixes
  1. Removed entrances to Cradle, Mods, and Inherit Resources from the Backpack interface.
  2. Optimized entrance to Memetics/Cradle interface; use the Backpack button to enter.
  3. Changed ammo switch interface from a list to a function wheel.

Ammo wheel gif

Optimization – All Modes

Combat Optimizations

  1. Adjusted reticle behavior for Precision Optic, Advanced Sniper Sight, Light Optic and Mid-Range Optic in ADS so movement affects the reticle more realistically.
  2. Added a setting to auto-holster weapons.
  3. Added a toggle for prioritizing stationary jumping vs jumping in climbing interaction areas; climbing behavior in Scope mode optimized.
  4. Added a jumping melee attack.
  5. Reduced reticle shake frequency when auto-fire is enabled in mobile.
  6. Auto-fire will not trigger when aiming at your vehicle on mobile.
  7. Increased model quality when aiming down sights on mobile.

Game Modes

  1. Added High-Risk Public Crisis Events to The Way of Winter scenario; unlocked gradually from Phase II.
  2. In Dig to Hell and Dig to Hell – High Risk Public Crisis Events, the portal now spawns after rewards are issued for defeating the Scorcher.
  3. Changed spawn locations of Super Anomalies in Operation Chiron – High Risk Public Crisis Event to mostly central areas.

Permanent Servers

When a server is merged into a permanent server, scenario progress, descriptions and relevant interface elements now correspond to the permanent server. Any unclaimed rewards from the previous scenario server will be automatically sent to players’ Backpacks during the merge.

Scenario experience optimization (Effective only for the “Deviation: Survive, Capture, Preserve” scenario): Reduced probability of Deviation Fusion causing a decrease in Deviation Level and Stability Level.

Visional Wheel (servers with the Visional tag only)

Added a 60-second countdown warning on the right side of the taskbar when a Visional event is about to end.

Shop Experience Optimizations

  1. Moved the Crystgin Shop to Redemption Shop under the Events tab.
  2. Added basic pose switching support to several furniture items (examples include Leather Bar Stool, Wooden Counter Stool, Beach High Stool and others).
  3. Added a custom lighting feature to the Cosmetics interface to improve outfit customization.
  4. Added the ability to pin actions on the mobile version.

Trade

Optimized item categories for the Vending Machine.

Other

  1. Changed positions of some guidance buttons to prevent overlap with scene dialogue.
  2. Adjusted positions of pickup settings and batch discard option in Backpack interface.
  3. The C key shortcut can now be customized.
  4. Optimized walking navigation lines in the wilderness.
  5. Optimized Journey interface style in different scenarios.
  6. Simplified Pin Wheel options and added pin auto-recognition. Pins can now be used across scenarios to mark gatherables, loot crates, enemies, NPCs, or teammates.

Pin usage:

PC

  1. Aim at the target, then middle-click to mark it.
  2. Aim at the target, press and hold the middle mouse button to bring up the Pin Wheel, then drag to the relevant pin to mark the target.

Pin Wheel PC gif Pin Wheel PC gif 2

Mobile

  1. Aim at the target, then tap the Pin button to mark it.
  2. Aim at the target, press and hold the Pin button to bring up the Pin Wheel, then drag to the relevant pin to mark the target.

Pin Wheel mobile gif Pin Wheel mobile gif 2

Bug Fixes – All Modes

Shop

  1. Fixed an error that occurred when navigating from the PC client to a social media platform.
  2. Fixed an issue where the source of cosmetic items from Lightforge Loot Crate: Frostshade was incorrectly labeled in the Closet.

Permanent Server (Not applicable in RaidZone Mode)

Fixed an issue where, after the World Merge feature was disabled on the permanent server, the Teleportation Tower screen incorrectly displayed the World Merge countdown under certain special circumstances.

Visional Wheel

Fixed a display issue affecting the tip shown when tapping a sector in Visional Wheel – Omen of Affliction on mobile.

Combat (non-RaidZone only)

  1. Fixed an issue where the Thermite Grenade and Frost Grenade did not benefit from Memetic upgrades.
  2. Fixed an issue affecting the flight trajectory of some of Pyro Dino’s projectiles in telekinetic mode.

Build

Fixed an issue where Pyro Dino’s skin disappeared when placed in a securement facility.

Other

Fixed an issue where graphics resolution was lowered on some Android devices after the update.

If you notice anything odd after the update or want to share your favorite new cosmetic, tell us on X, Bluesky or our YouTube.

Tags: Once Human
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Margarita Kicevski

Margarita Kicevski

My job is similar to Angel's, focus on news and updates, even though most of my work is taking care of two little devils. I am here to cover when most needed, and try to deliver the best I can. It's my fault pushing Angel to reboot ConsolePCGaming.com Wish me luck <3.

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